turingmachine
Emperor
- Joined
- May 4, 2008
- Messages
- 1,438
You said you used the .meet command in a wonder or your mod? Any chance of separating it and releasing it on the forums.... so I can copy, hehe.
marco polo's embassy from civ2
.
(I'm feeling like a parrot
)
I am definitly going to have to import this into games I play. There was a model for the ziggerat of marduk floating around, that might double as a tower of babel.
also Tom, have you read up on the cvCustomEventManager file? it seems to be a way to have modular python. It seems all the new code goes into a seperate file, and then the CustomEventManager simply imports the other file, without having to edit the EventManager.
Dont know to much about it, I have seen it floating around in a few mods and have attemted to figure it out.
(I know the espionage per religious building overlaps with my Golden Dawn, but I'm actually doing edits to Golden Dawn soon so it won't overlap in the near future).
Tsentom1
I would first like to say thankyou for busting your hump with decoding python. I've already made use of your great trait work to finish off my Strategic Trait for my home expansion. I intend to incorporate much more of your work, after a year off from Civ to finish Law School its good to be back and creating something in my free time again. Thank you so much.
However (you knew it was coming, didn't you?) what I really want now more than anything is a wonder that reduces corporation maintenance. I have created an Empire State Building with a movie, and right now what it does is: It is available with Steel, puts two trade routes in every city, a bank in every city, and unlocks all economic civics. I would like to change it to adding one trade route per city, unlock all economic civics AND reduce corporation maintenance costs by 50 percent.
If you could look into this I'd be ecstatic. If you know of someone else who has done such a thing before, I can PM them.
Thanks, SS
Oh and I've got a Python World-Project request:
Peace Of Versailles:
- Cancels all wars for every player
- Every player cannot declare war for 10 rounds
- The builder gets +X gold from every rival player and additional +X gold from every rival player who was at war
Tsentom1
I would first like to say thankyou for busting your hump with decoding python. I've already made use of your great trait work to finish off my Strategic Trait for my home expansion. I intend to incorporate much more of your work, after a year off from Civ to finish Law School its good to be back and creating something in my free time again. Thank you so much.
However (you knew it was coming, didn't you?) what I really want now more than anything is a wonder that reduces corporation maintenance. I have created an Empire State Building with a movie, and right now what it does is: It is available with Steel, puts two trade routes in every city, a bank in every city, and unlocks all economic civics. I would like to change it to adding one trade route per city, unlock all economic civics AND reduce corporation maintenance costs by 50 percent.
If you could look into this I'd be ecstatic. If you know of someone else who has done such a thing before, I can PM them.
Thanks, SS
<iGlobalTradeRoutes>1</iGlobalTradeRoutes>
<CivicOption>CIVICOPTION_ECONOMY</CivicOption>
<bGovernmentCenter>1</bGovernmentCenter>
The first part is relatively easy to do, as it the last part (just tedious to right the formula for it). I'm not sure if the middle part is possible with python. I have to look into it.