UM (United Modders)

I meant that having this UM thing can be stifling because supposing Vincentz really like something from AAranda and want to mod that mod in his pack. It would be Vincentz' mod but with credits to AAranda, y'dig? That was what I was concerned about. It seemed like UM would forbid modder to use another modder's work and thus break compatibility. Of course, I could had misunderstood UM's purpose. If so, oops :).

But the first thing I understand about modding is that you can change/wring/absorb/etc any other modder and the overarching game's mechanics/units/buildings/features/etc. So ultimately it is up to a downloader whether or not to download this or that mod as long as they understand that they are downloading free stuff and liable to be bugged for variable periods of time, depending on the modder's time and willingness to take in feedback/bug reports.

1. If Vincentz likes something from AAranda he would ask AAranda if he could control it in the UM. Remember UM mods are made to work together. If you want to keep your other separate mod that's uncompilable with the UM then that's fine. However in doing so it would not be considered a "UM mod". Understand?

2. That's exactly right. The UM was ment to create a series of mods which do fit together so there is the maximum amount of content and variety in which the player can pick and choose without worrying about if X mod is not compatible with Y mod. As it is now there are many mods to choose from but not all of them will work together. In addition some mods double up on content if you use more than one mod. The UM is ment to solve these 2 issues while still giving the user the freedom to choose from any of the mods within the UM.
 
by the way hydro suggestion we should keep the first post for the links:? maybe you can update the first posts with the links (so it easier to find)
 
by the way hydro suggestion we should keep the first post for the links:? maybe you can update the first posts with the links (so it easier to find)

Then everyone should start posting links to their mods which they wish to represent their stuff in the UM. Please keep it 1 link per modder.

I will put up RoM, AND and my own since those are obvious.
 
All my links are in the Rise of Mankind Modmod Index ie here for actual post.

Do they conflict, double up or depend upon with RoM, AND or HAND?

Because from what I can see it looks like it doubles up on Orion Veteran's Wonders and Extra movie pack with AND.

Thus to be accepted as a "UM modder" you would have to take those out or ask Afforess to take those out.

Note you are probably better off presenting all of these as a single combo mod from you with all of your mods that don't conflict or double up with AND.

You could call it like "Dancing Hoskuld's UM Mod" or something. However It would be nice to get all the mods in the UM combined into an installation wizard package where you could select what you want to install. Much like how AND is now, but with much more content.

I do not know how to do that. However if anyone could do that then that would be great.
 
Do they conflict, double up or depend upon with RoM, AND or HAND?

They are all individuals. I haven't put the Subdue Animals one in there yet - can't decide if it is mine or StrategyOnly's. All are for RoM except "Warriors of God" which is for AND only. Which is why I don't think you can have only one link per person ;)

- Rise of Mankind
--- Arranda's Religions and Wonders (supported by Dancing Hoskuld)
--- Dancing Hoskuld mod pack
----- Orion Veteran's Buildings and Wonders (ported by Dancing Hoskuld) in AND?
----- minor mods
----- Subdue Animals (with Strategy Only)
----- Religion Decay (in development) <- could be bundled with AArand's stuff I suppose)
--- A New Dawn
----- Warrior's of God (by The_J ported by Dancing Hoskuld)

I just don't see my stuff as a cohesive pack but a bunch of individual mods. Maybe this is just a throwback to when I did not have broadband :)
 
They are all individuals. I haven't put the Subdue Animals one in there yet - can't decide if it is mine or StrategyOnly's. All are for RoM except "Warriors of God" which is for AND only. Which is why I don't think you can have only one link per person ;)

- Rise of Mankind
--- Arranda's Religions and Wonders (supported by Dancing Hoskuld)
--- Dancing Hoskuld mod pack
----- Orion Veteran's Buildings and Wonders (ported by Dancing Hoskuld) in AND?
----- minor mods
----- Subdue Animals (with Strategy Only)
----- Religion Decay (in development) <- could be bundled with AArand's stuff I suppose)
--- A New Dawn
----- Warrior's of God (by The_J ported by Dancing Hoskuld)

I just don't see my stuff as a cohesive pack but a bunch of individual mods. Maybe this is just a throwback to when I did not have broadband :)


It fine, its all yours mate, i dont need anymore stuff to work on for now, so have at it, you did a superb job with SA:goodjob:
 
Do they conflict, double up or depend upon with RoM, AND or HAND?

