The second solution also solves the first issue (original SuperSpies mod has Intelligence Agency add +2 XP so you can buy Infiltration I). I'm not sure if I want to add another building - there's quite a lot already. Brothel is kind of empty now and would be ideal, though I have issues with the name. Alternatevily Inn +1 and Brothel +1 (one requires the other anyway). That would be it.
That sounds great. I also agree with the name change since it's more of a training ground for spies. The piety penalty would have to be eliminated as well.
I'm not sure what you mean. "too powerful..." happens when the vassal is too powerful compared to the master (the vassal has to be much less powerful, I think <50%).
When I hover over Vassal State it says "You've grown too powerful for us." From what I can tell this should only come up if I end up winning when they become my vassal. But I used world builder and adding them as a vassal did not put me over the domination land threshold.
I don't see anything wrong here tbh.
Blitz is a useful promotion and I'm not sure why it requires a tech in the first place, let alone one that's near the end of the tech tree so a lot of civs don't get to use it.
It's a good penalty for murdering hundreds of thousands of people. As for the diplo penalty, AI has a memory which fades over time (randomly).
Fair enough.
Is it realistic? If you conquer a city that wasn't anywhere near your borders it would take time for them to integrate into your culture but thanks to Influence Driven War part of the population magically culturally identifies with your civ.
I'm not really adding anything new unless there's a good art & idea available.
Hopefully somebody will. Using other civs' UU's is a neat idea.
Name - same reason I used House of Wisdom and Spiral Minaret etc.
How come?
- Zengids only have some units generated to attack the Crusaders, but they are really shortlived.
- Apart from all the invasions, Portugal reguarly receives carracks and other ships in random places, as well as extra units in Goa/capital; they are also immune to collapse and immortal.
Zengid UHV could be having to conquer the Levant before the Ayyubids spawn, and then having to defeat Saladin for control of Egypt. They did the former but weren't able to do the latter in real life. Being on such a strict timeline could be a lot of fun.
Portugal is another cool civ. I don't see anything wrong with the human player receiving reinforcements from the homeland but being immune to collapse would have to go if it would be made playable.
It's possible, but it would be rather annoying considering it happens every 4-5 turns or so. I might add it as an XML option.
There's always a couple of notifications at the beginning of the turn so having one more every 5 turns isn't too bad.
I'll think about it. At least the LH isn't big.
Right now it's Joao II who wasn't king when they started creating their Indian Ocean empire.
Is it possible to use spies to cause a city revolt in rebel cities?
Right now Spies can perform Assassin missions and vice versa.
The Kaaba/Prophet's Mosque doesn't provide culture for anyone because you need to conquer the city. This is pretty minor and I don't know if this can be changed or is just a function of the game.
When hovering over the Maintenence part of the city screen the word governing has an extra "en".
I like the Vikramanditya change. Much better IMO.
Could you also prevent a civ from vassalizing when they first spawn until they flip their cities? The Mamluks asked to be my vassal when they only had Cairo but when they flipped the rest of Egypt they said they were fine on their own.