TOS Version 3 test PBEM

I was thinking the same thing, but I believe Cebu is a better destination on turn 1. As far as I can tell the only way the Japanese can take it on turn 2 is by dropping a paratrooper next to the city (turn 1) and moving in. As I didn't commit my paratroopers on turn 1, it winds up being a free city till my marines show up.

That would give you 1 more turn to try and get a carrier close enough to get them out. (That or you might find a nice juicy target to hit so they die valiantly).

Regards
Misfit
 
Nothing much to report, damaged some enemy units by bombardment
and destroyed some roads.

Can someone PLEASE send me some rubber, I can't build infantry
or tanks or even draft units without it???

Also some reports on the situation in SE Asia would be helpful.
Has he landed on Borneo yet?? Screen shots would be nice.

LouLong:
If you get a chance please destroy the roads/rails north of
Mandalay, make him work hard for his oil.
 
Mandalay and Myitkyina are in ruins. No Japanese losses (but some damage to most units). Thanks for the artillery units.

Two Chinese guerrillas near Burma are also dead.

The attack on Foochow failed. For 1 dead guerrilla I lost an infantry and paratrooper (ouch). Lost a bomber over China.

Somebody lost a cruiser near New Guinea (I didn't check who's it was, but it was in my way).

Wake Island taken, no losses.

Eric_A, I'll send you rubber next turn, (I promise)......

Misfit
 
Misfit_travel said:
I don't know if we agreed on this or not, are we reporting combat losses?

There was no agreement about this and in general I would think
that would be giving the other side too much information, unless
the info was delayed for a few turns.

However; since this is a test game I think it would be a good idea to list our
loses from this point forward. Don't worry about previous turns.
 
I must admit that in most of the other PBEMs I've played in, combat losses are expected to be reported as the player cannot see what happens on other turns. In a two player game its fairly obvious what happened, but in multiplayer (like this) there is no clear idea what is going on. That is actually unfair for the Japanese player, because the Allies can (and will) talk to each other about what they have done.

I'm treating this game as a beta to explore unit types / situations and overall game experience. I'm doing some things that I probably wouldn't do in a live game. I prefer that we were evaluating the game based on:

a) potential strategies for success
- do they fit the historical model?

b) unit balance (relative to each other)

c) tech diversity and applicability

d) overall game experience

At least that is the criteria I'm using when I make my comments on the main TOS forum.

Cheers
Misfit
 
I'd agree with reporting losses, especially with a scenario with such a wide front and multiple days between turns, it'd be impossible to track what happened to your units otherwise.
 
I got an email on the 9th, saying he would be away for a few days, due to family commitment. Not sure how long that means, hopefully soon!
 
Played and sent.

I-23 (SW of Pearl) sunk by SS Dolphin.

CV Ryujo (unescorted NE of Truk) attacked by badly damaged Submarine. Damage inflicted on carrier, sadly Submarine was lost.
 
I have major work committments today (Friday). I will be unable to play my turn until Saturday morning.

Sorry, but I can't spare the 2 hours it takes me to play a Japanese turn today.

Misfit
 
Turn sent to Dazz_G. Foochow has fallen, lost one infantry.

Its rather irritating that a US submarine escaped my fleet screening elements and managed to get close enough to shoot at my precious carriers. Several radar techs have done the honourable thing and committed seppuku.

It won't happen again......

Misfit
 
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