Thlayli
Le Pétit Prince
Afrakt Ghul: He is the father of marids, and a dark, old, powerful thing. His frightening visage is seen in door-knockers across the Empire, and on the walls of the fire-domes of the orange cult, whose temples are only dwarfed by that of the purple in ludicrous grandeur. His descendants among the mortals are Anis-Natar's soldiers and warrior priests (although not its rulers, for the priests of the purple cult are always chosen from orphans and prisoners).
The Ghul, they say, is called that because he was once a god, but is now only a beast. But he is known by other names: Afrakt, and simply the Fire. It is known that he was a god, and yet claims to be one no longer. Yet the being that he is now is mighty enough, still, to be called god-like. His form is usually around eight-feet tall, with cloven hooves, and long, tall horns jutting backwards behind his head. And yet these are all but affectations, for the body of him, the hooves, the black 'fur' that sweeps across his form, the horns, are all made of roiling, black smoke. The illusion of skin ever-roils, slightly. The maw that opens, opens unto a blue furnace, and the eyes are two rents of bright orange heat in the roiling smoke of his skull. Unlike a marid, he is an unbound beast, loose and flowing. Still, though, he manages to wear clothing over his smokeform, typically an orange cloak and a red body wrap. But if he is angered, these affectations quickly burn away.
Afrakt's fire is linked to his rage. The angrier he becomes, the hotter the core of his body burns, the more the smokeform tears away. The fire at his heart is virtually boundless; people have reported it growing as large as a city, as a mountain, although perhaps these are simply tales. Only a few now live who have seen Afrakt's fire truly unbound. The orange cult says that Afrakt and Azzatar were the first gods to walk the earth, that joined, they were the molten flame before all things, and she was the land that eventually cooled from their conjoined body. The first era was his, the second hers. All the lesser beings of this world, they claim, are their children.
Regardless, Afrakt is very, very old, and remembers certain things that all but he and Azzatar have forgotten. As for why he simply acts as Azzatar's dog, her chief enforcer, well, there is a simple answer for that: He loves her, still. And what wouldn't you destroy for love?
Khed: There are some benefits to living in the Empire. Khed (or khedim, if there are multiple) are little foliots, glims or kimlings as they might call them in parts of the East. Tiny magical servants with primitive minds. In other parts of the world this would be an extravagance entitled only to magicians or shamans, but in Anis-Natar, magic has advanced highly, and the common people can easily afford such conveniences, mass-bound by lower-ranked priests and sold by the bucketful. The endless supply of magical fire allows even the weakest mage to create such things with borrowed power.
They have many forms, from little flames and clay dolls to jeweled scarabs. Usually they are made of fire or rock, but the gill-caste are known to employ salamanders. They can carry messages or small parcels, run errands, and larger groups can do cleaning or housework. In an empire where amethysts are more common than water, it is not uncommon to see a team of them, facets shining with bind-signs, working together to heave a matron's robe across a washboard in the jeweled Dakh.
The Ghul, they say, is called that because he was once a god, but is now only a beast. But he is known by other names: Afrakt, and simply the Fire. It is known that he was a god, and yet claims to be one no longer. Yet the being that he is now is mighty enough, still, to be called god-like. His form is usually around eight-feet tall, with cloven hooves, and long, tall horns jutting backwards behind his head. And yet these are all but affectations, for the body of him, the hooves, the black 'fur' that sweeps across his form, the horns, are all made of roiling, black smoke. The illusion of skin ever-roils, slightly. The maw that opens, opens unto a blue furnace, and the eyes are two rents of bright orange heat in the roiling smoke of his skull. Unlike a marid, he is an unbound beast, loose and flowing. Still, though, he manages to wear clothing over his smokeform, typically an orange cloak and a red body wrap. But if he is angered, these affectations quickly burn away.
Afrakt's fire is linked to his rage. The angrier he becomes, the hotter the core of his body burns, the more the smokeform tears away. The fire at his heart is virtually boundless; people have reported it growing as large as a city, as a mountain, although perhaps these are simply tales. Only a few now live who have seen Afrakt's fire truly unbound. The orange cult says that Afrakt and Azzatar were the first gods to walk the earth, that joined, they were the molten flame before all things, and she was the land that eventually cooled from their conjoined body. The first era was his, the second hers. All the lesser beings of this world, they claim, are their children.
Regardless, Afrakt is very, very old, and remembers certain things that all but he and Azzatar have forgotten. As for why he simply acts as Azzatar's dog, her chief enforcer, well, there is a simple answer for that: He loves her, still. And what wouldn't you destroy for love?
Khed: There are some benefits to living in the Empire. Khed (or khedim, if there are multiple) are little foliots, glims or kimlings as they might call them in parts of the East. Tiny magical servants with primitive minds. In other parts of the world this would be an extravagance entitled only to magicians or shamans, but in Anis-Natar, magic has advanced highly, and the common people can easily afford such conveniences, mass-bound by lower-ranked priests and sold by the bucketful. The endless supply of magical fire allows even the weakest mage to create such things with borrowed power.
They have many forms, from little flames and clay dolls to jeweled scarabs. Usually they are made of fire or rock, but the gill-caste are known to employ salamanders. They can carry messages or small parcels, run errands, and larger groups can do cleaning or housework. In an empire where amethysts are more common than water, it is not uncommon to see a team of them, facets shining with bind-signs, working together to heave a matron's robe across a washboard in the jeweled Dakh.
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