Played 33 turns up to a natural stopping point (bronze working in). We need to make some decisions now before moving on.
- popped 4 huts (3 gold (128) 1 scout (died))
- we are far from isolated. Kublai Khan greeted us from the north-eastern area early on and we met Justinian south-west. They had no chance to meet each other as we're blocking the pass and also we've got more spy points on them than they had on us. Conclusion; there are at least 2 more AIs nearby if not more.
Here's a look at what we've explored so far. The lands look very tasty and we can settle several great cities (not like a certain Tokugawa game

).
A closer look at the southern part.
Now onto the decision part. As you can see we don't have copper nearby, but we do have horses. I personally prefer making chariots over archers in general, but there's a lot of fog here, so we should discuss it. If we go for chariots we'll need to research the wheel next and if archers then archery. I didn't put anything into either research, just stopped at that point. The horses are nicely located; we can settle a city on that river for plenty of commerce tiles and the corn too (creative means we won't have to wait long before a border pop hooking up the horses

). We can snag that southern gold with a city on the desert with fish + a flood plain.
- I made a second worker at size 3 because we really need chopping to make units for more exploration. The settlers and workers can get made by seafood and cows, but the work boats and archers/chariots can not. The 2 chopped forests will yield 40 hammers, so there's enough to finish that warrior (explore north-east?) and to get the second work boat out swiftly the turn after. The workers should mine some hills next. Also camped the ivory while waiting for bronze working (perfect match turn-wise) so remember to hook that up when we have researched the wheel.
Our scout is currently in the middle of the jungle there. Hopefully it can reveal some more northern tiles before dying to barbarians.
As a reminder; barbarians cross our borders at 2200 BC on immortal. There are exceptions however, so it might be wise to leave a warrior nearby. If the AI loses a unit next to our borders and there's an improvement on the tile the archer/warrior is next to then it will enter regardless of what year, even if it's 3500 BC.
What length should our turnsets be? Maybe something like +/- 15 turns until ~500 BC and then onto 10? The next player (Olodune) should perhaps get some more turns though, depends on whether there's a logical stopping point.
There's plenty to decide at this point, so bring forth your input.
Do we want archers or chariots?
Do we want to beeline IW and move into the jungle for gems?
Do we want to expand aggressively or passively?
+ anything else
ps. there could be iron 2S of our capital. Seafood is only counted as 3/4 (?) a food resource and the tile is surrounded by forests so I'm guessing there's "something" there.