Unit requests thread

I’m working in a MOD (http://forums.civfanatics.com/downloads.php?do=file&id=12014) and there is a lot of graphic stuff to do. If you want to help me, please send a message.

Some units needed:
War Galley
Longship
Steam Destroyer
Recon Squad
Man O War
Modern Combat Car
Yank
Cultural varies for Mounted Lancer and Heavy Swordsman

Some Builds needed:
Pagan Temple
Shaman’s Hut
Slaughterhouse
Temple of Odim
Belém Tower
East Indian Company
Buckingham
World Bank
 
I downloaded FfH 2, and it seems to work well, but it does not include any graphic, so I can't see any unit, building and so on in the game or the civilopedia. I did not find any graphic in the asset-folder, too. Can you tell me, how to find this archives?

What?
Can't be. Try re-downloading it, and make sure, that it's maybe not only the patch.
 
I downloaded FfH 2, and it seems to work well, but it does not include any graphic, so I can't see any unit, building and so on in the game or the civilopedia. I did not find any graphic in the asset-folder, too. Can you tell me, how to find this archives?

It should be in this file: Pak0.FPK (You can find in the FfH Assets folder.) I don't know how to unpack it: perhaps someone else here does?
 
Thanks for the tipps, but I did a mistake: I think, the graphics are inside the game, but my graphic card can not show them. It is the same problem with the graphics of Civilization 4 - Colonization and some few graphics I downloadet here. I am afraid, my computer is not strong enoug for this mod.:(

Does anyone know another twohandet swordsman graphic?
 
This is more of a question than request. Can custom creatures originally made for Morrowind (not default Morrowind assets) be converted to Civ 4? Because I was just the other day looking through some of the morrowind mods' contents I still got on my hd and from among those files I found this animated dragon creature (I think it uses .kf file instead of .kfm). I'm not sure from which MW mod it was from so at the moment I do not who originally created the model. I tried adding it to BtS but only red blob was shown which was kind of what I expected - nifscope says the nif version number is same as in Civ 4 and animations do play in that program.
 

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Thanks for the tipps, but I did a mistake: I think, the graphics are inside the game, but my graphic card can not show them. It is the same problem with the graphics of Civilization 4 - Colonization and some few graphics I downloadet here. I am afraid, my computer is not strong enoug for this mod.:(

Does anyone know another twohandet swordsman graphic?

That you can't see them ingame, should be no problem.
Just unpack them, and look at them in Nifscope.

This is more of a question than request. Can custom creatures originally made for Morrowind (not default Morrowind assets) be converted to Civ 4? Because I was just the other day looking through some of the morrowind mods' contents I still got on my hd and from among those files I found this animated dragon creature (I think it uses .kf file instead of .kfm). I'm not sure from which MW mod it was from so at the moment I do not who originally created the model. I tried adding it to BtS but only red blob was shown which was kind of what I expected - nifscope says the nif version number is same as in Civ 4 and animations do play in that program.

The standard units can be converted, so i think, custom units would make no difference.
I've tried it with 3 default units, and they show up.
The problem is, like you say, the animations.
The morrowind animations are in 1 file, so that civ can't make a difference in the animations, they are played in the order, which is in the file :(.
This means, when they are just standing on a plot, all animations are played, fighting animations, death animations, etc.
Haven't found a way, to fix this :(.

It also seems, that the converted units causes crashs :(.

Also this dragon model is sure f******* big, so that it can't be really used in civ.
 
That you can't see them ingame, should be no problem.
Just unpack them, and look at them in Nifscope.



The standard units can be converted, so i think, custom units would make no difference.
I've tried it with 3 default units, and they show up.
The problem is, like you say, the animations.
The morrowind animations are in 1 file, so that civ can't make a difference in the animations, they are played in the order, which is in the file :(.
This means, when they are just standing on a plot, all animations are played, fighting animations, death animations, etc.
Haven't found a way, to fix this :(.

It also seems, that the converted units causes crashs :(.

Also this dragon model is sure f******* big, so that it can't be really used in civ.

I don't have nifscope - I read somewhere, that I would have to buy it. Is this correct?
 
I have a rather obscure request for you guys; how about the USS Chicago CG-11? She was a guided missile cruiser that served with distinction during the Vietnam war being credited with downing at least a dozen Migs including one with her onboard missile system and a number of NV shore based radars. Not to mention I believe one of my uncles surved on her during this time. :D

http://en.wikipedia.org/wiki/USS_Chicago_(CA-136)

uss_cg_12_columbus


uss_cg_11_chicago


04011116.jpg


04011119.jpg
 
Is there free software which lets you make .nif files?

Blender lets you make things, but i prefer NifScope to do things, because although most NifScope stuff can also be done in blender (and more), i find NifSkope easier to use.

Blender and NifSkope :) Both are free and should be at the top of Google searches. And there are tutorials for making Civ stuff, too!

Also recommended is SceneViewer, also called NifViewer. Although I personally think its less intuitive, NifViewer does give you an accurate view of the unit/building in-game, and will crash (like the game) if its too wrong. It also gives you a PolyCount.
 
The standard units can be converted, so i think, custom units would make no difference.
I've tried it with 3 default units, and they show up.
The problem is, like you say, the animations.
The morrowind animations are in 1 file, so that civ can't make a difference in the animations, they are played in the order, which is in the file :(.
This means, when they are just standing on a plot, all animations are played, fighting animations, death animations, etc.
Haven't found a way, to fix this :(.

It also seems, that the converted units causes crashs :(.

Also this dragon model is sure f******* big, so that it can't be really used in civ.
That's too bad, would have been cool to be able to use some of those units. The dragon wasn't that big, I just zoomed for close up pic (about 120kb nif). I found also dozen or so low poly farm animals: chicken, donkey, bull, turkey, rooster, cat, rabbit etc. among my morrowind mod files. All were animated so I guess they can't be used. :(
 
That's too bad, would have been cool to be able to use some of those units. The dragon wasn't that big, I just zoomed for close up pic (about 120kb nif). I found also dozen or so low poly farm animals: chicken, donkey, bull, turkey, rooster, cat, rabbit etc. among my morrowind mod files. All were animated so I guess they can't be used. :(

Yes, it's really sad.
They would be nice units, and for some there would be a good use.
It seems, that's time for someone to learn animating.
But i don't have any time :cry:.
 
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