The Next NES of Das: Development Thread

Advanced Fresh start has merit. I'd play.
 
About NES2 VI and ITNES I; judging from some responses I may not have gotten the point that I myself definitely do NOT want to do them (for reasons explained there, and other obvious one reasons) across.

Thanks for the comments so far.

I disliked them, frankly. They cluttered up the map.

True enough, though I still think there is some way to make it work...

Alternatively, I could use an army system in the stats, with rough general locations, like Jason did in some of his NESes. I do think that keeping track of the army positions, one way or another, is important.

Still no comments on the map type?
 
How would you do ITNES 2? I always like fresh starts and you are more than capable. I just wanna know whats different? I hated the economy system of the last IT of ITNES. What do you mean about the map?
 
About the map, see first post. And I'm not sure how exactly I would ITNES II; the rules, including economical ones, are bound to be different though.
 
Advanced fresh start. The middle ages is my preferred warfare period.
 
I'm neutral towards everything, though I agree with symphony's rule ideas.

Oh yeah, I intensely dislike the guess the PoD map possibility :p
 
God damnit, I will not have any fresh starts.

Das, your last NES was a sort of Fresh Start and your new NES will be the althistory.

What was his last nes?

what map type? if your talking about syphony's map dont use it.
 
I like the idea of a competently run Advanced Fresh Start even more.

Completely run? What exactly do you mean by that?

Oh yeah, I intensely dislike the guess the PoD map possibility

Don't you like liberating China? :p

What was his last nes?

ITNES I. By then it was far enough from being a fresh start to ruin Panda's argument. ;)
 
Don't you like liberating China? :p

It gets boring after a while :p

I'm also feeling a Khmer/south-east asian feeling you know :)
 
He said Competently.

So he did. Which is why I should both pay more attention to what people are typing and not check this thread in the middle of the night.

I'm also feeling a Khmer/south-east asian feeling you know

So? Siam is doing pretty well on that map. Lots of interesting stuff to do.
 
If turn lengths are longer than a year, it would seem to me that on map troop placements are meanlingless beyond some specific garrison sites.
 
- NES2 VII, an althist NES like all the other NES2s, based on this guess-the-PoD map:
attachment.php
which most of you already know and remember. It strikes me as a generally pretty good setting for a modernish NES, with many interesting nations and possibilities, and a fairly different geopolitical setup when compared to what we usually see in modern NESes (no Russia ever existed, Australia and the Canada-equivalent are great powers, the sun never sets on the Portuguese empire, neither India nor China nor even Africa are fully colonised and so on);
Could be fun I guess... but nah, there are far better opportunities below.
- Advanced Fresh Start. This isn't an idea of my own, nor is it really new; people create some nations and I blitz them through milleniums in several proto-updates, with limited (mostly BT-level) guidance, until we reach a late Middle Ages equivalent or something. As I said, the idea isn't new, it has been tried before, but for one reason or another it never came to fruition or lived for long beyond it. Which is a shame, because it is, in my mind, a very good idea, and if executed properly could be very fun. So I would really like to try that one myself, if there's enough popular support. If this works I might be creating yet another monster of a NES style (that would be a second, or maybe a third, commented he without any false modesty);
Marked pieces says it all. This is, IMHO, a really great idea. Couple that with the fact that you seem to like it a lot yourself, and I don't see why you should even consider any of the other.
- ITNES II - another fresh start, possibly with some nice twists;
I would certainly like this one too. Easily the second-best option around.
- ITNES I IT V and NES2 VI IT III? Sorry, I really don't have a lot of ideas as to what more could be done there (especially as compared to the other options), and the latter in particular is already divided by three friendly superpowers;
While I would not mind playing on in ITNES I, it's not what you want to do, and it would suffer for that. Strike it out.
- An idea that has been nagging me a bit is the setting of the infamously short-lived NES2 IV, taken through an exciting two decades of impericide and global chaos and then given over to the NESers for reconstruction and more chaos still. There might actually be some merit in this idea, but how many people would actually be interested in that?
Nah...

The first two ideas are obviously my favourites at present. I'm very much torn between them.
The second one, the Advanced Fresh Start. Definitely. And once again, in the style of Insane Panda: You next NES will be an Advanced Fresh Start. ;)

- I probably will have to get rid of the prestige stat, because objectively speaking it was pretty stupid of me to even conceive it in the first place. Ah well;
You said it all.
- On the other hand, the descriptive cultures and governments worked quite to my satisfaction;
Definitely. Very nice they were.
- The age system in Technology Level doesn't seem to express all that much except for major gaps; perhaps a descriptive system (seeing as that has been working out quite well for me) is in order? On the flip side, it would be very detailed, but somehow I don't think Symphony D. or Disenfrancised, for instance, would mind that much;
I definitely wouldn't mind it either. I found the age system quite limiting since there was so much else going on behind the scenes. I actually liked the system in DisNES3 a lot, and though it was quite massive in that game I think in an earlier era it would perhaps be a bit easier to maneuver.
- More detailed military? Nah. :p Although, maybe some sort of an additional descriptive stat for military composition (quality, organisation, leadership, base unit type, equipment and all other information that people PMed me about previously) might be in order; its not like this information was ever secret either in a NES or in RL;
Yes, if these things are to have an effect (which of course they have) then it would be nice to have a description visible.
- On a somewhat related note, wars would generally be easier for us all to manage if all the nations had general military doctrines (which would remain secret, but will be kept by me in a separate file and passed on to a new player taking a nation) from the first turn of the NES on. That's tactics, strategy and everything else; you would be able to make adjustments to it if you want, both within the doctrne itself and for specific situations, but generally it would be very convenient for us all to be able to refer to this doctrine;
Sounds good.
- Troops on the maps - I'm honestly not sure what ended up as more time-consuming, placing said troops or answering PMs about their locations. Perhaps more generalised army and navy icons (of different but still fairly generalised sizes) could be used instead, with an understandment that more precise numbers are hard to get, especially with rotation, replacements, reinforcements and other such processes?
Sounds like a very good idea to me.
- Economy. Simple and usual though the economy level system may be, the arguments for the more complex sectorised system are convincing. Other issues are those of economic centres (I'll probably just adapt the same approach as in ITNES, though, leaving trade centres that don't magically generate income by themselves but still are significant for actual trade) and of economic regions (which are also increasingly widespread, but strike me as a bit too complex). Really, I'm out of my depth here, so I'll particularily appreciate suggestions here;
Maybe I should defer to those better suited to comment. But I did appreciate that in ITNES a trade center wasn't automagically +1 ep, that just seems too contrived to me. I would prefer to have the eco level separate from what generates it, but again a description would be nice, be it on the map (eco centers and regions) or textual.
- Other ideas worth stealing include a Population stat (which will function as the Size stat for things like Education and would have some obvious, though probably not mathematical, influence on economy and military) and a periphery system (like in the sadly short-lived DisNES, for autonomous regions and effectively autonomous colonies);
Yes to both.
Also, a newer map might or might not be in order; discuss. If we go with my althist setting but pick a new map, I will need a volunteer to transfer it there.
The new map for the fresh start. What could be simpler? :)

A late July, early August start sounds good to me. :)
 
Back
Top Bottom