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Turn planning

Discussion in 'Eagles' started by Calis, Dec 1, 2010.

  1. Calis

    Calis on time

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    Next turn is in...
     
  2. Bowsling

    Bowsling Deity

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    Military Tradition, eh?

    Invasion of Kueche is really starting to grow on me.
     
  3. Calis

    Calis on time

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    I had a look at the save.

    From Darkside, we could reach 3 of their towns within one turn with cavalry. Maybe we should switch to barracks there to be able to do the upgrades and strike from there as soon as it seems reasonable? Currently one of them is undefended and one is defended by horsemen at best.

    Furthermore I propose to start researching Astronomy at a low rate (scientists) after MT. That gives us 440+ gold per turn for rushes and upgrades.

    EDIT:

    a pic:

    from Darkside.JPG
     
  4. Cyc

    Cyc Looking for the door...

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    Looks like a excellet plan. Rushing some Muskets sound s real good.
     
  5. Calis

    Calis on time

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    I'd invest everything we have into cavalry. I think we need everything in offense at this point. Kueches military is growing quickly, too. They are almost certainly already researching Metallurgy (as they have Chemistry). We have to take advantage of Military Tradition as long as we have this advantage.

    But this is my opinion on this. It's a team decision.
     
  6. Cyc

    Cyc Looking for the door...

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    No, you're probably right. I didn't mean a couple of Muskets should be our main concern. I just meant that with 440+ gpt we might want to protect our existing borders at sometime.
     
  7. Bowsling

    Bowsling Deity

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    If we were to surprise-attack Küche, we would have to do some careful diplomacy with the Brotherhood. An intervention from them would be unlikely but critical. Perhaps we could use the Village as a bargaining chip?

    Not that I'm against attacking Küche. :trouble:
     
  8. Chamnix

    Chamnix Chasing Time

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    I don't think it matters very much where the upgrades are performed - we aren't really ready to attack them yet anyway since they are still average to us. I think we should be aiming for about 6 turns from now (before they discover military tradition, but otherwise at late as possible).

    I also think we should build roads to connect ourselves to Kuche by land so our cavalry can go straight to their core on the first turn of our attack. I don't think we are going to surprise them anyway.
     
  9. Calis

    Calis on time

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    It probably won't surprise them that we attack, but hopefully they do not expect cavs!? :dunno:
     
  10. Bowsling

    Bowsling Deity

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    Hitting them right before they get Metallurgy seems like the best option to me. Otherwise, they will know we have cavalry. Let's also make sure that the cavalry is taken out of cities as soon as it is upgraded, to avoid them stumbling upon them through investigation.
     
  11. Chamnix

    Chamnix Chasing Time

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    They obviously know we are researching to cavalary - they can see we already have Metallurgy.
     
  12. Bowsling

    Bowsling Deity

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    Sorry, had a forgetful moment there - I thought Metallurgy was a prerequisite for Physics. :blush:
     
  13. Chamnix

    Chamnix Chasing Time

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    Can someone please refresh my memory - will our knight builds auto-change to cavalry? That is, if something is set to knight as of the end of this turn but ends up with 80 shields, will a cavalry complete since we will complete Military Tradition?
     
  14. Calis

    Calis on time

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    I am not 100% sure, but I believe it will autochange to cavalry.
     
  15. Cyc

    Cyc Looking for the door...

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    Normally, the game will switch to the newer unit. I always go through the Domestic Advisor screen afterwards and check. For something like you're asking about, Chamnix, I will change an older unit that is due to complete on the turn the tech is due to complete to something that costs more, but that will visually trigger a mental note for me to change to the newer unit (like I will change to an odd improvement ~ Courthouse, Colosseum, etc.) Something that I wouldn't normally build. Good question.
     
  16. Cyc

    Cyc Looking for the door...

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    Looks like it didn't switch over all three Knights. :(

    I played a game yesterday where I had 2 Musket pre-builds going for Infantry units. When I completed Replacement Parts, one Musket changed to an Infantry unit and one Musket stayed a Musket. Niether unit was due to complete, so I was able to switch the one that didn't change. But it was weird that it split like that right after you asked your question.
     
  17. Bowsling

    Bowsling Deity

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    Military Tradition is in! :woohoo:
     
  18. Sparthage

    Sparthage Fighting Tyranny

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    And the official poll is up.

    :mwaha:
     
  19. Calis

    Calis on time

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    Chamnix, you're aware that the newest save is available? Just asking.
     
  20. Chamnix

    Chamnix Chasing Time

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    Yes, I've downloaded it - I'm trying to find time for it still...
     

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