The NOTW Information Thread

I reserve that if you allow me to send you a 'special' avatar for the occasion, as the one i have right now isn't my usual one and won't be there for much longer.
 
I reserve that if you allow me to send you a 'special' avatar for the occasion, as the one i have right now isn't my usual one and won't be there for much longer.

Sure. If it's convenient for you, switch your avatar tomorrow/Sunday to the one you want.

Or you can upload it/send me the link. Whatever works for you, works for me.
 
Pre-registration is now closed.

The signup thread will be posted tomorrow. If you still wish to be featured in tomorrow's launch trailer, I will accept PMs until I start adding the final touches to the video; after that, I cannot physically add you to the video.

See you on the other side.
 
If no one objects, I can start up sign-ups for a new NOTW today. I'm going on vacation tomorrow for a couple weeks, and will be unable to really do much of anything until I get back; the game certainly won't start until Dreadnought's is done.
 
If no one objects, I can start up sign-ups for a new NOTW today. I'm going on vacation tomorrow for a couple weeks, and will be unable to really do much of anything until I get back; the game certainly won't start until Dreadnought's is done.

Sounds fun.
 
Please, put it in a queque:
The Holy Mission
Host: Jarema
Number of Players: 24
Progress: 90%.

Some info
Spoiler :

First, this game was meant to be a mafia game. It is bigger and more complicated version of Holy Mission Mini mafia.
But, when I was writing more and more for this game, I decided it is closer in spirit to NOTW than mafia. It includes items, personal victory conditions, roles, other mechanics like choosing path for the team, etc. I also want to include support votes. So, I'll try to host it as a NOTW.


Brief description of plot
Spoiler :
The Holy Flame Church recently destroyed a temple of demon worshipping cultist. At the unholy altar, warriors of Church founded three powerful and evil items, collectively named Regalia of Malice. Council of the wisest priests of the Church decided that these artifacts must be destroyed. Unfortunately, no mortal has enough power for such feat.
So, it has been decided that group of Holy Pilgrims will go and carry Regalia of Malice to the Citadel of Light on the Lowest Heaven, where powerful angels live. They surely can destroy the artifacts.
Unfortunately, some of pilgrims are corrupted by demonic influence... They plan to get Regalia of Malice and escape with them to the bottom of Abbys. There are also others, trying to get some power from these unholy artifacts.


About mechanics:
Spoiler :

Health points
Spoiler :
Almost everyone start a game with 5 health points (HP). Each night attack can cause a lost of 1 up to 6 HP. Each lynch causes a lost of 5 points. Character with 0 health point is dying. He cannot do anything, even vote. He must be carried by other character. He will not recover from this state himself. Character with 1 HP is critically wounded, and cannot vote, act at night or fight. Most of his passive abilities cease to work. Character with 2 HP is severely wounded, and cannot act at night or fight. Some of his passive abilities cease to work. Character with 3 HP is moderately wounded and his night actions (and all fights) have a minor penalty. Character with 4 HP or 5 HP is in a (relatively) good health. Characters with 1-2 HP cannot walk without a help from character with at least 4 HP. Characters with 0 HP must be carried by two others. If there is not enough characters to help wounded ones, no travel happens.


If character does nothing at night, and has lower than 4 HP, he would regain 1 HP – at least during nights when pilgrims stay at some kind of inn, or other peaceful place. Character with 0 HP will not regain hit points from rest.

Attacks and lynches
Spoiler :
Basic attack causes 1 HP wound. If monk, disciple, mystic, templar, holy warrior, anti-paladin or anyone using Scepter of Vengeance is attacking, +1 HP. If paladin is attacking, +2 HP. If scepter is used AND attacked character voted for attacker last day, +2 HP. If monk or templar is attacked, - 1 HP. First attack at character protected by paladin, -2 HP. All attacks after first against character protected by templar, - 1 HP. Attacks made by moderately wounded character, - 1 HP.
Lynch causes 4 HP damage, 6 HP if absolute majority is reached. If there is a tie, characters involved would fight with each other (with some special modifiers, but also with all modifiers described above).

