Mhm, im not quite sure i like none CS at all on the starting landmass :/In my game all the CSs were on the second continent. There were natural wonders on both though, although I use terra mirabilis so that may change the scripts
Mhm, im not quite sure i like none CS at all on the starting landmass :/In my game all the CSs were on the second continent. There were natural wonders on both though, although I use terra mirabilis so that may change the scripts
TheGameCommon on twitch made a test with most of the new map types, he rolled a couple of Terra and there were city states in the starting landmass too.Mhm, im not quite sure i like none CS at all on the starting landmass :/
I find a large map perfect for a lot of these new map types. Huge is too big.You can also set a bigger map without filling every player slot.
Unplayable? Most certainly not! Just more challenging and maybe delays a while your steamrolling the map.<...> the crowdiness of Terra. Makes the game unplayable from Emperor and up, except for a few key civs that can muscle their way out of the choke. <...>
terra on large/huge does not work as intended for me. some civs starts on second continent with some CS on the "old ontinent". i also tried to remove some civs.![]()
Unplayable? Most certainly not! Just more challenging and maybe delays a while your steamrolling the map.
But I see a potential problem in that player experience on this type of map might be reduced to something similar to playing Pangaea. Once you're out of the starting hole and got your place in the sun, you can dominate the Old World, but then, Civ 6 being what it is, you probably won't need any new possessions in the New World to win the game. But then you could start in some mostly closed off area made safe by natural borders and the New World might offer an easier way to expand than war in difficult terrain. Anyway, some more games will be needed to form more grounded opinion.
update YnAMP if you're using it.terra on large/huge does not work as intended for me. some civs starts on second continent with some CS on the "old ontinent". i also tried to remove some civs.![]()
Is AI on Terra actually mass settling the second continent?
Maybe it is too early to talk about pigeonholing yet. You may also get peaceful or easily befriended neighbours and avoid early war, then lack of space will be a very strong incentive to seek new free lands. Even neighbouring Monty and Chandra may not be an instant death warrant, if they choose to go at each other first, instead of you.Getting pigeonholed into using a strategy I don't like is not why I chose to play Terra.
Oh, that's how it is? That's a very good reason to beeline coal and start opening that Great East-West Passage! Or is it also a strip of land in the middle of all that ice, to be canal-ed through?Since ice-covered land is impassible, it means that the map is essentially divided into two halves that cannot easily interact with each other.
I like the concept of lakes although, like Terra, it seems in this case very susceptible to a few civs really steamrolling (namely, the dutch, and the incans/anyone who can move between patches of land separated by water and mountain easily.)
Only downside is you will really rage as the dutch because mountains don't count as land for polders, although Natural wonders do, and mountains frequently run into the lakes. Is total control of the water table too much to ask for?!
I really like terra maps. Although i think "TerraLite" where you have a continents maps and then leave some continents blank/city states would be a nice mix to not make a Maori completely overpowering.
Haven't been able to play yet, but this is THE question.Is AI on Terra actually mass settling the second continent?