The Sword of Islam (PLUS) Edition

Is there any way to get a playable Portuguese Civ.

There is, but it would not be feasible, as the Portuguese need to be scripted into the game, to allow them to spawn massive amounts of carracks and troops, which would be unfair if we allowed the human to get that power, because then it would just be stupid in my opinion, unless you could think of a way to balance the game, and include a human Portugal.
 
I was trying to bring a point that if the player is not going for UHVs and don't care about UU and UB -- he can play even scripted unplayable civ. You still need ground troops to win by domination or conquest with Portugal and the time is short -- you have like 100 turns to take down Mameluks and perhaps Ottomans. Future Religious Victories will open another possibility to unlock even heavily scripted civs -- I for one will ask edead to consider that ;)
 
The Arabian desert is really a sad sight,maybe you can add some oasis and some semidesert and plains in:example:United Arab Emirates,Riyadh,Burayda...?
 
I was trying to bring a point that if the player is not going for UHVs and don't care about UU and UB -- he can play even scripted unplayable civ. You still need ground troops to win by domination or conquest with Portugal and the time is short -- you have like 100 turns to take down Mameluks and perhaps Ottomans. Future Religious Victories will open another possibility to unlock even heavily scripted civs -- I for one will ask edead to consider that ;)

I stand with Edead on this one, I don't believe the Portuguese or Zengids should be playable IMO. But there is hope for having Malwa playable. This is not something I am looking at doing any time soon (as I have other plans), but I know that Edead has said he might make Malwa playable, as technically speaking, there is nothing special about them (other than blocking southern expansion) that I can really think of. Also I don't see how relics will unlock heavily scripted civs...


The Arabian desert is really a sad sight,maybe you can add some oasis and some semidesert and plains in:example:United Arab Emirates,Riyadh,Burayda...?

Thats an interesting thought, but in all reality, the Arabian desert is really just desert and more desert. Its a good mechanism at keeping people away from it as well. The last thing I want, is for units to be moving across it, its supposed to be empty, a place where only barbs spawn from ;)
And the inclusion of Riyadh, Jeddah or other centrally located semi-desert cities, in unrealistic, as these are cities that only popped up in the 19th century at the earliest. Also they would just be for show considering the fact that no civ would want to conquer them, except for barbs, who would probably just raze the cities. Right now Qatar spawns (most of the time), but again in reality, there wasn't much activity there, concerning the civs that are playable in this game. For example do you have any UAE cities that existed then, that I could add? Its hard to think of any to be honest.

Also just to note, Embryodead has recently released a new "Relic" system, so the next released will be delayed a bit, as I need to integrate the True Cross unit, with the new system. But it won't be much of a worry, as I've almost finished with that.
 
The Abbasid Caliphate covers almost whole the map in reality...
Riyadh was "founded" even before Islam,read it on Wikipedia...
 
The Abbasid Caliphate covers almost whole the map in reality...
Riyadh was "founded" even before Islam,read it on Wikipedia...

Except having the Abbasid Caliphate control the whole map would be lame, and anyway in reality, the Abbasids (along with other Empires), controlled subsidiaries and vassals such as the Samanids and the Tulunids of Egypt (which I have plans on further increasing their role). They never controlled those far flung regions with a centralized authority. Perhaps the only regions they had full control over was Mesopotamia and perhaps the Levant.

Just to clarify I did not mean to say that Riyadh did not exist during the game, what I meant to say that, was that it was a small caravan town, and unless we are going to add all these small villages, then I'm not prepared to add one in the middle of the Arabian desert, where no civilization will reach it, except for barbs, who will end up razing it.

As I said though, if you can find some cities along the Persian Gulf (UAE, Bahrain, Qatar region), then I will take serious consideration into adding those, but in all reality, I think you'll find it hard to find a good candidate.
 
Except having the Abbasid Caliphate control the whole map would be lame, and anyway in reality, the Abbasids (along with other Empires), controlled subsidiaries and vassals such as the Samanids and the Tulunids of Egypt (which I have plans on further increasing their role). They never controlled those far flung regions with a centralized authority. Perhaps the only regions they had full control over was Mesopotamia and perhaps the Levant.

Just to clarify I did not mean to say that Riyadh did not exist during the game, what I meant to say that, was that it was a small caravan town, and unless we are going to add all these small villages, then I'm not prepared to add one in the middle of the Arabian desert, where no civilization will reach it, except for barbs, who will end up razing it.

As I said though, if you can find some cities along the Persian Gulf (UAE, Bahrain, Qatar region), then I will take serious consideration into adding those, but in all reality, I think you'll find it hard to find a good candidate.

Dunno if this is still running, but what do you think about making the Samanids spawn as vassals of the Abbasids?
Some other suggestions:

Religious
- More differentiation between Christian and Muslim religious buildings, more religion-specific UU's, events, quests ect.
- Incorporate the different Sunni schools (Madhhab) into the game, possibly as mutually exclusive buildings and events.
- Give the Shia some unique flavour with Imamate events/quests.
- Sunni & Shia should get diplomatic penalties at least as much as Christian/Muslim ones. Sunnis at least see Christians/Jews as Dhimmis and tolerate them as people as the book. A lot of Sunnis see Shias as worse than pagans, seeing them as basically apostates trying to destroy Islam from the inside. Similar for Shia history with the ritual cursing of the first 3 Caliphs and so on.
-Druze/Alawite is great to hear, anybody who's lived in Lebanon/Syria will know how huge a role they play.

Units/Buildings
- Would province specific buildings be possible? It's an easy way to incorporate Maronite Churches, Armenian Apostolics, Egyptian Coptics and so on without having to make them new religions.
- Have the Papacy have some effect on Catholic civs somehow? Right now there isn't any good reason to stay catholic other than a UHV/URV.
- Have the Samanids/Buyids use the Medieval-'Sassanid' unitstyle that Leoreth uses in DoC? I just feel none of the units really "feel" Persian.
- Greatly increase the role of mercenaries in the game, especially Greeks. This could be done with AI weighting, making them more cheapfully and plentifully.

...

- OHSHI last post was in 2011. Argh.
 
The concept is already completed. Any more work is polishing, but we have imit of CIV4 system.

The only way to improve SoI is to start over with a new basis, say SoI2. But we can't expect too much in this era.
 
Back
Top Bottom