Because from what I can see it looks like it doubles up on Orion Veteran's Wonders and Extra movie pack with AND.

Thus to be accepted as a "UM modder" you would have to take those out or ask Afforess to take those out.

Note you are probably better off presenting all of these as a single combo mod from you with all of your mods that don't conflict or double up with AND.

You could call it like "Dancing Hoskuld's UM Mod" or something. However It would be nice to get all the mods in the UM combined into an installation wizard package where you could select what you want to install. Much like how AND is now, but with much more content.

I do not know how to do that. However if anyone could do that then that would be great.

I managed to work an installer; not 100% right, but after i finish with myupdating and tweaking i'll work on it, and i dont mind doing the installer:P
 
This was actually AND's original function: to act like a one stop shop for all RoM modmods. Unfortunately the download size and constant updating (because modders aren't always in sync when they release things) became too much of a hassle. It just turned out to be easier to be a conglomerate of varied and flavorful new stable and balanced content instead of an all-in-one over sized modmod pack. The stability and balancing issue is the reason why he released the advised installer mode. That plus having to deal with college and other modding (both self-interest and request), there's only so many hours in a day. I think it's a good idea to include all the miscellaneous mods that don't quite fit into the groove of AND's beat. However I predict in a month it will more or less follow the same path as AND.
 
I see one MAJOR flaw in this whole thing now, like Afforess said in his Beta Builds, if you add anything to it, I will ignore any bug reports from you. Now if you have RoM, AND, HAND, ATOM, Aaranda's, Dancing H's, Vincent's, General's, Civ F's, ROME, and my stuff, then something goes wrong, and you put what went wrong, WHERE:confused:

So that means if i have RoM and AND, i cant add anything else, because of that statement:confused:

Even though HAND requires AND, so now Afforess can say you added something.

Someone will claim, well its not my stuff, etc. Then your back to square one again.:mad:
 
It basic structure; if and when RoM updates; then AND will update; once AND updates(official releases only not betas) then the other modders ie HAND; Civ F; Rome; ATOM; Dancing H's etc updates to the official release version of AND, individually, and they must submit it to the person incharge of UM United Modders to put up the individual link here; it must be updated, and also put up a seperate modmodpack install.exe file which includes all the updated mods

If for example a modder does not update his modcomponent then we exclude that modmod until it gets updated. and we let the user know that we excluded it, obviously we'll give the modders ample time before we release. But if they dont and when they do release it then we just have likea patch/addon.

In terms of errors; well to pin point what component is the problem i guess we have to use an elimination process, if its not one then its the other;

We all got ideas we all want to customize this game according to our tastes; but we can work as a team. and it can work. and once civ5 comes out we can just use the same method for the mods there:P i guess. just an opinion and suggestion.
 
I see one MAJOR flaw in this whole thing now, like Afforess said in his Beta Builds, if you add anything to it, I will ignore any bug reports from you. Now if you have RoM, AND, HAND, ATOM, Aaranda's, Dancing H's, Vincent's, General's, Civ F's, ROME, and my stuff, then something goes wrong, and you put what went wrong, WHERE:confused:

So that means if i have RoM and AND, i cant add anything else, because of that statement:confused:

Even though HAND requires AND, so now Afforess can say you added something.

Someone will claim, well its not my stuff, etc. Then your back to square one again.:mad:

Well many of the errors should give you a hint on which mod is causing the error. It would be only ambiguous errors that would be a problem. In which case its becomes a UM problem in which we as a group would try to track down why there is a problem and what we need to do to fix it. Since everyone doesn't update at once I suspect we could track down the new error quickly.

It basic structure; if and when RoM updates; then AND will update; once AND updates(official releases only not betas) then the other modders ie HAND; Civ F; Rome; ATOM; Dancing H's etc updates to the official release version of AND, individually, and they must submit it to the person incharge of UM United Modders to put up the individual link here; it must be updated, and also put up a seperate modmodpack install.exe file which includes all the updated mods

Would you like to be this person since you said you could put them all together in an installer program? I personally do not want to be in charge. However I do want to help make this idea successful. Which is why I posted the idea in the first place.
 
i would like to point out that almost all of my mods are for RoM. I just make sure that they also work with AND, even though I should not need to ;)
 
That means there's a typo in the tag on that line... I'd imagine it to be save compatible if you go into the modular folder go to hand open up said file and fix said line.
 
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