TuxLife

Bonuses added. Maybe that's what I forgot.
 
Great update :D I like the way the sponger family is monopolising animal life in the cold seas :) And the Introvaas has a self-assured pose that I like.

I imagine the Oratros being as much benefit to the cold slimer as otherwise, the nibbling also removing growths of harmful microbes, keeping them from stagnating.

Where is my evolution bonus?!

They do have to be earned, you know!
 
They do have to be earned, you know!

I still have the most widespread successful animal in the world, and that's after a whole era passed!

I kid thou, first time I can't use a bonus in my evolution :p time to go back to the main line.
 
Nice to see the passenger doing well. Now which evolution do I go for first...?

Spoiler :
Tendrilled Passenger : filli_noctus
Evolved from: Passenger
Genes: Parasitic tendrils x1, Plankton eating x2, Phoresy
Description: Where the Passenger is a relatively harmless tag-along hitching a ride on another creature, its descendant has a more sinister ability. Once attached to a host the Tendrilled Passenger begins to grow the tendrils that give it its name. These appendages work their way into the hosts body where they extract small amounts of nutrients.
The Tendrilled Passenger remains primarily a plankton feeder but its parasitic abilities give it additional nutrients not normally found in great quantities in plankton and, when the host is not a plankton feeder, can keep the Tendrilled Passenger alive when plankton is scarce.


Condenser : filli_noctus
Evolved from: Tendrilled Passenger
Gene added : Moisture Extraction
Description: As crawling scavengers began venturing out of the ocean to feast on the beached corpses tendrilled passengers accompanied some of them. Most could only scuttle out a few centimetres before being forced back into the sea. The sponge body of some tendrilled passengers developed a series of plates, channels and vents allowing them to extract water from sufficiently humid air and channel it across itself and its' host allowing them to survive and scavenge or hunt out of water for longer periods. Even in less humid areas the condenser can extract moisture when the temperature drops low enough for dew to form and if the condensers host has evolved to retain water the parasitic tendrils can tap into those reserves for the condensers benefit.
 
This evolutionary war is neck to neck. No retreat!

Geez, if you didn't kill off all my descendants, I might feel secure enough to branch. Going to wait on my evolution, but I planned it out already.

BTW great update!
 
I may have pre-empted Northen Wolf here, if so apologies :)

Beach Slimer: Daftpanzer
Evolved From: Slimer Stabilus
Gene Added: Water Retention x1
Description: every day, slimers were being washed ashore by the tide. It is no surprise that some, eventually, mutated to survive for periods out of water and in direct sunlight. Beach rocks, mud flats and riverbanks were some of the habitats now open to colonisation, the primitive holdfasts proving useful for this purpose.
 
Artropodia Clanessia : Milarqui
Genes: Eating Dead Things x1, Crawling x1, Plankton Eating x1, Poison Spike x1, Claws x1
Description: Moves along on ocean bottom eating the remains of the dead. The absorption of all sorts of plankton has slowly given them some sort of genetical immunity to poison, and at the same time they started to produce their own poison, developing on the way a spike to deliver that poison. The poison kills its prey very fast and accelerates putrefaction, so the Artropodia Nessia can soon eat dead meat, and while he waits he can eat plankton.

Artropodia Sufessia: Milarqui
Gene added: Water Retention x1
Description: Moves along the ocean bottom eating the remains of the dead, and its ancestor A. Milarca was also able to feed on the plankton that lives in the sea. Natural selection allowed the next ancestor of the Artropodia Sufessia (A. Nessia) to develop a poison that could be delivered through a spike and helped to kill other beings and cause putrefaction at a faster pace than it would normally. The A. Nessia's front legs evolved into a pair of claws, which increased the number of things it could kill, giving birth to the A. Clanessia. As the number of A. Clanessia specimens increased, they had to expand their hunting grounds, which forced many of them to attempt to live nearer to the surface. Amongst them soon sprouted a mutation, which allowed them to keep water within their hard bodies and allowed them to surface for very short periods of time.
 
Lungs or Gills would be better suited to improve a species efficiency in movement and increase size since O2 or CO2 wouldn't need to be absorbed directly through the skin anymore
I thought tough Skin/Exoskeleton needed to be evolved?

Anyway, great job. Didn't the Clanessia Kill Zone happening. However... Swarmer attack!

