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UA Elimination Thread

Discussion in 'Civ5 - General Discussions' started by Raneman, Aug 8, 2011.

  1. ShahJahanII

    ShahJahanII Homesick Alien

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    I still think Mongolia's trait is aimed at mounted units with city state conquest as an added ability.
    Anyone who says Keshiks having 5 :c5moves: is mediocre should consider this: you can move over a hill, fire, and move back 1 space to escape bombardment.
    Or, for plains, move 2, fire, then move 2 back.
     
  2. chazzycat

    chazzycat Deity

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    I forgot about the +2 for mounted as part of their UA when I voted earlier, thinking it was just the city state thing. What makes the Mongols so great really is a combination of the units & UA. One without the other wouldn't be of much use. If the UA can't stand on it's own, it makes sense to be near the bottom. But Ottomans & Arabs UAs are certainly worse.
     
  3. ShahJahanII

    ShahJahanII Homesick Alien

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    My point exactly!
    It's 1 :c5moves: not 2, but you get the idea.
     
  4. JWAT44

    JWAT44 Prince

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    mongolia's ua makes everyone hate you if you use it and diverts your time from conquering major civs and getting stronger at their expense rather than leaving them alone while you take out city states

    rome's ua is always helpful no matter what (unless you are going one city challenge in which case you should have never even considered rome) but i think the percentage should be higher (up to 50% total) because their unique units are in the classical era which makes them an almost non facter in standard pace games because neither of them have a bonus that carries over to the next upgrade
     
  5. Martin Alvito

    Martin Alvito Real men play SMAC

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    I'm just going to go ahead and killshot Mongol Terror. Four moves is plenty for a shoot and scoot unit, and the rest of the UA is trash.

    France's UA makes the beginning of the game so much easier. Not having to bother with Monuments to rapidly get the critical first three policies in Liberty dramatically speeds up the start, and those are the turns that matter the most.
     
  6. Tabarnak

    Tabarnak Cut your lousy hairs!

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    Rome's UA is very nice for NC starts. Capital is often the first to build new buildings available. Iroquois's UA is useless for me in most cases since i almost always play with disable start bias, a popular setting in mp mode for the sake of balance. Trees are good for chopping, and chopping helps you to survive the first 60 turns.
     
  7. comatosedragon

    comatosedragon Emperor

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    <<<Fourth Day, Fourth Vote>>>
    * Longer golden ages are nice, but the often overlooked bonus is the extra movement during GA's. Go 3 policies into liberty as early as possible for a 15 turn GA and your scouts will discover the known world pdq.
    * As has been said, Spains UA is nice, unfortunately it is almost completely random and/or map dependent.
     
  8. Maniac

    Maniac Apolyton Sage

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    Day 4

    Persia +1: I like the synergy between butter (golden ages are acquired through various "builder" methods such as policies, great people, happiness) and guns (golden ages provide a military benefit)
    Egypt -2: the bonus is too small to make much of a difference in strategy, plus I'm usually behind in tech compared to the AI, and don't have the chance to build wonders anyway
     
  9. TM Moot

    TM Moot King

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    I was a huge fan of civ4's IND trait, but Monument Builders needs a buff
    Rome's Glory is awesome in a wide Empire, as Civ should be played ;-)
     
  10. muhtesem insan

    muhtesem insan Amateur Revolutionary

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    Inca: half to none road maintenance is already great plus you get double movement in hills.
    Spain: Useless unless you have FoY and even then just meh...
     
  11. Raneman

    Raneman Warlord

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    Aztec: Not enough culture per kill, plus you won't be in combat enough for it to make a noticable difference.
    Egypt: Wonders are pretty useful, and being able to crank them out before other people snatch them is nice too.
     
  12. Bezurn

    Bezurn Prince

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    (+) Siberian Riches : Good production / gold boost.

    (-) Wayfinding : I'm on a boat! Weeeee! Good for water maps but offers little in means of increased economy or tactical advantage.
     
  13. basta

    basta Prince

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    Hasta la vista Spain--a UA based on dumb luck is not that appealing.

    It's been a while since I played Russia but the resource bonuses are strong to use or to sell excess (and it's rare that you don't get iron near Moscow).
     
  14. chazzycat

    chazzycat Deity

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    Honestly how are the Arabs still on here?? The UA is pretty craptastic...are people confused with the building?

    Polynesia is criminally underrated here unless it's pangea. There is a ton of value in meeting all the civs on the other continent way before everyone else. Double the RA partners...

    Another vote for France though, cuz they're still awesome.
     
  15. bronzeager

    bronzeager Chieftain

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    Like songhai, but the embarked defensive is actually a DISadvantage due to bugs. 3x gold is nice, but just not as strong as other UAs.

    +1ed Aztecs because I just love all that early culture and it really works well with an early UU for barb hunting
     
  16. insaneweasel

    insaneweasel Prince

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    River warlord does nothing of great value.
    Art of war means a better army and more golden ages.
     
  17. Tabarnak

    Tabarnak Cut your lousy hairs!

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    MP analysis : France's UA has a great value in term of flexibility and rapid expansion. Even a crap land is somewhat good with this civ. Greece's UA is worthless in mp. Siam's bonus is better. But Greece has 2 wonderful UUs to compensate. But hey, this is a thread about UAs, and Greece doesn't have a good one....at least in mp.
     
  18. Glassmage

    Glassmage The Desert Flame

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    Egypt monument building with aristocracy is so helpful. With Marble around and you are golden.

    Polynesia ability dies fast after a while. Defend cities across continents is hard
     
  19. Maniac

    Maniac Apolyton Sage

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    Day 5

    Aztec +1: I like how guns leads to butter.
    Arabia -2: boring bonus - it doesn't change the way one plays the game
     
  20. muhtesem insan

    muhtesem insan Amateur Revolutionary

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    Inca: half to none road maintenance is already great plus you get double movement in hills.
    Iroquois: Forests and jungles are chopped most of the time.

    PS: Wayfinding is great unless you're playing pangea. You can explore map much more early and collect lots of ancient ruins. It gives you important early boost.
     

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