Manifest Destiny (America) (3)
Trade Caravans (Arabia) (11)
Sacrificial Captives (Aztecs) (13)
Ingenuity (Babylon) (19)
Art of War (China) (12)
Viking Fury (Denmark) (9)
Monument Builders (Egypt) (8)
Ancien Régime (France) (17)
Furor Teutonicus (Germany) (14) +1
Hellenic League (Greece) (12)
Great Andean Road (Inca) (14)
Population Growth (India) (9)
The Great Warpath (Iroquois) (12)
Bushido (Japan) (14)
Scholars of the Jade Hall (Korea) (11)
Mongol Terror (Mongolia) (5)
Achaemenic Legacy (Persia) (15)
Wayfinding (Polynesia) (6)
The Glory of Rome (Rome) (12)
Siberian Riches (Russia) (12)
Father Governs Children (Siam) (13)
River Warlord (Songhai) (10)
Seven Cities of Gold (Spain) (7) -2
+1 You can easily build a very early army of brutes and take out your closest neighbor before the classical age.
-2 Very situational. Relies upon luck and map generation.
Trade Caravans (Arabia) (11)
Sacrificial Captives (Aztecs) (13)
Ingenuity (Babylon) (19)
Art of War (China) (12)
Viking Fury (Denmark) (9)
Monument Builders (Egypt) (8)
Ancien Régime (France) (17)
Furor Teutonicus (Germany) (14) +1
Hellenic League (Greece) (12)
Great Andean Road (Inca) (14)
Population Growth (India) (9)
The Great Warpath (Iroquois) (12)
Bushido (Japan) (14)
Scholars of the Jade Hall (Korea) (11)
Mongol Terror (Mongolia) (5)
Achaemenic Legacy (Persia) (15)
Wayfinding (Polynesia) (6)
The Glory of Rome (Rome) (12)
Siberian Riches (Russia) (12)
Father Governs Children (Siam) (13)
River Warlord (Songhai) (10)
Seven Cities of Gold (Spain) (7) -2
+1 You can easily build a very early army of brutes and take out your closest neighbor before the classical age.
-2 Very situational. Relies upon luck and map generation.