EverNoob
Prince
- Joined
- Jan 26, 2006
- Messages
- 571
This is my second game story. My first one was written under a time constraint so I didn't put in as much work into it as I wanted. Hopefully this one will turn out better.
Map: Big and Small
Size: Standard
Climate: Temperate
Sealevel: Medium
Era: Ancient
Speed: Normal
Difficulty: Immortal
All other settings normal.
All victories enabled.
I will be playing the Evil Calabim under Alexis. There will be 5 other civs:
I shall be the shadowy beacon of darkness in the land of light!
Introduction
Chapter 1: First Contact
Chapter 2: Expansion
Chapter 3: Spiritual Awakening
Chapter 4: Message from the Deep
Chapter 5: Liberation of the Calabim
Epilogue
Map: Big and Small
Size: Standard
Climate: Temperate
Sealevel: Medium
Era: Ancient
Speed: Normal
Difficulty: Immortal
All other settings normal.
All victories enabled.
I will be playing the Evil Calabim under Alexis. There will be 5 other civs:
- Capria (Bannor)
- Varn Gosam (Malakim)
- Ethne the White (Elohim)
- Garrym Gyr (Luchuirp)
- Arendel Phaedra (Ljosalfar)
I shall be the shadowy beacon of darkness in the land of light!
Table of Contents
Introduction
Chapter 1: First Contact
Chapter 2: Expansion
Chapter 3: Spiritual Awakening
Chapter 4: Message from the Deep
Chapter 5: Liberation of the Calabim
Epilogue


Peacefully defeated at turn 150! I didn't expect a religious victory to be a threat for another 100 turns or so. I though the Luchuirp would go RoK and Bannor would go Order, which would have delayed it. Though now I see that everyone started on the same continent, so that's why Arendel was able to spread it to everyone. This is what I get for picking all Good civs. A quick and painless defeat.
)