Both cannot be upgraded to (into?) because they are the first unit of that type.
Ottomans seem to have no early game advantages and perhaps a coastal start bias? They feel similar to Spain in a lot of ways, except they're more of a pure domination civ, whereas Spain can pivot to other victory types.
That's what I am thinking too, but then there's that caveat in the new governor promotion that gives a free promotion to built units that don't already have one. I know it's a slightly different situation, but maybe they think that's too strong.Ah. I misunderstood. Since other free promotions just fill the unit's experience bar to the next threshold so it can get a promotion, I assume that's what happens when you upgrade a Swordsman to a Janissary. The experience bar bumps to the next threshold for its first, second, third, or etc promotion.
If your swordsman is already close to the next threshold, you probably want to level it up somehow before upgrading and getting the free one.
If Ibrahim was a real person, then why not use Roxelana instead?
I dont know if it is just me. But it feels like since the first expansion that the newest civs suffer more and more from power creep. It feels like the original civs need to be buffed often to make up for ever stronger new civs. I dont think it is acceptable as a marketing strategy for a civilization game. The original civs could receive a buff here and there and be made more interesting.
I am kindda worried about the governor though, he can put it in your capital and (currently) there is no way to get rid of governors in your own cities.
Well, this design encourages players to do something they might not otherwise do. Good civ designs do that.Since they are confirmed as a replacement unit, it would be strange if they cannot be upgraded to. Yet, this is what everyone will be doing. It's rare that you build musketmen anyway, no one will hard build Janissaries.
I don't know if I need buffs as much as abilities that make sense with each other. I don't think every civ needs to take you by the hand and lead you the way you should play it (my favorites tend to be generalist civs many consider to be weaker) but it's nice when the different components work together.My guess is because they wanted a domination focused governor, and one you could put in other civs, and that wouldn't make a lot of sense for Roxelana.
I definitely wouldn't mind some of the original civs being buffed (i.e. Spain, Egypt), but looking at 'tier lists', the strongest civs listed are usually all either the DLC civs (i.e. Macedon, Australia, Nubia) or from Vanilla (i.e. Sumeria with his warcarts, Aztecs, Greece). Korea and occasionally Zulu are the only R&F civs I see being ranked highly, and the agreed upon weakest civ in the game - Georgia - comes from R&F. So I don't see much power creep happening beyond the initial standalone DLC civs.
I think it is the other way round - this Janissary design makes you do what you always do: upgrade your swordsmen instead of hard building later units.Well, this design encourages players to do something they might not otherwise do. Good civ designs do that.
Now prepare for a great "We want Byzantium" spam. It's inevitable![]()
They don't seem like a particularly strong Civ to me. Extra production towards Siege units is nothing special,
the Janissary using up a population flat out sucks TBH. If you build 5 of them you then lose 5 population in your empire.
The Grand Bazaar doesn't like top tier, it looks a bit above average.
They're good and they're strong, but so, so, so BORING. -_- Oh well, extra loyalty and an amenity in conquered cities is hilariously overpowered, at least Dom will be significantly less tedious than it normally is.
The UG is amazing for modders.I like the modding possibilities that will be opening up... I can see a mod being developed to give each civ a unique governor.
Not "Caesar", but yes. "Caesar" in the Roman empire was a title for the junior emperor who was the de facto heir.
The Ottoman Sultans didn't claim they were the rulers of Rome per se, but they claimed the title and right to rule over Orthodox Christians. The ruler of all Orthodox Christians (and theoretically all Christians in general) is the Roman emperor, whether they are citizens or not. The early Ottoman empire was majority Orthodox and very Balkan-centered, so before the claim of the title of Caliph, the title "Kayser-i Rum" helped grant legitimacy. Remember that the relatives of Constantine XI had a claim and supporters in the west to usurp the throne.
Even though familial lines were used for claims, the Roman throne cannot be claimed via inheritance because the title was not hereditary. The fact it was effectively that with fathers being succeeded by their sons was mostly a matter of nepotism/establishing a dynasty. Theoretically, the emperor could name anyone as their co-emperor and heir, which is why usurpers were rarely challenged if they succeeded (with the logic "if they succeeded, then they must have had God's favour").
Joke? No, no mounties, no hockey rinks....Just what appears to be a well-designed dom civ.It seems... So strong. What is this joke![]()
I don't know if I need buffs as much as abilities that make sense with each other. I don't think every civ needs to take you by the hand and lead you the way you should play it (my favorites tend to be generalist civs many consider to be weaker) but it's nice when the different components work together.
The one I can't get into is India. I'm not sure why I'd ever want to be either of those leaders.I definitely agree, I prefer coherent generalist (i.e. Mali for example), and unique/active (i.e. Maori) over generic/passive. I'm less fond of coherent but focused (i.e. Ottomans here with their dom victory, or even Sweden with a very specific culture victory focus). The 'hodgepodge' style is definitely less interesting since it often makes it feel like a more generic play through.
The two commonly criticized ones I listed: Egypt and Spain, I think Egypt suffers from being a somewhat hodgepodge generalist with mostly passive abilities, and Spain is actually probably pretty religious victory focused, except most people don't like religious victories. Plus they suffer the 'byzantine problem' - religious bonuses but no guarantee/bonus to getting a religion.