- The October Revolution Part 1 - Fall of the Tsars

Before I post my latest action report, I must mention a decision I have come to in regards to my game. Since I am playing a trilogy of stories/games concerning the rise and possible fall of the Soviet Union, I have decided to actually link up all three games together. By this I mean that, after this scenario, the second one will be modded to reflect my situation at the end of the game as far as territories, and then the same to the thrid and final game. For instance, if I end this game in possession of the Japanese islands, I will include them in my next start position. However, if this removes a civ from the start of a game then I will lessen the territories as to allow the civ (like Japan) to be included in the scenario. Or if I should suffer badly at the end of this game (like being invaded by Germany and losing some of my western territories) that too will be included in the next scenario.

I don't expect to actually win this scenario. I have entered the second tech age which ends with the October Revolution tech. Following that is my new government, Bolshevism - once in Bolshevism (Which I must switch to as soon as it is available), I must upgrade all my units to Red Guards, which suck (5.5.2 infantry). I expect to lose some territories when the switch comes. I can build Red Army units after that which are on par with WW1 troops, but it will be interesting to see how much of Russia and my colonies I can hold onto at the end of the game.
 
My invasion of the Japanese Islands have now entered its third week and has seen two full weeks of heavy fighting that has cost a great many Russian casualties. Thankfully, I have managed to either bottle up the Japanese naval forces or destroyed a large portion of it. However, my momentum has slowed down to a crawl and my 1st, 2nd and 4th Russian armies have stalled at Osaka awaiting the arrival of naval support.

Despite my reservations, I have decided to begin an assault on Osaka and then possibly Tokyo itself, depending on the condition of my forces after the fall of Osaka. I have been spending a good deal of gold each turn to steal Japanese plans that allows me to view all Japanese units; thankfully my economy is quite strong and can afford to do this each turn for now.

I have also combined the 1st and 2nd Battle Squadron off the coast of Osaka in preparation for the assault on the city.

Battle of Ryukyu Islands
General Kuropatkin’s reinforced 3rd Army (having been brought back up to strength by troops from Hong Kong), had reached the Ryukyu Islands and came ashore unopposed last week and are now prepared to assault the city. He hoped that a determined and effective preliminary bombardment of the city would reduce the defenders and prevent such terrible losses that the 3rd Army suffered at T’aipei. Against the nineteen divisions of the Russian 3rd Army stood just four Japanese infantry divisions, yet the stubborn defense of T’aipei showed that even overwhelmed and outnumbered, the Japanese were tenacious and nearly undefeatable defenders.

The need for swiftness was not lost on Kuropatkin, as his attacks on the southern-most Japanese islands was drawing away the much needed East Asiatic Fleet from the main attack on Osaka to the north. The Ryukyu Islands, Kuropatkin knew, must fall.

On Feb 24, Kuropatkin ordered a massive artillery and naval bombardment on the city - the day-long shelling was particularly brutal and the Japanese defenders suffered heavy casualties. By the next morning, Kuropatkin gave the order to attack; in all, four cavalry and two infantry divisions participated in the attack. Advancing swift and relentless, the Russian troops broke onto the Japanese positions on the city’s outskirts and were initially thrown back. The Russian 19th Cavalry and 16th Infantry divisions made little headway in their assaults and both were wiped out by the weakened Japanese 33rd Infantry division (suffered 2/5 hp from shelling). The Russian 7th Cavalry was then ordered to continue the attack and despite heavy losses (¼ hp) was able to overrun the Japanese 33rd Infantry.

The following day, Kuropatkin ordered a second assault on the city, and three Russian divisions began moving up from the landing zone to the south. Again, just as at T’aipei, the Japanese defenders forced the Russians to pay dearly for each foot of ground captured. The 17th Cavalry and 13th Siberian Cossacks assaulted two nearly depleted Japanese infantry (both 1/5 hp) and were able to overrun the enemy positions only after multiple attacks that cost each division heavy losses (both divisions were red-lined). Finally, the 3rd Guards Infantry moved forward to assault the remaining Japanese defenders of the 1st Ryukyu Islands Home Guard, easily overwhelming the conscripted soldiers. The city had fallen.

