drewisfat
King
- Joined
- Feb 8, 2011
- Messages
- 995
Update!
Gwaja asked what the tech situation was so here ya go
It's the same as it was 100 years ago
I'm not a big believer in most of the modern techs. They're not really game changing enough to justify the beakers, so I usually stop after refrigeration and ecology, although I did suffer for not having SDI, and marines would have been ever so slightly more efficient than infantry. The AIs are pretty much done with the tech tree, although only Darius and Toku built the SDI.
Meanwhile Toku had started plotting, and the most important war of the game (imo) was coming up! I tried to prepare for the war as quickly as possible. As soon as I got this naval group together I moved them up to the top of his base to attack from there.
When to declare war is a risky balancing act. If I attack too soon I won't have enough nukes built and will lose the war. But the later I wait to attack the more likely it is that he attacks first -- and attacking first is extremely, extremely important. By 1880 I had the minimal amount of nukes I thought necessary to carry out a successful attack.
Basic War Plan: - Nuke, capture, and keep his northern coastal cities including his capital. These are his strongest and most vulnerable, and all of them can fall on the first turn. The geography was also decent to hold these off as choke points.
- Launch of bunch of nukes from Pyongyang to Tokyo, and at any units in between, blunting any attack aimed at my vulnerable core.
- Nuke his Northwestern city of Goth, and all the troops near there. Most of his army is actually stationed by this city, as they recently razed a barbarian town. I had to deal with this stack right away before they spread out.
- Ignore the island, southern, and non-coastal cities at the start.
The attack started off well with all my nukes hitting Kagoshima. Once Kagoshima was ours, the boats could use it as a canal and attack Kyoto directly.
Woot Woot!
Kyoto came with some goodies like Broadway and the three gorges dam!
Unfortunately when I turned my attack to the right side of his island lady luck abandoned me. I actually had five nukes miss IN A ROW at Shimonoseki. This meant abandoning any dream of capturing four cities on the right side. Instead I captured the three northernmost cities, which was probably a better idea to begin with, because Nagoya was a good choke point.
Here was the situation in Goth:
There are about 30 troops camping that marble tile, and about 20 troops in the city. I dropped nukes in three different spots, such that only two mech infantry in the top left corner were left.
And these two mech infantry actually caused a lot of drama for the next couple turns. Basically I had 5 infantry in the vicinity. The first infantry beat a mech in his first attack. I was so proud! I clicked the other four and told them to gobble up the last guy -- and they all died. I really did face the prospect of losing all my ice peninsula cities to one rogue mech inf
So I sent out a brave airship commander, a suicidal hwacha and the injured infantry to clean up the mess. What started out with almost 100 units ended with only a 3hp infantry left standing.
I forgot to mention but I also took his most southern city, which was across the bay and bordered former Zulu land.
Lastly, Toku had a big stack of Artillery stationed in his border city of Tokyo, as well as a bunch of units chilling in forts. By throwing a bunch of nukes as them I was able to get rid of almost all of his "free" units all on the first turn.
That first turn took me forever. It got tedious and I got stressed, so did a bunch of laundry and cleaning in between. As a result it took me all night to play like 10 turns
By the time it was Toku's turn he didn't have many units left, but he did launch a lot of nukes and that kind of hurt
He also got real annoying with gunships and started hunting down my workers. I promoted my GG warrior to a SAM infantry and he rounded those guys up.
Despite the initial success, this war was by no means over. You see, my empire was quite... well... I've never seen it get this bad before....
To summarize: I'm at -300 gpt, half my cities can't run ANY tiles, production has stalled across the board, and my population is in total freefall
I think it's time for a couple turns of revolt
It's almost the 20th century.. i GUESS I should switch to emancipation
.
After swapping to emancipation, and then cycling through and remicroing EVERY city, i was able to get the economy out of the red and stop the starvation. Still it became obvious I didn't have the production capacity to wipe Toku in this war. The only good news was that his production had pretty much collapsed too. So I grouped all my infantry together and pushed towards Tokyo and Osaka. With the last of my nuclear arsenal I was able to take those cities.
Toku in his infinite wisdom decided to park his destroyer in an empty fort bordering my empire.... I wonder what the merry band of archers thought as they boarded the steel monstrosity.
I was hoping the UN would bring up a peace vote, unfortunately Gandhi wanted us to vote for Universal Suffrage for the third time
Good news was Toku was ready to deal on that turn anyway.
No time to rest though, look!
I have 10 turns to stop Mansa Musa from winning a culture victory, and even though he's crippled, Toku is darn close to finishing his space shuttle. I also know India is close to a culture win, and Darius is not far behind Toku. Let's hope these wars don't overlap
Gwaja asked what the tech situation was so here ya go

