1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

UI that needs to be fixed day 1

Discussion in 'Civ6 - General Discussions' started by Cyon, Oct 7, 2016.

  1. grandad1982

    grandad1982 Deity

    Joined:
    Dec 4, 2007
    Messages:
    2,552
    Maybe I've missed it but an indication of which tiles are likely to be acquired via city cultural border growth.

    And all the other suggestions in this thread. I know devs are looking at the game for ages so will miss stuff but UI in strategy games (paradox games especially) is so often inadequate.
     
    Lucius_ and narmox like this.
  2. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,316
    There I think it would be better to fix the unit cycling (it shouldn't be automatic)
     
    lietkynes likes this.
  3. lietkynes

    lietkynes Hello sword !

    Joined:
    Aug 27, 2002
    Messages:
    883
    Location:
    Rome
    Unit icons that go over the city names in the main map.
    Very annoying.
     
    mnf, Krajzen and Zaarin like this.
  4. Josephias

    Josephias King

    Joined:
    May 8, 2007
    Messages:
    953
    Your image made me rethink another UI improvement that could be made: religion color should not be linked to symbols (the links made are arbitrary anyway). Religion colors should be assigned by creation order and be distinctive enough of each other, to avoid the "is this Tao or Catholic" issue evidenced in religion let's play.
     
  5. Cyon

    Cyon Cosmonaut

    Joined:
    Mar 7, 2011
    Messages:
    852
    Location:
    Sweden, Stockholm
    The icon color could be the same as the founder civs! That way you imidetly know hows religion that spread to you. But it is not a big problem.
     
  6. gunnergoz

    gunnergoz Cat Herder

    Joined:
    Jul 16, 2002
    Messages:
    2,228
    Gender:
    Male
    Location:
    Southern California
    I haven't yet noticed if there is a means to list cities and sort by production, population, etc. That should be in there. Ditto for units of course.
     
  7. Mathias Rex

    Mathias Rex Chieftain

    Joined:
    Sep 25, 2016
    Messages:
    60
    That is what i was searching for, too. I saw a unit list in a screenshot, but no cities.
     
  8. Stilgar08

    Stilgar08 Emperor

    Joined:
    Nov 6, 2002
    Messages:
    1,462
    Location:
    Zeven, Germany (Lower Saxony ;)
    Phew, you are right about this! I just realized because I watched a later LP some minutes ago and every turn the player received 4-7 notifications spamming the middle of the screen - sticking there for a few seconds while the turns were taken by the AI :wow: - He couldn't even see the movement of the other units regulary. I hate that. And furthermore after they vanished there's no way to check what just was shown to you.

    I second that! And the notification there should be stacked as well...
    A Log would be helpful generally speaking.
     
    narmox likes this.
  9. Lucius_

    Lucius_ King

    Joined:
    Dec 3, 2012
    Messages:
    806
    I agree with so much in this thread. Personally, this would be my order of priority for UI improvements.

    1. Icons for everything on the tech tree. This is critical, very critical. Often times, there are techs that you research solely for the bonus. To give a CiV example, how much of a priority is Chemistry in a game where you aren't taking cities? If the production improvements weren't obvious, it would be incredibly low priority.

    2. Culture borders, next tile and turns till growth. I really don't want to buy a tile that my borders might expand to in 3 turns.

    3. Empire overview screen. Knowing which cities are highest production, or highest whatever, without clicking through every city makes life much easier in a handful of situations, and is generally good to know anytime, without having to guess or do a lot of memorization or if you just want a comparison.
     
    Zaarin and narmox like this.
  10. Zaarin

    Zaarin Chief Medical Officer, DS9

    Joined:
    May 14, 2016
    Messages:
    7,024
    Location:
    Terok Nor
    In one of Quill's Rome LP videos he very briefly opens up a trade overview screen for every city before quickly closing it.
     
  11. Stilgar08

    Stilgar08 Emperor

    Joined:
    Nov 6, 2002
    Messages:
    1,462
    Location:
    Zeven, Germany (Lower Saxony ;)
    minute 12:05h - looks good to me.
     