Battle of Osaka
To the north, the newly arrived General Alexander Dutov’s Russian 4th Reserve Army had relieved the Russian 2nd Army in the siege of Osaka. Though three Russian armies were present at Osaka, it was decided that the 4th Army would be tasked in capturing the city, with the 1st and 2nd Armies held in reserve. General Dutov held a planning conference with his corps commanders on Feb 24 and was presented with a plan outlining the army’s objective in the upcoming attack. At the meeting, however, Dutov’s corps commanders expressed doubt as to the army’s ability to take the city by storm without a much greater concentration of artillery. Dutov called for the support of 1st and 2nd Army’s artillery in a preliminary bombardment as well as naval gun support from the 1st and 2nd Battle Squadrons that arrived the day before just off the coast and within naval gun range of the city.

At 6.05 am on Feb 25, the Russian artillery bombardment began, when fifteen batteries opened fire. The heavy bombardment was very effective and seven Japanese divisions, lacking any real defensive or fortified positions, took casualties (seven divisions suffered 1 hp losses each). Just before 6.30 am, the naval guns off the coast also began shelling the city. Osaka’s coastal forts quickly were reduced to rubble and the Osaka naval Academy was laid to ruin. Further naval shelling began hitting Japanese defensive positions, causing more losses to the front-line defending units (a total of 5 hp to the infantry).

osaka-week17-1903.jpg


Heartened by the effectiveness of the bombardment, Dutov ordered the first Russian troops forward at 10.57 am. The 7th, 8th and 9th Cavalry corps began the attack but quickly encountered a great deal of trouble during their advance on their objective, the Osaka Road region. The 8th and 9th Cavalry corps fell back after only advancing no more than 400 yards, suffering heavy losses in the process. The 9th Cavalry did not even manage to come to grips with the enemy before being throw back, the entire corps completely wiped out, while the 8th Cavalry succeeded in briefly engaging a weakened Japanese infantry formation (at 4/5 hp and taking 2 hp) before it too was surrounded and either killed or taken prisoner by the much smaller enemy force.

The only real gains were made by the 7th Cavalry, having overrun the enemy positions (a 3/5 hp infantry division) along the road after three separate attacks that cost the corps two full divisions laid waste and a third reduced to half strength. By 5.56 pm, the roadway had been secured, but all offensive operations were put off until the next morning.

On the morning of the 26th, it was clear that the operation was not going according to plan. The initial dawn assault nearly failed to reach its objective and suffered terrible losses. Dutov now ordered an advance along the entire line, hoping to overwhelm the outnumbered Japanese.

The 10th Cavalry Corps was ordered to exploit the success of the previous morning by pushing the salient along the Osaka Road to the city itself. Initially, the advance went reasonably well; the 51st Cavalry division swept over a Japanese position, surrounding and wiping out an under strength (3/5 hp) infantry division with little of no casualties.

Advance of the Russian 10th Cavalry Corps:
Spoiler :
ww_russians_hungary_01.jpg


The 8th Siberian Cossacks division attacked next, pushing for the outskirts of the city, only to repelled by stiff and bloody fire. Finally, the 7th Siberian Cossacks division moves forward into the salient and under the confusion of the previous attacks, quickly overran one Japanese (3/5 hp) infantry division then another (3/5 hp), but was itself nearly wiped out (¼ hp).

To the north the growing expanse of the advance was supported by a combined attack of the 11th Cavalry and 8th Infantry corps to the north. With all chances of a quick victory gone, Dutov expected attrition rather than breakthrough, would bring victory. The 11th Cavalry Corps made little gains initially and advanced under heavy defensive fire that disintegrated two of its three divisions even before reaching the enemy line. The last division, the 49th, pushed the Japanese back and after a brief but bloody struggle overran a weakened (2/5 hp) Japanese infantry division but suffered nearly crippling losses itself (¼ hp).

Russian 8th Infantry Corps Moves forward:
Spoiler :
ww_russians_poland_01.jpg


The 8th Infantry Corps, meanwhile, suffered similar difficulties in its advance. Advancing over a mile under withering defensive fire, the 42nd and 49th Infantry divisions assaulted the enemy positions only to be thrown back with less than 100 men left out of both divisions combined. The 47th Infantry division advanced more cautiously and was able to storm the enemy positions of a single Japanese infantry division (at ¼ hp) and capture them despite heavy losses (¼ hp).

