Here is the summary of the second turn chat of Term 2. The major event of this chat were:
- Barbarians pillaged Vandelay and killed our citizens (Size 3 to 2).
- We popped a goody hut which gave us a free Warrior.
- We saw a Babylonian Warrior between Babylon and Russia.
- We traded with India: We gave contact with Russia in exchange for Mysticism and 57 gold.
- The trade with Babylon specified by Minister Octavian X was unacceptable to the Babylonians.
- This turn chat lasted 4 turns. At that point I ended the chat. It appeared to me that Minister Plexus made an error in his posted instructions that switched the build queues for Mont and Groton. Groton was switched from a Temple to a Warrior. If I continued the chat, Groton would complete the Warrior. If Groton was meant to build a Temple, this would have wasted 10 turns of production towards that Temple. I therefore ended the chat so that the build queues could be confirmed in the forums.
Pre-turn:
Set build queues:
Deux Rivières (DR): Spearman -> Settler
Vandelay: Settler -> Warrior -> Spearman
Vo Mimbre (VM): Temple -> Spearman
Groton: Warrior -> Spearman
Montpellier (Mont): Temple
Moved units:
Warrior near Russia (War1) moved SW
Warrior near Deux Rivières (War2) moved E
Warrior near Inida (War3) moved SE
Warrior near Mont moved to Mont and fortified
Worker Gang near Mont moved N, N, W
Made trade with India: We give contact with Russia in exchange for Mysticism and 57 gold.
The trade requested from Minister Octavian X with Babylon was not accepted.
End of Turn 0 1400 BC
Taxes 90, Science 10
Treasury 369, +17 per turn
Reasearching Currency due in 36
IBT:
Russians request an audience: they want contact with Babylon and 70 gold in exchange for contact with Germany. I laugh and throw out the emissary.
Barb warrior attacks DR, we win taking one damage
Barb horse shows up 2 tiles west of Vandelay
Turn 1:
Moved units:
Worker near VM (VM Worker) completes road, moves NW, NW, W
Worker Gang moves W, NW, NW
War1 moves W
War3 moves S
War2 moves S
Sliders changed per Senate instructions.
End of turn 1 1375 BC
Science 100
Treasury 386, +0 per turn
Currency due in 29
IBT:
Vandelay pillaged by Gepid Horseman, kills citizens (size 3 -> 2)
DR: Spearman -> Settler (6)
Turn 2:
Moved units:
New DR Spear moves NE, N, N (towards Vandelay)
VM Worker starts mine
Worker Gang moves W, SW, starts irrigation (due in 2)
War1 moves SW onto Iron
War3 moves E
War2 moves SE into Vandal village and inspires their youth to join up with us: we gain 1 conscript Warrior (War5)
War5 moves E
End of turn 2 1350 BC
Science 100
Treasury 386, +0 per turn
Currency due in 28
IBT:
Marcomanni Barbarian Horseman appears 2 tiles N of Mont
Gepid Barbarian Horsemen appear NNW and W of Vandelay (2 separate units)
Turn 3:
Moved units:
War1 moves W and sees a barb camp, a goody hut, and a Babylonian Warrior (this is West of known Russian cities)
War5 moves S
War2 moves S
War3 Moves E, hits the coast (this is South of India)
Spearman from DR arrives in Vandelay and fortifies
End of turn 3 1325 BC
Science 100
Treasury 386, +0 per turn
Currency due in 25
IBT:
Babylonian Warrior west of Russia moves S
Sarbadar Horseman from the barb camp attacks War1. War1 wins, taking 1 damage.
Marcomanni Horse attacks Mont, we win taking 1 damage
Marcomanni Horse appears 2 tiles N of Mont
2 Gepid Horse attack Vandelay. We win both, taking 1 damage. I promote the unit to Veteran status.
Gepid Horse appears 2 tiles W of Vandelay
Turn 4:
Move units:
War1 moves W to be able to enter goody hut next turn
War5 moves E
War2 moves SE
War3 moves E
Worker Group moves NW, NW, and W to help mine near DR
End of turn 4 1300 BC
Science 100
Treasury 386, +0 per turn
Currency due in 24
END OF CHAT