Valkrionn
The Hamster King
Hmm. It's not bad, but it's close to how the Elohim work, and very close to the way the Minor Leaders works... And I'm still hoping for Notque to import it. 

So you won't be modding another civ after that?Valkrionn said:Unless someone else starts doing them, the Malakim+ and Doviello+ will be the only civs to get the '+' treatment.
As far as the Dural go, I had the idea of letting the Dural gain leader traits from the statues they build.
Dannmos would start with only Industrious and gain more traits (I'm thinking up to 2) as they go. Sort of a "build your own leader" setup.
Statue of Purity - Creative (available at Drama)
Statue of Justice - Organized (available at Code of Laws)
Statue of Faith - Spiritual (available at Priesthood)
Statue of Hope - Philosophical (available at Writing)
Statue of Diligence - Defender (available at Archery)
Statue of Prudence - Financial (available at Currency)
Statue of Charity - Expansive (available at Construction)
What do y'all think?
Why put a cap on the number of traits gained? If all of them come later in the game (with the discovery of set techs) and the statues aren't super-cheap, I'm not convinced it'd be all that unbalanced to catch 'em all.
Then the civ really would be overpowered! Even if the traits cost as much as a typical world wonder (say, 600 hammers) it still wouldn't be too hard to grab them all, especially since there's no competition for them.
So you won't be modding another civ after that?
On topic: I think many people complained about the Bannor not being very flavorful and kinda "the vanilla civ". I'm not sure about that as I never ever played a game with them... But for any civ, I think the flavor is here. I've more idea for new civs than for existing civs, actually.
Well, the scions would actually be best served by a point-based mechanic, because one can have different events increase the spawn rate (different ways to get points). And every turn the cap slowly increases. While random might seem to suit it better, keep in mind the way great people work: It's not necessary that Einstein was planned and predictable, but the entire game is an abstract and uses the great person mechanics to represent that.
As for the dural suggestion... I cannot say the ability to have 3 traits (and choose them) sounds terribly great. I guess I've been spoiled by some of the more interesting mechanics available to other civs ( Scions, Grigori adventurers, even if it's their main selling point ), etc. Sure, it might give them power, but it still keeps them similar to other civs.
Also, what if unique buildings were tied to traits rather than specific civilizations? While this would make the civilizations a bit more like one another, each civilization would have more buildings overall.
I agree about the Dural. I'd like a fix that adds to their flavour, rather than simply adds traits.
Grigori are led by an angel, are agnostic, focus on adventurers and allowing people to live as they wish, etc.... Dural seem to be more classical. Focus on buildings, great works, things along those lines. Personally, I see the Dural as either Roman or Classical Greek... I'd actually prefer to see them developed along greek lines.![]()
Personally the ONLY civs that, flavor wise, I think are close enough that they could be merged are the Grigori and the Dural. They both praise the works of man rather then works of the gods.. In fact I had a bit of an idea for them. Merge them both, maybe removing a few of the Dural buildings, and have two possible leaders. If you are playing as Cassie, make a hero medic unit, Danmos, available early. No attack, low deffense, but various city-boosting spells... Perhaps even adding in an ability to give added training to units in the city? Ballance would be needed to figure out what's a good boost, but I could see a unique spell-building that gives a bonus to culture and adventurer GP in the city he's in. And if you choose Danmos as your leader, have a late hero, Cassiel, say... perhaps at Theology or Divine essence that has average stats and is Immortal, perhaps with the spell Behold! on him? [That is the new Grigori "Wonder" spell, correct? I havn't played Grigori for a few patches, I've been testing the new civs.]
True, the lizards ballance-wise could be joined, but flavor wise.. I don't think merging them would work. And I'm curious if it's possible to attach unique units and buildigns to a leader rather then a civ... If so, I could honestly see the Kahdi completely "removed" as a civilization, and just use the leader as one that can be used by any civilization, with a few obvious exceptions... I don't see the Clan or Doviello following him for example, nor Bannor..
Cool. If that is the case there should be plenty of ways to develop them.
1. Give them some unique units/promotions/equipment based loosely on Greek myths and history. Winged sandals, pegasus riders, the Aegis, the Golden Fleece, cyclops, hydra, minotaurs, gorgons, hoplites, etc...
2. Bonuses for using specialists, with perhaps some minor penalty reflecting their tendency to have tunnel vision. Sages that produce extra research but cause unhealth? Merchants that raise crime? Perhaps their melee units are unwilling to retreat in the face of danger and recklessly seek out opportunities to perform their craft (crazed).
3. Heroes with a touch of divinity? Hercules would be a good model for this.
4. Unique features with a Greek theme with a high flavourstart weight for the Dural. Mount Olympus?
I like the dural as a seperate civ.
They're good. Grigori are neutral isolationists.
I don't think any civs should be merged at all. just improve those which need it.
Have a look at their units, and their theme music. And City names. What gives you the impression they have greek inspiration?
And mythic creatures, or divine heroes, seem waaay out of character. They;re about the achievements of common man.
I see them with a regal, english feel. Kind of like victorian england at the turn of the century, but without the electricity and steam engines. But I think they have the same sense of wonder and discovery, driven to new industrial and technological achievements. Their music reflects a regal feel, I think.
Have a look at their units, and their theme music. And City names. What gives you the impression they have greek inspiration?
And mythic creatures, or divine heroes, seem waaay out of character. They;re about the achievements of common man.
I see them with a regal, english feel. Kind of like victorian england at the turn of the century, but without the electricity and steam engines. But I think they have the same sense of wonder and discovery, driven to new industrial and technological achievements. Their music reflects a regal feel, I think.
Would be rather interesting for them to have steampower at later tech levels though....