That evening, Dutov met again with his corps commanders to discuss continuing the offensive the following morning. Though his subordinates reluctantly agreed to continue the attack, several almost openly forbad Dutov to commit their units to combat the next day.

At 7.00 am on the 27th, the third day of assaults commenced. The 9th Infantry corps was ordered to press the pinch in the Russian line between the 8th Infantry and 11th Cavalry corps. Here, the Russian faced a short approach to the enemy positions, with the small outlying village of Shimoda as their objective. The corps managed to get near the enemy positions within the village, but as the volume of fire increased, the advance was stalled and unable to advance after no more than 100 yards.

Russian 9th Infantry Corps Advance Halted:
Spoiler :
sr_russians_prussia_01.jpg


By 9.20 am, the corps had suffered heavy and sustained fire from the village and a fruitless series of bloody charges reduced the entire corps to no more than 80 men effective in all.

To their left, the 12th Cavalry corps attacked with all three divisions at 10.23 am, moving off at virtually the same time from their staging area atop a low hill. The 6th Siberian Cossacks division charged deep into the village, causing considerable losses to the enemy (1 hp to 2/5 hp infantry division) before being driven back (taking ¼ hp). The 49th Cavalry division pressed the attack on the village and despite also suffering heavy losses (¼ hp) overran the enemy positions killing the 1/5 hp infantry from above).

The 10th Infantry corps now began it advance on the last pocket of enemy resistance, a weakened division of Japanese infantry (at 2/5 hp). The 38th Infantry division moved only a short distance before it came under murderous fire from the enemy line and was thrown back. The 22nd East Siberian Rifles division were able to reach the enemy line despite the heavy volume of fire but within minutes, casualties mounted and although a spirited charge briefly took portions of the position (causing 1 hp to the Japanese infantry), was too thrown back though the division was able to return back to the rear, despite heavy losses (¼ hp). At 10.56 am, the 40th Infantry division advanced forward, meeting little resistance before crashing directly into the enemy line. However, the spirit of the Japanese defenders was broken and the last Japanese division was soon overcome.

By 11 am, all resistance had ended and the city was taken, though not without a heavy cost. In the ensuing three day battle, Dutov’s army suffered the destruction of 17 entire divisions and five more greatly weakened out of thirty-two divisions. In just three days, Dutov’s army lost over half its men.

Week 21 - 25, 1903
The decision is made to disband the Russian 2nd Army and incorporate it into the 1st Army, and an attempt to push onto Tokyo is made. For this, the weakened 4th Army along with the 1st Army will march on the city and siege it while awaiting the arrival of the 3rd Army and East Asiatic Fleet to arrive from the Ryukyu Islands. While besieging the city, I will continually bombard it with artillery and naval guns in hopes of weakening it as best as I can.

However, the success of an assault on Tokyo appears very difficult indeed. The city is now garrisoned by no less than thirteen infantry divisions. Even with the combined force of the 1st, 3rd and 4th Armies, I am unsure if success is possible.

Then what I have been dreaded happens. A glance at my CivAssist informs me that 28 Russian cities are about to riot! The Russian war weariness has set in, and only after four weeks of fighting!. Despite this, I decide to try one assault on Tokyo before seeking peace since everything is almost in place. I bump up my lux slider to 90%, dropping the rioting cities down to only eight, and I then manage thise with entertainers to get them under control. Unfortunately, this results in all my Japanese cities, including those in Korea, to begin starving.

In Week 25, the 3rd Army comes ashore at Tokyo and the East Asiatic Fleet arrives off the coast as well. I have the war weariness under control for now, allowing me one try at capturing the city. At this point, logic has escaped me. Everything tells me to get a peace treaty, but even after so many losses, I want the Japanese capital in my grasp, no matter what the cost.
 
WOW! Divisions taken down to 25 men, unbelievable! Tokyo will be really tough, I am not sure if you are going to have the man power. I say this Brucha, "Good for you, and go get em." This will be an all or nothing assault.

Tovarisch udachi i bol'shoye kolichestvo vodki pozzhe! Good luck comrade and plenty of vodka later!

Ha ha... I don't know if I should translate this one. :ar15: Razrush'te teh malen'kih zheltyh ubl'udkov! Ha Ha it means this...Destroy those small yellow mongrels! LMAO I put yellow bastards in my translation and it came back mongrels.
Well, Hell they both work.

