Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Oct 5, 2011.
Told you we would find Serbia.
I have a screenshot in here somewhere showing AI Mali winning their historical victory.
I have one too. It sucks.
I've seen that a few times.
Is Poland a recent addition?
I'm not saying it's impossible for the AI to get the UHV, it just very unlikely. I've seen the screenshots of the AI winning the UHV myself.
Which AI civs did manage to get the UHV? The only one I'm aware of is Mali. Most of the other UHV are simply to hard for the AI to get. (Like the German UHV. Have you ever seen the AI conquering "all" of Europe?) If the AI wins an UHV, I think you're just (very) unlucky.
Yes, they were added quite recently.
I don't think so; or perhaps ours definition of "determined" differs
For me, determined is, for example, you code "City X will declare independent at turn X no matter what happens or who control it"... so at turn X, City X will be absolutely independent.
While what I'm trying to say is.. giving AI Greek if by X turn they did not control Persepolis... or give AI Prussia or Moors some great people if by turn X they haven't had x number of GP in the capital..
We encourage & shape them to go through their historical path without fearing they'll win the game
I'm bad at giving examples, though.
I would just say disable the UHV for AI, so you're not in the middle of one yourself and "X wins a UHV". Leave the other victories alone.
What if the player controls Persepolis? Or any other player except Greece. Then it will lose Persepolis suddenly. Even when Persepolis is independent, it can still be annoying. If the player or any other civ tries to capture Persepolis, it can flip to the Greeks a few turns before you manage to do it.
And free GP in the capital can be easily exploited by the human player. If you want to capture the city, you can wait a few more turns and then capture it. Free GP settled in the city!
I like to see the game follow history, but I also think there should be room left for the alternate history, the "what if..." part. If we include these ideas, I think the game follows history too close.
Persia start. No, it was not worldbuildered there. The ancient Persians were intimately knowledgeable with Antarctic's native tribe: the Sumerian Vultures, famous ice dwellers!-
Also notice the wrong experience counter (1/1). Mercenaries have it too.
Oops. I had a missing word there.
It should be : giving AI Greek some additional army if by X turn they did not control Persepolis sorry~
Since the sentence is not clear, please allow me to re-word my example.
Give AI Greek some additional army by X turn if and only if human had not spawn yet and no other civs than the founder have ever controlled Persepolis.
So, this AI event would not trigger if Human = Babylon, or AI China have conquered Persepolis from Persia before the X date or Persia have collapsed by X date.
Off course, this is a bad suggestion if implemented, but well, as I said, I'm not good at giving examples either
Toltec War Elephant?I think the Toltecs did not have war elephants.
Not really "OMG",but several things are strange...
Netherlands convert to Islam?
3000 BC starts always have screwy things happening. Next time you do the Moors, keep Madrid. It is now maybe the 4th best city spot in the game in my opinion (behind the combination of Sioux Falls, Albuquerque, and Chicago, which are all easily 2-3 turn wonder builders once developed). Sistine Chapel in 8 turns as Spain and 5 as the Moors, come on.
But this is not on 3000 BC start,it's on the 600 AD start.
I'm surprised with no with no Trabzon, I suppose you burned it. You also built Masjid al-Haram. That is a huge part of a religion spreading.
Wait...what all playable civs have been added since the release?
So far Tamils, Poland, Moors. Next is Congo, by Leoreth's posts by the middle of the week. Still to come IVC and Tibet.
If nothing goes wrong, Congo will already arrive today (GMT). I've just played a complete game as them and they're my favorite of the new civs so far (surprisingly).
Separate names with a comma.