--- RTORNES - The Pretender Gods ---
NESing is already struggling with trying to be realistic - which it ultimately isn't. We don't need a magnifying lens to see that.
Quoted for truth.
My planned NES based on Dominions 3 has therefore become the following.
MAP:
There will be no map to start with. There will be no map until around the third turn or so. Until then, declare what part of the world you're in, make up the local geography, go to war with other nations, and form temporary alliances but remember that there is only one victor that can be crowned.
BACKGROUND: (IC)
On this word, it was clear until a very short time ago that there was One True God, that all the world worshipped, and who had destroyed all other religions and claimants to divinity and various liars. Prayers were answered, generally in the negative (loudly), priests healed wounds with a touch, and divine fire burned on altars without needing fuel.
Now the Pantokrator has disappeared. And now a number of the old pretenders to divinity have resurfaced, gathering armies to fight in their name and priests to speak the glory of their name. From the farthest reaches of the world, from the deep places of the earth, even some from the bottommost seabed, all manner of things claim to be the next rightful God. From the simply mundane, high priests who have converted their local cult to serve themselves, to the outright magical, such as great talking spiders, there appears to be no limit to who thinks that they should be worshipped.
There can only be one victor, and all the others who dared show themselves are doomed to complete and utter destruction at best....
(OOC)
If you've read any novels by HP Lovecraft, imagine that level of myth-in-reality. If not, figure that this is alternate Earth, without magic, but where your Pretender God has special power, which may be explicitly magical or may be inherent. The technology level is roughly 500 AD. The year is Year 1 of the new calendar, which began when the old God disappeared.
Nation Template
-Nation Name
-Player Name
-Description of nation
-Name of deity, list of titles, description
-Economy: 50 +0
-Faith: 10
-Description of national dominion
-Army size: 100
-Army training: 1
-Special:
Sample Nation
Shizalan
Erik Mesoy
Vaguely 1001-nights-style nation with swashbuckling heroes, despotic rulers, masses of quietly religious people, and a culture steeped in legend.
Jazer, Lord of Balance, King of Summer, Lord of the Desert Wind is a genie, but not one dwelling in a lamp. He stands twice the height of a man and his body is the cloud of a desert storm. He delights in leading his armies to war.
Economy: 50 +0
Faith: 10
In the lands where Jazer is lord, summer seems to reign all year and heat increases, and the people change to match. Auspicious omens are seen constantly by the populace, but births are few and his worshippers seem set to increase more by conquest than by fertility.
-Army size: 100
-Army training: 1
-Special:
Orders
Tell me what you're spending your money on (each turn you can spend an amount equal to your total Economy stat) such as temples to yourself, hiring a larger army (1 economy point buys you 1 unit), training your army (this is unknown until you spend on it), propaganda missions to make other countries believe in you, Great Wonders, inventing a UU, what have you.
DO NOT POST YET.