This is the back translation for, "Destroy those little yellow mongrels."
разрушьте тех маленьких желтых ублюдков
Interesting language isn't it?
 
Nokmirt: Вы говорите по-русски бегло? No need for translations here.

Indeed, this has been the bloodiest campaign I have ever fought in a Civ3 game. The mod does, however, accurately reflect the lethal combat brought about by the new weapons of the day. Without lots of heavy artillery and special weapons (or tactics such as Storm Troopers), charging into enemy positions is what made the Great War such a bloodbath. Heck, just look at such bloodbaths as Verdun or the Somme!

But the carnage did not end there. I did indeed push on for Tokyo for one last assault in hopes of capturing the Japanese capital. I need to write up the report and post it - hopefully by tommorow. Yes, this was probably very stupid of me to do after suffering the heavy losses already, but I wanted at least one shot before calling off the invasion completely. I won't say how it went though...
 
Brucha said:
Indeed, this has been the bloodiest campaign I have ever fought in a Civ3 game.
How many Maxims and other MG Battalions have you run into yet? Export Maxims have, IIRC, 14 Defense ... standard Maxims have 12, IIRC, and the bloody Vickers of the British has either 14 or 16. Those are going to be 'fun.'
 
Nokmirt: Вы говорите по-русски бегло? No need for translations here.

Indeed, this has been the bloodiest campaign I have ever fought in a Civ3 game. The mod does, however, accurately reflect the lethal combat brought about by the new weapons of the day. Without lots of heavy artillery and special weapons (or tactics such as Storm Troopers), charging into enemy positions is what made the Great War such a bloodbath. Heck, just look at such bloodbaths as Verdun or the Somme!

But the carnage did not end there. I did indeed push on for Tokyo for one last assault in hopes of capturing the Japanese capital. I need to write up the report and post it - hopefully by tommorow. Yes, this was probably very stupid of me to do after suffering the heavy losses already, but I wanted at least one shot before calling off the invasion completely. I won't say how it went though...

I did'nt think you needed a translator but I had to have an excuse to try out my universal translator, which...ha ha...does'nt translate the best.

I can imagine it was another bloodbath. The machine gun, its funny it was supposed to be cost effective on human lives because one man could shoot for a hundred. Richard Gatling thought he had war nipped in the bud, instead he made it a hundred times more ferocious. Once infantry got inside that killing zone, close to the enemy trenches, they were flanked and mowed down by MG's. No escape. Just as bad as a century earlier fighting using Napoleonic tactics against the rifled musket. Madness!

Anyway I cannot wait to see the results of the Battle for Tokyo.
 
How many Maxims and other MG Battalions have you run into yet? Export Maxims have, IIRC, 14 Defense ... standard Maxims have 12, IIRC, and the bloody Vickers of the British has either 14 or 16. Those are going to be 'fun.'

In playtests of the mod, I sometimes ran into MG's invading Korea against the Japanese, but this time I have encountered none. It seems that they have built none this time around, but that's good for me because my losses would have been far worse. I have built MG's though, mostly along my European front! I already have 37+ of them. I long ago exceeded my unit support cap, and have something like 470+ units, but my economy is so good that I could feasibly double that number. I am paying 161 gpt for unit upkeep, but am grossing an extra +2784 golf per turn, so there is alot of room for increasing my military much more. Unfortunately, compared to other Great Powers (Germany, France, Britain, etc), my military is still considered to be weak!

With such casualties that I have suffered I am not looking forward to WW I at all. I might adopt a strategy of defense only should the Great War break out - in fact, since Britain is so far ahead of me in Vp's, I am considering keeping strong relations with Germany and siding with her and A-H in the war!

I did'nt think you needed a translator but I had to have an excuse to try out my universal translator, which...ha ha...does'nt translate the best.

Nope, no translators can correctly translate Cyrillic or translated anglicized Cyrillic very well.
 
In playtests of the mod, I sometimes ran into MG's invading Korea against the Japanese, but this time I have encountered none. It seems that they have built none this time around, but that's good for me because my losses would have been far worse. I have built MG's though, mostly along my European front! I already have 37+ of them.

Have you playtested against an unmodded Russia? They build three units: Home Guard, Cossacks, and ... Maxims. Even the AI thinks the 'standard' Russian Infantry unit is so horrible it won't build it. It's depressing, really.
 
