Tutorial Thread Index - WIP

Is there a tutorial for how to integrating new wonders into an existing mod, e.g. like RevolutionDCM?
 
Hi
Mapview is that a name to a tool ??
When I google I did not find any mapview tool, only looking at a map.
 
Hey, Lava, let the pillow apart !
Mapview is hosted at CFC : search in the utility section of either the DB or the forum.
:confused:
and what CFC stand for ??
Common Fund for Commodities ??
Do you have a link or adr ??
:blush:
 
I seriously don't want to advertise myself, but I would appreciate it if my tutorial about flags could be added to the index. I know there are already some, but a) none with the usage of GIMP and b) mine was intended to newbies (who else has problems with that?) to deal with periodically occuring questions about that matter. I think it may help greenhorns if the tutorial would be listed here. I really tried to cover as much as possible about flags, hopefully no need to search for information in several threads anymore.

EDIT: This is the link to my tutorial: http://forums.civfanatics.com/showthread.php?t=315966
 
XML

Basics -

Reference Files -

XML How-to's -

Civilizations -

Units -

Buildings -

Religions -

Civics -

Leaderheads -

is that like the only tutorial on adding BtS leaderheads? because i already tried that one
 
is that like the only tutorial on adding BtS leaderheads? because i already tried that one

I have had problems adding leaderheads too. I find it's easier just to change them. What I do is pick a leaderhead I won't want to use in the scenario, if possible one that is related to the civ I want to add, and use that as a base. For example, say I want to create a Scottish civ with leader Macbeth. I would base it on Brennus. Then I would download the leaderhead art I want to use and just change Brennus's info in Civ4ArtDefines_Leaderhead.xml. That's really all you need to do, though of course that only changes the look. Everything else about him is still Brennus.

So next I would change his Civilopedia entry, his textinfo, etc. Because basically, in Civ, the text inside a tag is (usually) just a reference to something else (except in the Text directory). For example, the text under <Tag>TXT_KEY_LEADER_BRENNUS_PEDIA</Tag> in CIV4GameText_Civilopedia_CivLeaders.xml does not have to be about Brennus. It can be anything. You can just replace the Brennus entry with the Wikipedia entry for Macbeth.

Be sure to do a search for LEADER_BRENNUS in all the XML files in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML\ and possibly also in the Warlords and BTS directories, depending on the leaderhead you are using as your base. Make sure you have all those files in your mod and that you change them so they fit your new leaderhead.

After you do all of that you essentially have a new leaderhead, though you lost an old one. If you really want to get the old one back, you can change "LEADER_BRENNUS" to "LEADER_MACBETH" in all your mod files and then go back and add the old Brennus by copying and pasting the Brennus entries from the original game files.

The nice thing about this method is you don't break anything, so the game won't blow up when you select an incorrectly configured leaderhead.

I've also sometimes had issues with the <NoShaderNIF> tag. Some leaderheads don't have one, in which case you can just make the tag empty by replacing it with <NoShaderNIF/>. Sometimes the <NoShaderNIF> is the same as the <NIF>, so just use the same text inside both tags.
 
well would you do me a favor? see i have a hitler LH i dont know how to use and i was wondering if you could do all that and then send me a copy of all the files you changed and i can copy and paste it to my files please? (see the problem is is that #1 i cant even see the .kfm files #2 my nifskope WILLNOT write kfm files)
 
oh and also.....could someone point me to a tutorial and #1 using the mapfinder and #2 and indepth guide on editing art and artXML?
 
well would you do me a favor? see i have a hitler LH i dont know how to use and i was wondering if you could do all that and then send me a copy of all the files you changed and i can copy and paste it to my files please? (see the problem is is that #1 i cant even see the .kfm files #2 my nifskope WILLNOT write kfm files)

Is it the new Hitler LH? If so this is what I'm using in Civ4ArtDefines_Leaderhead.xml (replacing Bismarck):

<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_BISMARCK</Type>
<Button>Art/Leaderheads/Hitler/hitler.dds</Button>
<NIF>Art/Leaderheads/Hitler/Hitler.nif</NIF>
<KFM>Art/Leaderheads/Hitler/alexander.kfm</KFM>
<NoShaderNIF>Art/Leaderheads/Hitler/hitler_noshader.nif</NoShaderNIF>
<BackgroundKFM>art/LeaderHeads/Hitler/Hitler_BG.kfm</BackgroundKFM>
</LeaderheadArtInfo>

Be sure you have placed the art in the correct place:

C:\My Games\Beyond the Sword\MODS\YOUR_MOD_NAME_GOES_HERE\Assets\Art\Leaderheads\Hitler

(Assuming it's a BTS mod)
 
Is it the new Hitler LH? If so this is what I'm using in Civ4ArtDefines_Leaderhead.xml (replacing Bismarck):

<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_BISMARCK</Type>
<Button>Art/Leaderheads/Hitler/hitler.dds</Button>
<NIF>Art/Leaderheads/Hitler/Hitler.nif</NIF>
<KFM>Art/Leaderheads/Hitler/alexander.kfm</KFM>
<NoShaderNIF>Art/Leaderheads/Hitler/hitler_noshader.nif</NoShaderNIF>
<BackgroundKFM>art/LeaderHeads/Hitler/Hitler_BG.kfm</BackgroundKFM>
</LeaderheadArtInfo>

Be sure you have placed the art in the correct place:

C:\My Games\Beyond the Sword\MODS\YOUR_MOD_NAME_GOES_HERE\Assets\Art\Leaderheads\Hitler

(Assuming it's a BTS mod)

OH THANK YOU SO MUCH....now i can play him
 
hey uh....what about modding the LH traits?

That's controlled by the CIV4LeaderHeadInfos file under /assets/xml/civilizations. Look for <traits> tag; you will see something like this:

<Traits>
<Trait>
<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_AGGRESSIVE</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>

Just change trait type. The <bTrait> tag just means that that trait is enabled since it is set as 1 (0 would mean it was off), so you can just leave that as it is.
 
oh and also could you just use the standard game to do this? (no mods)

Yes, but it isn't really recommended... you would have to enter the original xml files, and you might not want to mess with those... but, if you know your mod works completely, you could definitely add it.
 
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