T_McC 01 150 AD
Good news & bad news. More good news (I think)

I think we still have a chance to pull this off.
To Do:
Build a settler to settle on top of the iron I changed Indy to settler due in 5. It will grow to size 7 soon anyway.
We need some swords.
Ill try to irrigate some tiles around Equinia to speed growth. Not easy with too much AI traffic.
Build some horses so we can kill wounded swords.
Pre turn still 150 BC
If the AI put a premium on pillaging, we would be toast. They could pillage all our improvements.
Switched Yom to working the forest to get the walls in 9 (instead of 18) at the cost of slower growth. If the city falls, there will be no (as opposed to slow) growth.
Switched Equinia to work the forest so we get 4 shields instead of 3. Now we can get a cat every 4 turns instead of 5. Food is unchanged, but we lose a 1 GPT.
Switched Nehruvia from working un-mined hill to the mined plains to get 1 more SPT (now we get 10 SPT at no food loss of FPT
Move slider to 40/10 HBR in 2 turns and +8 GPT. (cant get it in 1 turn)
Switch Slingers tiles to work the forest. We lose 1 FPT and gain 1 SPT so we get spears a little faster. Well need them to guard the iron I think.
Ive made shields, iron & survival a priority. Hope it pans out.
IBT
Wounded units retreat. Fresh ones are moving towards us.
Byz archer attacks & loses.
Nehruvia spear spear (every 2 turns we get s spear now).
Turn 1 130 BC
Pillage silks & move back towards the Mayan Capital. Ill bet the horses are reconnected. I plan to pillage & explore the Mayan west.
Send spear from Nehruvia to empty sugar plantation and also send a spear from Yom over. The Mayan Jav can block or attack us next turn. I hope 1 spear in sugar will probably be enough to discourage attacks.
Bomb any units within reach. There are 5 Ai units next to Greebley heights that can attack next turn, but 2 are spears.
There are not many safe places for workers to work.
Both boats are still exploring.
Slider 30/10 +12 GPT 32 in the bank. HBR in 1
IBT
We kill 3 on defense, including the Mayan threat on Sugar Plantation.

HBR come in select Mysticism in 4 turns still earning +12 GPT. (I guess well head to Monarchy). Construction was also an option but was .
Equinia cat cat (Zero growth here until we can irrigate which is much easier said than done.)
America builds the Hanging Gardens.
Its 40 more turns until the GL.
Im going to build a worker in Slingers after the spear comes in and try to join to Greebley Heights to speed up the library.
Turn 2 110 BC
Switch Nehruvia to horse (due in 2) well get one every 3 turns.
Road to Yom finished. Now we can irrigate the safe tiles.
Turn was kind of quiet. Wounded Ai units are going home, new ones have not yet arrived.
Kills: India 4, AI 0.
Indy is size 7 & F1 reveals 4 unhappy faces. By hiring a tax babe we can keep the slider at 40/10 earn 14 GPT, get Mysticism in 4, still get the settler in 2 and dont starve. Who knows, maybe the gold will let us run a deficit later or upgrade something.
IBT
Kill 2 Byz archers.
There are still 5 archers left near Greebley heights in the forest under spear protection.
Turn 3 90 BC
Mayan horse no yet hooked up.
Kills: India 6, AI 0. All of our kills have been by spears on defense. Only possible attacks were not very good odds. When our horsemen arrive, we can play some offense.
Switch Slingers Delhi to a horse due in 6 turns. Nehruvias horseman come in next turn.
Speaking of Horses, these stacks are moving against our horses at Equinia. All are 2 tiles away: 7 javelins; 2 swords; 1 spear. Equinia has 3 elite spears on a flat tile with walls + 2 cats.
Im rushing a spear in Equinia. If we lose our horses, we are in big-time trouble. By then time the javelins get here, well have 4 spears, 2 cats and a horse.
IBT
The wonderful spears at Greebley heights kills 2 more archers.
Nehruvia horse spear (for Irontowns settler).
Switch slingers back to spear. Well need them at Irontown.
Indy settler spear.
Equinia spear cat. The town grows back to its max size of 2 next turn and can build cats in 5 again.
Interestingly, 3 javs + 1 spear head towards the elite spears at Greebley Heights. Good news indeed.

Equinia cats go 0 for 2.
India 8 AI 0
Turn 4 70 BC
Greebley Heights bombs a French archer to red-line, allowing our archer to kill & promote to elite.
Tadpole& Minnow are still exploring. For future AW, based on GR2 & this game it appears if you get the boats out early, they meet minimal resistance.
The settler in Greebley Heights is stuck until he gets spear support being built in Slingers & Indy. 3 more turns for the spear escort. There is not much empty land left on the screen. If we dont settle quickly the iron will be in AI hands. In 3 turns well have a
3-spear escort in Indy (from Nehruvia, Indy & Slingers builds). In 5 turns we can settle Irontown. Hope its not too late.
Slider now goes to 30/0 with Mysticism in 2 and +11 GPT. We are rich, 64 in the bank.
India 9 AI 0
IBT
Sugar barracks Spear (7)
America is building the GL
The AI again does not pillage the road to the horses.

Greebley Heights is attracting tons of attention. I suppose the AI want to take away our incense, but they are ignoring the wines in Slingers.
Turn 5 50 BC
Equinia goes 0 for 2 with cats.
At least the workers are irrigating some of the safe tiles
2 horses from China will attack 2 spears in Indy next turn I think.
3 Javelins, 2 spears and an archer are next to Greebley.
I guess the reinforcements in Equinia scared them off.
A Swordsman will likely attack Yom next turn where walls are 4 turns away. He cant take the city since RUN TMC is there also.
Slider goes 30/10 because Nehruvia had 3 frowns, 1 content and 2 smiles so it would have rioted.
MM Indy for more FPT and still get the spear in 3.
GL in 37 turns.
MM Sugar for less FPT & more SPT to get to 4 SPT.
IBT
Greebley Heights Elite Spears kill 2 javelins and an archer.
Indys spear kills a Chinese horse, but the other horse pillages our cow.
Yoms wall-less spear kills a veteran sword.