Have you playtested against an unmodded Russia? They build three units: Home Guard, Cossacks, and ... Maxims. Even the AI thinks the 'standard' Russian Infantry unit is so horrible it won't build it. It's depressing, really.

Ha, ha, ha, ha! An AI with a prejudice!
 
Despite growing resentment back in Russia to the ongoing war with Japan, I have decided to make one attempt at capturing Tokyo, the Japanese capital, before suing for peace. For the operation, I have gathered the Russian 1st, 3rd and 4th Armies (none neary at full strength) as well as over 37 naval vessels.

For two weeks, Tokyo has been mercilessly shelling day and night by artillery and naval bombardment for the upcoming attack. Facing off the three larger Russian armies are thirteen full Japanese infantry divisions. On July 16th, the three Russian commanders met to work out operational plans for the offensive. The consensus was that there were too few Russian troops to properly siege the city entirely and prevent reinforcements from arriving to strengthen the city’s defenders. In fact, the city still maintained a open line of supply to the north where there were no Russian troops positioned. Kuropatkin argued that, with the arrival of the East Asiatic Fleet, the assault should commence immediately following a brief artillery and naval bombardment before the city could be relieved:

tokyo-week29-1903.jpg


On the morning of July 19, twenty four artillery batteries and thirty-four naval vessels began shelling the city at 6.07 am. After a two-hour preliminary bombardment, two corps of the 4th Army began their advance towards the enemy lines. Initially, the advance went reasonably well; the 11th Cavalry and 8th Infantry corps were ordered to occupy a crucial railroad station/ road conjunction west of the city. The two corps formed up in a solid line of two waves and marched forward towards the Japanese defenses 300-450 yards away. With the 11th Cavalry on the left and 8th on the left, the Russian troops rapidly broke onto the enemy positions. The 8th corps, advancing along the rail line, quickly came under heavy machine gun fire. The corps found its advance almost immediately halted and it wasn’t until nearly dusk when the machine gun fire tapered off. At 7.29 pm, the Russian commander gave the order to advance and rushed the enemy position, only to find the machine guns were supported by two full Japanese infantry divisions. In less than a half an hour, the entire corps was thrown back with heavy losses (2 whole divisions, 39th Infantry and 20th East Siberian Rifles are lost). As the 8th corps fell back, the order was given for the 11th Cavalry to advance to cover their retreat. The charge also was met by heavy machine gun fire but the Russian cavalry overran the enemy positions (killing one Japanese infantry division) despite heavy casualties (1st Guard Cavalry division lost).

To the south, the conditions were little different from those facing the 4th Army. The 1st and 2nd Cavalry corps were order forward to capture the road intersection nicknamed ’Achi”. the cavalry made some progress against the Japanese positions in their front (killing one Japanese infantry division), despite suffering heavy defensive fire (losing the 3rd Guard Cavalry and 9th Cavalry divisions). As 1st Corps advance began to bog down, the 2nd Corps moved forward to take advantage of the breach in the enemy line. Again advancing against heavy defensive fire, the Russian cavalry made some progress. But the spirited Japanese defense soon blunted the attack with heavy losses (losing the 12th Cavalry division) but also overran a Japanese infantry division.

The next morning, it was 1st Army’s turn. To the south, the Russians faced a short but uphill approach and was conducted by the 13th and 16th Cavalry corps, with the ridgeline as its objective that overlooked the city from the south. On the left, the 13th corps leading waves managed to occupy the front enemy positions (destroying a Japanese infantry division) in the face of enemy heavy fire (losing the 39th and 51st Cavalry divisions), but as the resistance increased, especially atop the ridge, later waves were unable to move forward and the attack stalled. The 16th Cavalry corps fared better and rushed two enemy positions, overrunning them with minimal losses (destroying two Japanese infantry divisions).

By the morning of July 21, the operation had made some progress but casualties had been severe. Plans of cancelling the offensive were discussed w but it was decided that, though the Russian forces had suffered losses so did the enemy. The discussion was thus made for continued attacks to begin the following morning.

