The "OMG! Look what happened in DoC!" Thread

Thanks for confirming that this occurs. EXPLORE_SEA obviously is focused on pushing westwards and does not include any logic related to putting settlers into the right place. Likewise SETTLER_SEA should not have the exploration behavior that pushes them into remote places. So either EXPLORE_SEA carracks should not pick up a settler or become SETTLER_SEA when they do.

I would assume that the Carrack being such an edge case of an exploring unit with cargo slots that Firaxis never implemented proper logic for this situation.
 
The Pope of Nemessis found Catholicism in 160BC
(don't know why, but Orthodox was found in 220BC in Nubia, the only civs that CAN research Ethic was Greece)
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I have been playing this game for nearly 20 years I have never seen a Civ willingly give up a city for free to a weaker player before let alone the freaking holy city.

I did have it surrounded having captured Naples but they got to Rome 1st, guess that's why?

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Took an arrow to the knee at Canossa
 
If the Mongols could get another unique power, it would be a chance to recruit defeated units (even unique units). Chinese siege engineers in Hungary, Khwarezm generals in Yunan...
 
Having a surprisingly good Maya run and dreading the Aztec spawn when this curiosity happened...I experimented reloading several times to see what they would do, and if I captured their settlers, then they just stayed with their absolute hoards of archers and jaguar (maybe 15 archers and 8 jaguars) north of Mt. Popocatepetl and didn't try to take the Valley of Mexico at all despite it being undefended, slowly getting wittled down by native dog soldiers until they ran out of money. If I let the settlers get away, they founded Tuitán on the Río Bravo and were quite annoying because their culture spread over both corn resources, but only sent jaguars 2-3 at a time which a couple archers dealt with no problem, until they made peace
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Especially for Mexico, sometimes I add tiles to the Pacific and Gulf coasts to give some more space. For a cradle of civilization with at least two civs there, I think Mexico should've received the same map treatment as Europe and Japan in the first place
 
It's only been a year since the big map became available and I'm already astounded how we got by on the old map for over a decade. It's so small!
I honestly don't remember it being so small when I played it. It's kinda like when you're a kid, and you have memories of a particular place being so large and overwhelming...And then when you revisit the place as an adult, it's just an average sized place. Anyways, I'm having that feeling now, looking at the small map, after having played on the large map for over a year.
 
I honestly don't remember it being so small when I played it. It's kinda like when you're a kid, and you have memories of a particular place being so large and overwhelming...And then when you revisit the place as an adult, it's just an average sized place. Anyways, I'm having that feeling now, looking at the small map, after having played on the large map for over a year.
As much as I love Rhye for creating the entire RFC concept, I don't know why he made the map so small.

I feel the same way about the SOI map - it always seemed like a perfect scale, but ever since I started working on a larger version of it, the original one feels small now. The RFCE map has always felt too small to me, but maybe that's because I know so much more about European history and geography that I just noticed all of the important cities that didn't really fit on it.
 
As much as I love Rhye for creating the entire RFC concept, I don't know why he made the map so small.

I feel the same way about the SOI map - it always seemed like a perfect scale, but ever since I started working on a larger version of it, the original one feels small now. The RFCE map has always felt too small to me, but maybe that's because I know so much more about European history and geography that I just noticed all of the important cities that didn't really fit on it.
Rhye's reasoning was turn times from what I recall. Although maybe I'm thinking of civ 3, I recall his map and TETurkhans earth map which were both fun
 
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