Roleplaying
Spoiler :
Some roles tell how you must act. It is strongly encouraged to follow your role. Please, be a good player and try to do it (I, as a host, want you to try to follow this guidelines even if you do not want to). If you will not be able (or willing) to do that, then you will be stripped of your abilities (deities of Holy Light would be anger at you, and I, as a host, also).

Items (Regalia of Malice) are another case. You do not have to do what the item description suggest. As an element of game, and part of your playing strategy, you can decide to act contrary to item expectations (I, as a host, do not want you to follow this guidelines if you do not want to). But, there would be in-game consequences: demonic entities would punish you (I leave details to your imagination for now; consequences are different for every item and not nice, but also not outright deadly – at least if you do not have too much items…). It is why I call it a strategic choice.

Victory
Spoiler :
'town' victory is when Regalia are destroyed. Mafia win when all Regalia are in their hands or they are a majority of living players. Others have other victory conditions. Additionaly, each player have personal goal. Personal goals could be the same for more than one player

Regalia of Malice
Spoiler :
The most important items in game are called Regalia of Malice. There are four of them: Crown, Scepter, Orb, and Vestment. At the beginning of play, most of them are in hands of town-aligned players.
Each of Regalia allows his owner to use ability associated with it (it is different for every item).
But, with power comes price. Each item'demands' proper behaviour from user.
If character has more than one Regalia, their abilities are even stronger (synergy bonuses).
If character having any of Regalia dies, then this item would be voted for other person. Character having any of these items can give them to other person during night if he wants.
Character having any of Regalia scans as evil.
Character that has two Regalia is surrounded with aura of evil for the rest of a game.

There would also be items other than Regalia.

Services ('Masses')
Spoiler :
During day all party members decide what the evening mess would be for (or vote: no mess if someone prefers so).
Format should be: type of service, name of person. Like ‘heal: Jarema’, or ‘role scan: ATPG’

If at least one priest is alive (and not heavily wounded), he is assumed to conduct this mess. If he does not want to do so, he should PM me during a day. If both priests are dead/wound, no service would happen.
Possible services include:
a) Healing one person (for 1-3 points, depending on circumstances)
b) Roleblocking one person
c) Protecting one person (full protection against night attacks)
d) Scanning one person for his role (scum has cover roles. For example, antipaladin would scan as a paladin)
e) Scanning one person for his corruption (only possible at holy places; therefore two possible uses during entire game)
f) Blessing one person (+1 attack, additional +1 against monsters and corrupted humans; may vary depending on circumstances)

Travel
Spoiler :
Pilgrims will travel throug different kind of lands. Some of them would be civilized, other not. Some would be even literally evil or holy. At some points of travel, pilgrims will fight with monsters. At some points, pilgrims will have to choose one of two or more paths. For example: would you like to go through this dark valley? It will save you one day of travel…

 
Is it possible to go above 5 HP or below 0?
 
above 5, yes (some abilities, some strong characters start with health 6). Below 0 = death
 
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The second in the trilogy...

(Please put this in the queue! :))
 
If you have a M-NOTW to host, you may post it here and I'll add it. They have their own separate post dedicated to them.
 
mNOTW - The Descent

13 players. Should be ready to start in a day or two. Happy to start it whenever there is interest for it. :)
 
Kill the King
Hosted by SouthernKing
Players: 21

Was a mafia game, but the way I see it, it'll work better as an NOTW, add it to the list. I'll ready something in the way of a cheesy description soonish.
 
Is one of the NOTWs ready to start, because I could probably have one designed in a week, if no one else is ready.
 
Is one of the NOTWs ready to start, because I could probably have one designed in a week, if no one else is ready.

If it's a sequel to Only the Strong, I have to play it, regardless of time constraints. :p
You seem to be the only one at the moment.
 
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