India 14 AI 0
Mysticism Polytheism
Nehruvia spear Horse
Delhi spear spear (now every 5 turns as Delhi has grown).
Turn 6 30 BC
Horse heads to Greebley where maybe he can do some good.
Army is heading towards some Mayan Iron it will pillage.
Slider is 40/10 Polytheism due in 12 earning 1 GPT.
Sugar & Slingers are size 3 and can build spears in 5 turns now. Nehruvia can build a horse in 3 (or spear in 2 if you need one).
IBT
2 archers killed by Greebleys spears, but a spear pillages a tile of Greebleys.
I think the horse can get him this turn.
Mayans are building the great wall.
Turn 7 10 BC
Greebley goes 0 for 2 with cats, so horse will have to wait to get the pillaging spear.
Now that we have 3 spears + a settler ready in Greebley, the Byz have a horse fortified on the Iron. He must die. All we have is an archer and a spear, but now is the time as more units are on the way, and the road is open now, so here we go
Nehruvian horse kicks Byz horse. Thank you RNG

We have a settler + 3 spears on the iron and will settle next turn.
You can bet AI will attack with a vengeance.
Yom will come under veteran Mayan sword attacks the next 2 turns. It may fall because there are no available units to reinforce. Sugar has 1 spear, and so does our Capital. The other southern spear is guarding the workers from a Mayan Javelin. If it was not on a hill I would probably abandon & move the spear to Sugar.
Surprising the Byz have not sunk our minnow yet.
India 17 AI 0
IBT
Good news, bad news.
We kill 2 Chinese horses at Indy, but china pillages to road to Slingers wines. We have an incredibly long line to hold in this game.
Yow kills a veteran sword.
India 20 AI 0 but they have now pillaged 3 tiles during my set of turns. Without spear support (they are on Iron town) we cant replace the pillaged tiles yet.
Indy spear spear
What the
Nehruvia riots. Did the loss of wines do it? Ive been checking F1 each turn. I even reloaded the auto to see if I forgot and it was 3 smiles + 3 frowns last turn. Did the loss of wines take effect that fast?
Slider is now 30/20 with Poly dues in 14 losing 2 GPT. The GL build will complete in 34.
Turn 8 10 AD
Irontown founded and set to walls due in 10 (at the expense of 1 FPT). Walls in 20 was just too long.
Greebleys archer kills the pillaging spear.
Spear in Indy heads to Nehruvia to help fight the 4 javelins on the way there. There is 1 cat from Greebley on the way.
Bombs some javelins but cant attack since we would be exposed to counter attack.
Slider 40/20 Poly in 10 losing 1 GPT. No apparent riots.
IBT
Yoms spear holds versus 2 swords and promotes to elite. The walls complete next turn. Yom will get a javelin attack next turn, but now looks like it will hold. The hill has made a big difference. Hills are very helpful just look at Greebleys kill stats the last few turns.
Byz want to talk, Tell her we are looking for a little less talk and a lot more action. She passes.
Spear pillages another spear near Indy. This is getting out of hand. Cats + horse are the answer.
Nehruvia spear horse (you can change to sword in 3 if you prefer).
Equinia cat cat
Yom walls barracks
Turn 9 30 AD
Pillage Mayans only source of Iron (per F4 they have no iron.)

No apparent riots, slider is 40/20, getting Poly in 10 and losing 1 GPT.
This Chinese pillaging has got to stop.
Cats hurt Mayan javelins next to our capital.
IBT
Chinese archer dies attacking Indy.
Chinese horse pillages another tile near Indy.
Sugar spear spear
A Mayan wants to attack our worker S of Sugar next turn.
Turn 10 50 AD
Bomb & kill pillaging spear near Indy
There are now 12 Mayan Javelins that I can see.
F1 is okay. GL is due in 39. Indy will no longer grow because of the pillaging, but it is not shrinking.
Summary:
The good news: We got Iron and killed 25 units and lost none.
The bad news: we lost 5 tiles to pillaging and lost our wines.
You can build a sword or a horse in 3 in the Capital.
Indy can build a sword in 5.
Sugar & Slinger can build spears in 5.
Equinia can make a cat in 5 (no growth there).
Greebley is no help (GL build) and Yom and Irontown are building walls & barracks.
Our lack of production is going to catch up with us unless we develop a plan. We are in no real position to go on offense, but if we dont expand our production base, we will surely lose. Lets throw all option on the table & develop a plan. One option is to go after the Byzantines, who have wonderful land and no Iron (at least not hooked up yet). They are in a corner, and if we could take a city, we would probably only have to fight Byzantine archers & spears to hold it. Two more cities North of Irontown would seal off the Byz from the other AI. If we could hold what we have now & capture Byz cities we might win this thing. Big IF. map Until the AI get longbows, we can hold Byz captured cities I think. If we can expand, perhaps we will be able to develop our core and hopefully protect it from pillaging.
Another option is to expand by building cities near Slinger and Equinia 2 tiles from nearby cities to puch our border away from our core.
I think if we sit still, we'll get overrun.
Any thoughts?
EDIT There are workers hiding in Sugar. They finished their work last turn, and had no spear cover on a nearby tile, so they are in Sugar. Reg Jav near Sugar may try to kill the fortified spear & capture a worker next turn. At least he is regular and our spear by sugar is a fortified veteran.
As you can see, there are many AI units inside our borders.
T_McC 50 AD save