Spoiler :
It's the same as it was 100 years ago

Meanwhile Toku had started plotting, and the most important war of the game (imo) was coming up! I tried to prepare for the war as quickly as possible. As soon as I got this naval group together I moved them up to the top of his base to attack from there.
Spoiler :
When to declare war is a risky balancing act. If I attack too soon I won't have enough nukes built and will lose the war. But the later I wait to attack the more likely it is that he attacks first -- and attacking first is extremely, extremely important. By 1880 I had the minimal amount of nukes I thought necessary to carry out a successful attack.
Basic War Plan: - Nuke, capture, and keep his northern coastal cities including his capital. These are his strongest and most vulnerable, and all of them can fall on the first turn. The geography was also decent to hold these off as choke points.
- Launch of bunch of nukes from Pyongyang to Tokyo, and at any units in between, blunting any attack aimed at my vulnerable core.
- Nuke his Northwestern city of Goth, and all the troops near there. Most of his army is actually stationed by this city, as they recently razed a barbarian town. I had to deal with this stack right away before they spread out.
- Ignore the island, southern, and non-coastal cities at the start.
The attack started off well with all my nukes hitting Kagoshima. Once Kagoshima was ours, the boats could use it as a canal and attack Kyoto directly.
Spoiler :
Woot Woot!
Kyoto came with some goodies like Broadway and the three gorges dam!
Spoiler :
Unfortunately when I turned my attack to the right side of his island lady luck abandoned me. I actually had five nukes miss IN A ROW at Shimonoseki. This meant abandoning any dream of capturing four cities on the right side. Instead I captured the three northernmost cities, which was probably a better idea to begin with, because Nagoya was a good choke point.
Here was the situation in Goth:
Spoiler :
There are about 30 troops camping that marble tile, and about 20 troops in the city. I dropped nukes in three different spots, such that only two mech infantry in the top left corner were left.
And these two mech infantry actually caused a lot of drama for the next couple turns. Basically I had 5 infantry in the vicinity. The first infantry beat a mech in his first attack. I was so proud! I clicked the other four and told them to gobble up the last guy -- and they all died. I really did face the prospect of losing all my ice peninsula cities to one rogue mech inf

I forgot to mention but I also took his most southern city, which was across the bay and bordered former Zulu land.
Lastly, Toku had a big stack of Artillery stationed in his border city of Tokyo, as well as a bunch of units chilling in forts. By throwing a bunch of nukes as them I was able to get rid of almost all of his "free" units all on the first turn.
That first turn took me forever. It got tedious and I got stressed, so did a bunch of laundry and cleaning in between. As a result it took me all night to play like 10 turns

By the time it was Toku's turn he didn't have many units left, but he did launch a lot of nukes and that kind of hurt

He also got real annoying with gunships and started hunting down my workers. I promoted my GG warrior to a SAM infantry and he rounded those guys up.
Despite the initial success, this war was by no means over. You see, my empire was quite... well... I've never seen it get this bad before....
Spoiler :

To summarize: I'm at -300 gpt, half my cities can't run ANY tiles, production has stalled across the board, and my population is in total freefall

I think it's time for a couple turns of revolt

Spoiler :
It's almost the 20th century.. i GUESS I should switch to emancipation

After swapping to emancipation, and then cycling through and remicroing EVERY city, i was able to get the economy out of the red and stop the starvation. Still it became obvious I didn't have the production capacity to wipe Toku in this war. The only good news was that his production had pretty much collapsed too. So I grouped all my infantry together and pushed towards Tokyo and Osaka. With the last of my nuclear arsenal I was able to take those cities.
Spoiler :
Toku in his infinite wisdom decided to park his destroyer in an empty fort bordering my empire.... I wonder what the merry band of archers thought as they boarded the steel monstrosity.
I was hoping the UN would bring up a peace vote, unfortunately Gandhi wanted us to vote for Universal Suffrage for the third time

Spoiler :
No time to rest though, look!
Spoiler :
I have 10 turns to stop Mansa Musa from winning a culture victory, and even though he's crippled, Toku is darn close to finishing his space shuttle. I also know India is close to a culture win, and Darius is not far behind Toku. Let's hope these wars don't overlap

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