Cutter : Terrance888
Evolved from: Stabber
Genes (4) : Eating Dead Things x1, Eating Live Things x1, Crawling x1, Claws x1, Vision Recognition X1
Description: (Short)- The Cutter took advantage of their longer reach by developing vision. This allows them to life the veil both on prey hiding by staying still and on other predator's clumsy attacks. They are named cutters because the way they start using their claws for much more sophisticated combat maneuvers.

Swarmer : Terrance888
Evolved from: Cutter
Genes (5) : Eating Live Things x1, Crawling x1, Claws x1, Vision Recognition X1, Pack Hunting x1
New Gene: Pack Hunting
Deleted Gene: Eating Dead Things
Description: Cutters begun signalling to each other using plume-like fringes and their claws to coordinate attacks. Often, the stronger a cutter is the larger the plume, leading to an Alpha-Cutter. As they developed the necessary skills to understand each other's messages, Swarmers developed. They use pack attacks mostly for efficient hunting or dividing of resources, although increasingly, they are used aggressively to clear an area of a pack's enemies with pickets stationed on the "borders" to warn the eaters of enemies.

Long Description: Cutters sometimes followed another cutter in hopes of scavenging a kill, but at first these hanger-ons were driven away by the stronger hunter who did the actual killing (unless it was wounded.) They had no real way to communicate other than with their claws, which is aggression, or their... you know... which will cause reproduction (and leech more resources than a starving cutter can afford compared to a single meal.)
At the same time, some cutters are developing fleshy fringes to aid in reproduction both as a more peaceful demonstration between males and to spread reproductive products from the producers. Those with larger fringes show off their successful hunting history and often led a harem of the opposite sex with them.
Slowly, these harems developed into proto-packs. The Alpha-protoSwarmer would be strong enough to defeat a harem's worst foes while the other proto Swarmers hunt normally, except they start to recognize other members in the harem and they bring their food down communally. Still, this "Of the Harem of the Alpha Cutter under between large Slimey and Poison Claws" and such signals were still of limited use.
It was when multiple members of both sexes begun congregating that the first true pack hunting came into being. Each tribe has their own messages given via fringe to help coordinate a hunt. Against blind foes, these lead to much success. The Alpha Swarmer grew large and were able to defend the pack against any larger threats while all swarmers worked together to avoid casualties in hunting. They still lack recognition of themselves, and these messages are more instinctive "Don't Fight-Intimate 'Ally'" and "See This Now Attack" instead of "Sneak around the Clanessias and kill their babies" (although the latter can appear in a series of messages, confusing scientists).
The most advanced pack tactic is for a Swarmer Pack to kill all the threatening hunters, clanessias, and such in a relatively sheltered area, say a rock outcrop. Then, a few of the lower classed Swarmers will keep literal watch while the rest eat, often able to procreate another generation before needing to hunt further.
Some swarmers start to move out of the water with the aid of the Condenser. A pack leader who learned how to utilize the Condenser would share it with his entire pack, then lead them out of the water. The weaker swarmers would die, but they would simply drink the moisture of their lead with their condenser and move on. Since they can see the water, they can move back when they sense that they are a bit too dry for comfort without just wandering around and get back in the water by luck.
Finally, they lost their ability to eat "Dead Things" simply because as a pack, they would quickly eat any thing brought down before it has a chance to degrade significantly. This ability is completely superceded by their meal of fresh meat.

Physical details: The Claw is placed even, or slighty higher than the mouth to ease their use in communication. Peacock-like fringes develop both as a crest over the top of the Swarmer, as well as a wide "tail" on the end. These were initially aids to reproduction, and now used to convey information in the pack.
 
okay, time for the last gene, and then to try something diffrent.

The Eater
Webed Eater : TerrisH
Evolved From: Webed Eater
Genes (4): Flesh Eating x1, Plankton Eating x1, Drifting x1, barbed hooks x1, Swimming x1
New Gene: Touch Sense x1
time went on, and the webed eaters evolved further. more and more prey came into their grasp, and more and more they grew to survive on prey then the plankton. Those that could sense their prey better did better. those that did, thrived.
Over the centuries, the remaining tendrils that they once used to grip prey begin to lengthen, soon doubling the apparent size of the Eater. they became more sensitive to minute changes in the water around them. sensitive to slight changes in the current, to the displacement of water caused by creatures around them, large or small. this both helped them find creatures to prey upon, and large concentrations of plankton when there were no others around.

OOC: Last evolution for the Eater, unless I get a bonus. at least by me.
 
