@Joseph. Just to let you know. As long as you do not use the "New Culture ModMod", does not work on my system. I am willing to give this ago, as well as TB's version. Be warned never played multiplayer before on a computer.
No worries here, this is called Conservative for a reason. Very base C2C without modmods.
Question that impacts both new games - what difficulty level will we be playing on?
I posted above that we should decide for this game whether we want Emperor or Immortal. And I also noted that the Handicaps Now are actually harder than they were in v36 and before. About a full step to step and 1/2 harder in most regards.
Reason I ask is that at deity leaders with -2 happy in largest city have a crippling early game burden since its really hard to use even the starting population and work anything but the city tile..
Some of that will be mitigated by the Game Speed we will be playing at, Normal. And you will be using only 2 Traits not 3.
And 1 other item the 1 City tile Start even at it's worst, because of leader or poor start position, only last 2-4 turns before the adjacent 8 tiles pop from regular Culture build up. So even if you get the Venus of Willendorf or the Great Bath of Mohenjodaro (SP) you should not lose the 2nd pop, when you found a new city, if you plan accordingly. I've done much testing on this. I rarely, if ever, lose the 2nd pop to starvation even on marathon or snail GS and never on Normal or Epic.
By the time this game gets to 200 turns we should be Era wise about were Another MP was when I died.
So with harrier that makes 6 for this game.
@Harrier,
Need to pick a Leader to use and we need your Time zone for turn placement as well. Post both as soon a you can please.
EDIT: I realized I forgot something very Important. And it is something that I will insist be in this Conservative game. One very important BUG setting that will be used and that is
Stack Limit. It will be
set at 60, not -1. No Super Monster SoDs here.
JosEPh