The third day’s advanced would be conducted along a wide front with the 3rd and 1st Armies. At 7.40 am, the 1st Infantry and 14th and 15th Cavalry corps left their positions and began advanced on the enemy. The initial advance met with little resistance and an entire Japanese infantry division was caught unaware of the Russian advance. Pressing onto the city’s outskirts, the three corps linked up beyond the ridge and began advancing into the city itself. Despite an aggressive defense, the enemy positions were quickly overrun (killing 2 Japanese infantry divisions) that cost the loss of the 6th Siberian Cossack, 10th Cavalry and 3rd Infantry divisions.

The 3rd Army also advance along a wide front, with the 1st, 2nd and 3rd Cavalry and 5th Infantry corps. Here too the enemy troops put up a fanatical defense, costing two full infantry divisions (11th and 15th Infantry divisions were wiped out), but resulted in 3 entire Japanese infantry divisions being overrun. Despite, the heavy losses, the Japanese capital falls to the Russian forces.

My armies are in tatters, and revolts and war weariness has swept throughout all of Russia. My newly captured Japanese posessions are still in revolt. It's time for peace. since I secure the best terms for peace from the Japanese that I can get:

peace-week29-1903.jpg


Aftermath
Although the war has ended with a Russian victory, my military is shattered, my economy nearly ruined from (mostly) military production, and the Russian people themselves virtually in open revolt. My goal was the complete capitulation and capture of all Japanese territory, but in the end they are still in posession of three cities in the north of the Japanese Islands. Now, an uneasy peace has come, and now I have to face and defend a mutual border with the Japanese who are not ever going to forgive me for the invasion.

In the end, I estimate that I suffered 950,000+ casualties (53 divisions) lost and over 460,000 wounded, while the Japanese suffered 730,000+ casualties (41 divisions lost) - and this was in just six weeks of fighting! That's six turns! By God, campared to the Great War, the Russians suffered only 3.3 million death/wounded! Thus, in such a short time, I lost suffered nearly hald to what the Russians lost in three and half years of war :eek:

Well, that will be the last of Russian expansion for quite some time. I need to not onyl rebuild my military but also increase it in size to catch up with the rest of Europe.
 
Here is the victory point status some weeks after the end of the 2nd Russo-Japanese War:

Spoiler :
vp1903.jpg


I am still in 4th place for vp's and the British are simply walking away with the game. I have no idea how to proceed next. Aggressive war for Russia is simply too difficult because of war weariness. I managed only six turns of war before it began to cause problems. I think, with the lack of action on the AI's part so far in the game, it will take only one more conflict to spark WW I. I might have to play a waiting game for awhile, and hope that someone else declares war.
 
Brucha said:
this was in just six weeks of fighting! That's six turns!
Actually, as the game is set up with 13-turn years, that's six months of fighting, approximately. So, makes a bit more sense.

I am still in 4th place for vp's and the British are simply walking away with the game.
For some reason, the British seemed to stall around 1200 for a while, then got up to about 1700 by 1913 or so in my German game ... my conquest of Africa might have had something to do with that, but they had a *lot* of Raw Material units just sitting around.

I think, with the lack of action on the AI's part so far in the game
Wait for Military Alliances to become widely available (probably 1905-1910 to get it reasonably spread around) - everyone declaring war on one of the major powers as a result of that power attacking some minor power (or vice versa, due to Sub-Bugging, perhaps). Not a whole lot got done that I recall, except the US kicking everyone off North America and the British conquering Middle-East->China, but wars flying around left and right.
 
Congrats on capturing Tokyo! That city is the most productive one for the Japanese, so it'll be quite the boon to you, and you have the other two top production cities as well.

Those troop losses... :eek: Man. :( I think the cost was worth it, as you gained some very productive cities - and shattered much of Japan's military in the process (never mind your own, heh). I agree with the waiting game - you have no real choice if you want to rebuild your military.

Great story so far, excellent outlining. :)
 
Actually, as the game is set up with 13-turn years, that's six months of fighting, approximately. So, makes a bit more sense.

Ahh, I was not aware of that. I have counting dates than terribly!

Wait for Military Alliances to become widely available (probably 1905-1910 to get it reasonably spread around) - everyone declaring war on one of the major powers as a result of that power attacking some minor power (or vice versa, due to Sub-Bugging, perhaps). Not a whole lot got done that I recall, except the US kicking everyone off North America and the British conquering Middle-East->China, but wars flying around left and right.