Spoiler evolves from :
Oratros: North King
Evolved from: Orophulas
Genes (4): Plant Eating x1, Plankton Eating x1, Swiming x1, Cold Resistance x1
Description: In relatively friendly cold waters, the Orophulas family found little competition of any form, and diversified. Some creatures soon began to poke at the green things that lay around (and increasingly, floated around) them, and found them quite tasty; the first cold-water plant-eating swimmers were thus born (though they did retain some vestigial organs for processing plankton, plants were their primary source of nutrition).


Senatros: North King
Evolved from: Oratros
Genes (5): Plant Eating x2, Swiming x1, Cold Resistance x1, Eyesx1
Description: Plankton is easy to find; plants are somewhat more difficult to find. Thus, eyes. Otherwise, the Senatros remains mostly identical to its evolutionary lineage, if a little more specialized.
 
Creature List updated. If you see anything missing from it, let me know.

@ Milarqui - Just to be certain you saw it, you have a bonus gene you can use if you wish on that evolution. Also, even though it is the Clanessia Killing Zone and the Artropodia Clanessia is a dangerous foe, technically they still do not actively hunt, merely attack things that threaten them.

@TerrisH - I forgot to mention, I made that gene just Swimming. Only one level of it doesn't give a lot yet and would still meet your description.

@Terrance888 - The reason your evolutions die of after 1 update is because competition is so difficult in the flesh eating world. So each time an improvement is made, the older creature can't manage anymore.
 
Spoiler evolves from :
Oratros: North King
Evolved from: Orophulas
Genes (4): Plant Eating x1, Plankton Eating x1, Swiming x1, Cold Resistance x1
Description: In relatively friendly cold waters, the Orophulas family found little competition of any form, and diversified. Some creatures soon began to poke at the green things that lay around (and increasingly, floated around) them, and found them quite tasty; the first cold-water plant-eating swimmers were thus born (though they did retain some vestigial organs for processing plankton, plants were their primary source of nutrition).


Senatros: North King
Evolved from: Oratros
Genes (5): Plant Eating x2, Swiming x1, Cold Resistance x1, Eyesx1
Description: Plankton is easy to find; plants are somewhat more difficult to find. Thus, eyes. Otherwise, the Senatros remains mostly identical to its evolutionary lineage, if a little more specialized.

Were you originally going to make this a blind pure plant eater? In addition to the eyes you've added a level of plant eating and removed plankton eating from the previous species.
 
Tailus Smellus : erez87
Evolved from: Tailus
Gene (5): Plankton Eating x1, Drifting x1, Swimming x2, Chemical Reception x1

Tailus Numerous : erez87
Evolved from: Tailus Smellus
Gene added (You may only add 1 gene + any bonus): Mass reproduction x1
Description: The success of the Tailus line was quickly answered by a brand new species. The Tailus Numerous not only was able to smell food and enemies or swim away from threats, it now populated the seas quicker than any other animal in existence. While this proved energetically tough to the animal, it just used more of its drifting when in reproduction mood to conserve energy. Still The numerous was quickly taking over the plankton zones of the sea.
 
What, how?

Nevermind. Just going to slip this (SwimmingX1) for the Swarmer next evolution. Fleshy Lobes becomes fins!
 
Oooh, it's just beginning. :D

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Spoiler :
Vampira Stomachus: Omega124
Evolved from: Vampira Major
Genes (5): Eating Dead Things x1, Flesh Eating x1, Complex Stomach x1, Crawling x1, Teeth x1
Description: The Vampira Stomachus arosed by the needs of the Major to deal with the evolutionary war with the Crawler family. The need to get more energy from food was paramount. Therefore, a more complex stomach developed so more energy could be gotten from a meal. This way, the new Vampira could go longer without meals, or hunt for longer periods of time.


Vampira Lapsus : Omega
Evolved from: Vampira Stomachus
Gene added: Swimming x1
Gene removed (optional, you may remove up to 1 gene): Eating dead thing thins x1
Description: The Vampira Lapsus awnsers the age old question: Why don't we eat the tasty things up above our heads? Why must we wait until they die? No more! Through some freak mutation, some Vampiras sprouted two blood red "wings" on their back. With a jump, they can start swimming upwards to eat the tasty food in front of them. However, due to all the fresh food around them, they started to eat corspes less and less. Eventually, they stopped eating them altogether.
 
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