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Unit requests thread

Discussion in 'Civ4 - Unit Graphics' started by Thunderfall, Feb 5, 2006.

  1. Phoenician

    Phoenician Tiberium Warrior

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    Hi, if there is any unit graphic artists who could make the following pictures into BTS models for the Dune Wars mod, I will make sure you get the sincere credit you deserve for your hard work.

    I need the following units:

    Firehawk - air superiority fighter



    Orca - Gunship air support (fires rockets)



    Commando - Heavy Infantry
     
  2. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    1., 2., 3., 4., 5., 6., 7., 8. at the last pages of the download db. Not sure, if there are more.
     
  3. ambrox62

    ambrox62 Emperor

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    This should be my final version

    I copied this model:
    http://images.barnesandnoble.com/images/13270000/13277765.JPG
    and it's very close, imo.

    Adding shields to spearmen may be the next move, but I fear it goes wrong with animations.

    Just the time to make the no-shader nif, further in-game test and I'll release it.
     

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  4. Opera

    Opera Deity

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    Hi, there!

    I'm looking for a Gnoll model. Something usable to make a bunch of units for a gnoll civilization for Orbis, a modmod of Fall from Heaven. More specifically, I would like a model of not-too-agressive gnolls, you know, those with teeth bigger than their eyes? Anyway, even pointing at some resources I could use as a model would be great.

    You can check the aforementioned civilization thread here.
     
  5. The_Coyote

    The_Coyote Emperor

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    rigged the wolf mesh to the warrior amature - slightly adjusted colour (to red/brown) and contrast of the texture - not perfect but should work [but even if i reduced the teeth, i fear they are still of the same size of the eyes ...]. Imo without redoing the UV a reskin is not really possible

    edit: perhaps i should add, not tested ingame so far (edit2: worked, also made a pic)
     

    Attached Files:

  6. The Capo

    The Capo godless Heathen

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    Awesome work so far! The guys helping me with my mod are going to absolutely love this unit. I anxiously await the day it is finished! Keep it up! :goodjob:
     
  7. Flying Pig

    Flying Pig Utrinque Paratus Retired Moderator

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    Will you release it to us plebs, or just the modders?
     
  8. Opera

    Opera Deity

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    Oh, it looks so nice! I wasn't expecting anything that soon, thank you! It will be great for starting :goodjob:
     
  9. ambrox62

    ambrox62 Emperor

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    Sorry for delay, but I discovered a bug that is going me crazy. :crazyeye:
    As you see on the picture in my previous post, the animated spearman on the driver's right got his hands turned 90 degree in a wrong position, and I didn't find a convenient way to solve this problem.

    Firstly I did a simple hands reskin, but I disliked the final result. Then I modded hands node directly into the nif, but, although it's very close to work, the strikeA animation runs in a ugly manner.

    Using nifscope, I suspect there isn't a way to turn hands and to run animations in a right mode.

    Below I attached my unit stubs, with my tentative nifs, hoping someone (more skilled than me) may fix it. Use EWC animations.

    I'm going to replace the animated warrior with another model with hands in a right native position, but it'll take me few days.
     

    Attached Files:

  10. achilleszero

    achilleszero Emperor

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    I had this same problem with a re boned unit once. Instead of just rotating the hand 90, I found it better to rotate the hand bone 45 and the the forearm bone the rest of the way. Straight out rotating the hand 90 lead to a seriously pinched wrist. You might have to play around with it or settle for a rotation of slightly less than 90. Also upped the scale slightly on the arm because when rotating, the arms get a little distorted and appear a little bit smaller.

    Maybe there's a better way but that's how I fixed mine and it animates properly and all.
     
  11. The Capo

    The Capo godless Heathen

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    That looks awesome so far!

    In my mod I am going to have flavored units for the civs, so I'd be honored if you'd let me use these units as a basis for the Hittite unit set. These will be the ancient units and then I can try and imagine what their medieval units would look like.

    Unless of course you have other ideas and want to help me... :mischief:
     
  12. ambrox62

    ambrox62 Emperor

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    @AchillesZero
    Thanks for your tips, but I chose to replace the warrior with a (reskinned) driver. I'll test your way another time.

    @The Capo
    This pesky unit is really going me crazy!!! Uff!!!
    Now I've a working shader nif (first image), but no-shader nif doesn't show horses and animated spearman. The 2nd shot shows on the left a shader chariot, on the right a no-shader one. Why this happens? I checked and rechecked the nif dozens of time, but didn' find anything wrong.

    I also attached the full unit hoping someone might solve the problem. Thanks in advance. I surrender :(
     

    Attached Files:

  13. The Capo

    The Capo godless Heathen

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    Don't get disheartened just yet ambrox. I'll try and get someone to help you/me with it if I can. It looks fantastic and it would be a shame to give up on this unit. What does it look like when it is engaged in combat?
     
  14. The_Coyote

    The_Coyote Emperor

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    try to remove the NiSkinPartitions of the invisible meshes, while it´s possble to create a SkinPartition for a shader unit, it´s atm not possible to create a non shader SkinPartition with nifscope/blender. (they are not the same).

    The good thing, while a SkinPartition for a shader model is a must, it´s not needed for a non shader model (i think [not know] without the model will cost more performance - but a working model is better than no model)... (and having a model with shader format skinPartition and no shader applied causes funny things - eg invisible units). And if you made a reskin without changing the model, you can use also the non shader unit as base (has a working non shader skinPartition) and create the shader SkinPartition with nifskope for the shader version
     
  15. Deuskane

    Deuskane membre of NOD Bortherhood

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  16. ambrox62

    ambrox62 Emperor

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    Before now I was totally unaware about skinpartitions importance and their differences into shader and no-shader nif. Thanks Coyote, you enlightened me once more. Did you write it on your tutorial? If yes, I culpably missed it, otherwise you should add a warning about it.
    Btw I fixed all my units under development, the released warriors, and FINALLY completed the Hittite three-men-chariot recovering the native noshader skinpartitions!!! :)

    @The Capo
    The chariot acts like EWC during combat animation, fighting on its right side. The still left-side spearman remains unaware during combat, but, if he was animated, he should fight on the same right side of the first animated spearman but there is not enough room to do so. If SOMEONE is able and interested to create a 3rd man animation, I suggest to create an archer animation instead (replacing the spearman with archer), in order to throwing arrows toward the opposite right side.

    The unit is in the public download database ;)
     
  17. The_Coyote

    The_Coyote Emperor

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    i would say no :blush: - added a to add part to the opening post of the tutorial with links to things i thinks they are worth to add. thanks for giving me this idea :)
     
  18. Flying Pig

    Flying Pig Utrinque Paratus Retired Moderator

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    If anyone can do a Vulcan Bomber, I would be happy

     
  19. mechaerik

    mechaerik Tuturuu!

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  20. Dom Pedro II

    Dom Pedro II Modder For Life

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    Unmanned Ground Vehicle

    Preferrably one based on the Ripsaw model below. I'd like it to serve as a replacement for the Modern Armor though, so perhaps some creative license should be taken and a larger gun and turret placed on top. I'd like it to still look like it might actually be built someday though. No plasma cannons please :D

    Spoiler :



     

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