    Zaarin likes this.
  12. rreebb

    rreebb Chieftain

    Joined:
    Oct 8, 2016
    Messages:
    42
    This isn't purely UI, but the Civilopedia needs to be *much* more detailed, with diagrams where applicable, for new players to grasp some key concepts. Look at how the Youtubers were struggling with the Naturalist (and they're not new players). Every one of them I've seen looked at the Civilopedia entry, but still had *no* clue that
    1. the tiles have to be exactly in an upright diamond shape
    2. the tile you select is the bottommost tile of the diamond
    3. the naturalist doesn't need to be on/adjacent to said tile
    1 and 2 are very easy to explain with a small diagram.
     
    mnf, Krajzen and narmox like this.
  13. pietro1990

    pietro1990 Prince

    Joined:
    Oct 3, 2016
    Messages:
    550
    Gender:
    Male
    i thinx a youtuber filthyrobot made a good point about a missing tooltip for when you city grows:

    in civ 5 you get a pop up "city" as grown to size 2. This will give you info so you can change the tiles asigment. It seems you can forget to change tile assigments.
     
  14. beorn

    beorn Prince

    Joined:
    Sep 12, 2001
    Messages:
    350
    Location:
    Albion, NY
    Yes, one of the really great things in Vox Populi.
     
  15. Brutus2

    Brutus2 Prince

    Joined:
    Jan 4, 2004
    Messages:
    510
    Gender:
    Male
    Location:
    Philadelphia, USA
    Hard to tell but that looks to me like it is still only listing routes from Rome to other cities. Not all possible routes from other cities.
     
  16. Big J Money

    Big J Money Emperor

    Joined:
    Feb 23, 2005
    Messages:
    1,026
    I agree with a lot of these suggestions, but "X that needs to be fixed day 1" is an unreasonably arrogant name for a thread.
     
    Stilgar08 and Krajzen like this.
  17. Jordanius of Belta

    Jordanius of Belta Chieftain

    Joined:
    Oct 8, 2016
    Messages:
    6
    They need to spice up the UI and add more colors to make certain things stand out more. Too many of the buttons blend in with each other since everything has the same color. The mechanics need tweaking too.

    1. Make the Goodie Huts stand out more. Add a bright bonfire or something.
    2. Make the "Found a New City" button shine gold or glow or something. Make founding a city just that much more appealing instead of just the pale-beige button it has in the preview LPs that looks like every other button.
    3. Make the Upgrade Unit button a glowing Green Arrow.
    4. Fix Garrisoned Unit Icons from phasing over the City Name and having the name unreadable. Have the icon above or below the city name bar.
    5. Make the edge of the Tech and Civics bars in the lop left have rounded edges, not the sharp square edges it has.
    6. Please make pillaged tiles stand out more. Add more fire or pillars of smoke or SOMETHING please.
    7. Make the Unit Promotion button glow or flicker or sparkle or something. Make it stand out more.
    8. This is more optional, but you can make the Zone of Control borders not be red, but Orange.
    9. Please fix the Unit Cycling!
    10. Add Symbols for the bonuses given from the Tech tree. Civ 5 at least had generic star symbols for the bonuses (+1 Production if you find Fertilizer for example) in the tech tree, Civ 6 should have it too.
    11. An archaeology lens!
    12. If the Preview LPs are something to go off, I hope they make that adviser less intrusive. Put her on the right side of the screen and have her talk as I play. The way it is now where it darkens the screen, stops your gameplay and forces you to read 4 updates from the same woman one after another is way too intrusive and annoying.
    13. Captured settlers should become workers, not stay as settlers.
     
    Last edited: Oct 8, 2016
    narmox likes this.
  18. stiiknafuulia

    stiiknafuulia King

    Joined:
    Apr 9, 2016
    Messages:
    603
    Not sure if already mentioned, but in his Kongo game Marbozir kept checking every turn for chances to declare friendship or send delegations... It's precisely the sort of inane busywork that I hoped would be gone in Civ VI. :rolleyes:

    Also, while not technically a UI issue, the endless stacking of civilian units with your own and allied military units really, really, really needs to be the case. That mod will have 200,000 downloads on day 1, I guarantee it.
     
  19. Jabulani

    Jabulani Warlord

    Joined:
    Sep 14, 2016
    Messages:
    274
    The fear of introducing new last minute bugs will prevent Firaxians to do any tweaks unless untill 10 days after the release unless something huge would surface f.i the game stops at turn 115
     
  20. kaspergm

    kaspergm Deity

    Joined:
    Aug 19, 2012
    Messages:
    4,771
    One thing I think really needs an urgent fix is that when you press "sleep"/"skip turn" for a unit, you can't change your mind and wake it up. That's going to be not only something that's a serious nuisance, but also something that has serious impact on the game.

    Agreed, I coulnd't believe my eyes when I saw that they had not implemented that features this time around.
     

Share This Page