Calis
on time
Next turn is in...
Rushing some Muskets sound s real good.
I had a look at the save.
From Darkside, we could reach 3 of their towns within one turn with cavalry. Maybe we should switch to barracks there to be able to do the upgrades and strike from there as soon as it seems reasonable? Currently one of them is undefended and one is defended by horsemen at best.
Furthermore I propose to start researching Astronomy at a low rate (scientists) after MT. That gives us 440+ gold per turn for rushes and upgrades.
EDIT:
a pic:
View attachment 322604
Can someone please refresh my memory - will our knight builds auto-change to cavalry? That is, if something is set to knight as of the end of this turn but ends up with 80 shields, will a cavalry complete since we will complete Military Tradition?