Hydromancerx
C2C Modder
I meant that having this UM thing can be stifling because supposing Vincentz really like something from AAranda and want to mod that mod in his pack. It would be Vincentz' mod but with credits to AAranda, y'dig? That was what I was concerned about. It seemed like UM would forbid modder to use another modder's work and thus break compatibility. Of course, I could had misunderstood UM's purpose. If so, oops.
But the first thing I understand about modding is that you can change/wring/absorb/etc any other modder and the overarching game's mechanics/units/buildings/features/etc. So ultimately it is up to a downloader whether or not to download this or that mod as long as they understand that they are downloading free stuff and liable to be bugged for variable periods of time, depending on the modder's time and willingness to take in feedback/bug reports.
1. If Vincentz likes something from AAranda he would ask AAranda if he could control it in the UM. Remember UM mods are made to work together. If you want to keep your other separate mod that's uncompilable with the UM then that's fine. However in doing so it would not be considered a "UM mod". Understand?
2. That's exactly right. The UM was ment to create a series of mods which do fit together so there is the maximum amount of content and variety in which the player can pick and choose without worrying about if X mod is not compatible with Y mod. As it is now there are many mods to choose from but not all of them will work together. In addition some mods double up on content if you use more than one mod. The UM is ment to solve these 2 issues while still giving the user the freedom to choose from any of the mods within the UM.