That is what I am waiting for - once MA's are available I expect war to break out and mushroom into WW I. I figure I'll wait and continue to build and join the war when it sparks. Or rather join the largest coalition against the Brits.

Congrats on capturing Tokyo! That city is the most productive one for the Japanese, so it'll be quite the boon to you, and you have the other two top production cities as well.

Those troop losses... :eek: Man. :( I think the cost was worth it, as you gained some very productive cities - and shattered much of Japan's military in the process (never mind your own, heh). I agree with the waiting game - you have no real choice if you want to rebuild your military.

Great story so far, excellent outlining. :)

Thanks! It was a very costly war and one that I could not obtain all my objectives. It sucks now that I will have to garrison my front in Japan with troops that could be used elsewhere. I had hoped that I could conquer all of Japan and thus release much of my forces that were allocated to the area. As mentioend above, I will just sit back for quite awhile and build, trying to avoid conflict if I can.

I have begun to heavily garrison troops on my European front in th cities, with four seperate armies held back behind. I have debating to start entrenching along the front also, but the front with A-H and Germany is quite long. Perhaps form some funnel areas for advancing enemy stacks? Entrenching the entire border would require a heck of alot of troops - to be useful, I would have to entrench each map grid along the front and garrison each one with at least 1 MG, 1 ART, and at least 3-4 infantry.
 
I have begun to heavily garrison troops on my European front in th cities, with four seperate armies held back behind. I have debating to start entrenching along the front also, but the front with A-H and Germany is quite long. Perhaps form some funnel areas for advancing enemy stacks? Entrenching the entire border would require a heck of alot of troops - to be useful, I would have to entrench each map grid along the front and garrison each one with at least 1 MG, 1 ART, and at least 3-4 infantry.

It's a good idea, but as you pointed out, kinda unworkable in terms of unit costs.

One thing Russia has that few other places have is territory. You can trade land for defense in the East, but not quite so much in the West. What you could do is build some trench works (and once you get Industrialization II, Advanced Trench Works), at key points in the west, perhaps 2 spaces away from the border and garrison them.

It gives you some room to defend with, and any invaders would have to pay a heavy price to take them. It'd buy you time for a counter attack.
 
I do think I will form my western defenses along those lines, a mix of heavily defending the border cities and setting up entrenched defensive positions just behind the front in key areas to prevent breakouts deep into Russian territory. And then also keeping the armies far behind the lines to use as a massive counter-attacking force where the AI suffers bad defeats. I have to say that, with such heavy losses that i suffered against Japan, I am not looking forward to the carnage of the Great War. I just hope that I have enough time to catch up with the rest of Europe as far as total number of units before then. Once total war breaks out, I think I will fight a defensive war and strike where the enemy is weak once my defenses wear them down. However, WW I will probably unravel just as the real one did, that of a war of attrition.
 
Good job taking Tokyo, I know it will take some years to repair your military. I was wondering is there anything that can be done for such rapid war weariness? Is the problem that you declared war? And in Civ 3 is it better for someone to declare war on you? If I remember right this is the way it was.

Do you plan on building up and taking over the rest of Japan or do you plan on waiting for the inevitable spark for WW1?

I think even though your military is battered, you have some important cities in Korea, China, and Japan. I wonder if you'll ever get in a conflict with the United States, as your influence grows in the Far East.
 
nokmirt said:
I was wondering is there anything that can be done for such rapid war weariness? Is the problem that you declared war? And in Civ 3 is it better for someone to declare war on you?
The ways to deal with WW are the same as unhappiness in general - happiness improvements, Luxuries, and Lux slider. Luxuries, unfortunately, are rather rare that I've noticed.
And, yes, if someone declares on you, you get something called "War Happiness."

Sidenote: The song that started playing when I read the most recent posts was "Leningrad" by Billy Joel.
 
The ways to deal with WW are the same as unhappiness in general - happiness improvements, Luxuries, and Lux slider. Luxuries, unfortunately, are rather rare that I've noticed.
And, yes, if someone declares on you, you get something called "War Happiness."

Sidenote: The song that started playing when I read the most recent posts was "Leningrad" by Billy Joel.
War happiness, and I remember from civ 3 is a luxury in itself, I was always declaring war. In civ 4 war weariness gets bad too. Leningrad huh, I have'nt heard that in forever.
 
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