Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,852
Ah, okay. I was referring to a comment made by Soren in the Civ4 prototyping talk, as far as I recall he mentioned only 'poly and CFC there. Seems that this piece of data is either outdated or was never right in the first place then, thanks for clearing that up.![]()
The initial Civ4 group (for vanilla) which Soren spoke of, is a completely different beast to what the group is now. He was correct then, but it's changed a lot now.

Dale,
Any luck with modding the AI... in ANY fashion/aspect of the game?
I have a major (for me) mod in progress, and the last element I am trying to mod before releasing a "beta" version is the AI... it's horrible in a standard game...
and even worse in the scenario/mod that I have made. I am nearing the point where I just need constant war between all players... or a few juggernaut civs that will steam roll over the other computer civs so that there is a viable challenge/excitement for the human player.
Any thoughts (on the AI+modding of it)?
-Zen Blade
TBH, I haven't tried major AI modding yet. The primary reason for that is because with the string of patches coming, there's really no point modding core components since the likelihood of them changing in the patch string is high.
But I do have a mod I haven't released where I wrote my own AI for the component. So is it possible to write AI stuff right now? Yes. Is it feasible right now? I would suggest no, wait till the patches settle down first.
Then, within little more than 1 month, the full SDK was launched & the mods were coming thick & fast (even I was modding using C++, in spite of having *no* prior experience in computing).
Really? So did you have special access to the SDK 5 months before everyone else?
