Apart from the discussion before there are some other important issues i think:
We have such good land surrounding some of our cities that they grow to the happy cap roof soon. So they'll need to be stagnated under caste with specs but this means they won't reach full potential meaning working all the good tiles and farms for a maximum number of specs to be assigned. So it's important to get buildings up that let us run specs under emancipation. Also while we're having a good reservoir of gold now we're only at 50% breaking even, so we need some gold multipliers and FP needs to be built.
Markets are golden for our current situation:
2 specs
2 happy (atm)
25% on gold
So i'm going to replace the observatories with markets whipping some of them before caste. Observatories are also good of course, We'll need some grocers for cities with lots of specs and we'll need 6 banks since we're going sushi.
With all this in mind + Rusten's recommendations i went to work.
- 1410
- Assign some 5 Markets
- trade nationalism for replaceable parts and 320 gold with Kub, not a nice deal but parts has no trade value anymore and i'd hate to self research nationalism. Kub is wfyabta now
- incense to gems with Kub
-1420
Lagos begins FP
Lisbon begins Oxford
Hold off on settling the settlers, maybe after FP or sushi when it's less costly.
2 markets whipped.
gift chemistry to Izzy, it's worthless and otherwise we'll have to gift bio later i fear.
-1430
Sal goes wheoohrn, will probably be Brennus.
Vote Izzy who is + 10 without civic/religion changes now.
Another market whipped
switch ep to Izzy, we want to see her research don't we?
-1440
Physics come on the market i can get it from Brennus for a load of old rubbish almost a free expensive tech.We'll get hit by severe modifiers with Izzya and Sal though because we'll trade a lot with Brennus. It won't run away, i need Sal for constitution and maybe Izz for Demo. Also as long we're bottom half we will always get to trade with other bottomers so i don't want the expensive physics now.
-1450-1470
GP in ( a prophet iirc). Switch GA, nothing extraordinarily happens in the meantime.
Hold off on cristianity because Sal can be useful for a couple of turns.
-1480
Bio in, trade with Liz for Steam, with Sal for constitution this gives us + 4 trade relation, at least he won't fall to annoyed after our switch to cristianity. We have coal and i send a worker to convert the windmill to mine there. I stagnate cities at happy cap with specs. I convert to cristianity.
-1490
Sal in wfabta now, oh well no demo now. Disappointing, i had hoped for one more trade with Sal. Our Forge in Lisbon is destroyed, the rules are clear on this i guess.
-1500-1510, nothing spectacular happens.
Decision time, it's the last turn of our GA. We can't switch to emancipation unfortunately. Actually i'm not sure emancipation would have been best now. I'd like to switch back to slavery now, whip in all the important infra (including 6 banks for wall street), then give up a turn to switch to emancipation. Huge Food surplusses are our strongest asset right now.
Trade for physics with Brennus is still open, i don't think it's a good idea, it doesn't have any trade value left and we're probably one point away from friendly with Izz atm. We're in a bit of a tricky situation, typically i'd like to trade medicine for physics with Liz. This will probably only be possible if Liz and we are both bottom half of the list. But medicine will probably take us past Sal. So we may need to gift Medicine to Sal to get to trade with Liz again, actually np as long as we've finished our business (trading medicine) with Izzy. Well this is a fun game.
I enjoyed playing these turns, i can play a few more or Snow can continue. Input is needed on the civic switch, stay in caste or back to slavery. Also on the trade with Brennus but i think we're agreed here since i didn't get a comment on my last post( leave Brennus alone).