Unit requests thread

@SaibotLieh
Well...

1. How do I reduse the polycount of a certain part?
You'll have to remove the polygones with Blender. Just delete all the faces that won't/shouldn't be seen of the unit in-game.
The only way I know of to reduce the polycount with NifSkope is remove whole meshes.
2. How do I nifswap unit files?
You can find a link to something I wrote about that in The_Coyotes NifSkope tutorial.
Other than that I would like to ask you to test the Siyu_Warrior nif in game (check civilopedia) and there you might see what I am primarly struggling with.
Holy moly, that looks quite freakish! :dubious:

But it can be fixed, there is a lot of unnecessary and some harmful information in nif.

Look at this screenshot:
Spoiler :

attachment.php


The orange colored nodes are not necessary for units (as far as I know), so they can be deleted.
The red colored node is the one that messes with your unit. As long as you don't want to shader your unit (create a _fx unit), make sure that there is no NiSkinPartition in your NiSkinInstances. There is also one the in OromoWarrior_Blue 2 node by the way, you'll have to remove that one, too.

After you have removed that nodes, your unit will look better. But now you'll encounter the problem I spoke of before, so next step:
...remove the TeamColor.bmp entry from the NiTexturingProperty in the OromoWarrior_Blue node. For this, exchange the Base Texture with the Decal 0 Texture and set the "Has Decal 0 Texture" Value to "no".
Further I would add the TeamColor.bmp entry to the OromoWarrior_Blue 2 node. You can do this by doing the reverse of the above, using the now free TeamColor.bmp NiSourceTexture.
Now the unit should look like you want it to (I hope and guess ;)).

The next problem you can face if you want to is to make the unit performance-friendlier. Beside working with Blender you can also work on the size of the textures you use. For example, I think that you have borrowed the hat from the Mehmed leaderhead, right? Therefore, the head has a high polycount and a large texture file. The texture file is in fact 512*512 px large, which is way to much for a unit. I think you can savely reduce the size of it to at least 128*128, maybe even 64*64 without noticing any real change ingame.

The best thing would be of course to put all the texture into one file. Again Blender is the weapon of choice here, following The_Coyotes tutorial about baking of textures.

I hope this helps for the beginning. ;)
 

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mmm I am very interesed to know what that looked like....
 
Looking for some help at adding a Custom Effect to a unit.

Basically I am trying to create an Illithid (mindflayer) using the Psion Custom Effect (as found in the Fantasy Download Models) and pair it up with a Snakeman Unit. I would just like the snakeman to attack using the psionic special effect graphic.

Toyed around for many hours on this but never have had any success.

Anyone have some tips?
 
Does anyone happen to know of a good Mesoamerican Javelin thrower (atl atl or such) that could serve as a good Mayan Unique Unit?
 
Jewish Missionary (hint, hint!)

I don't want to use an already existing unit, for obvious reasons. If someone could make a few changes (maybe remove the beard, the funny looking hat, and change the color of the robe) I would happily use it. Anyone?
 
Has a diplomat unit ever been made? If not, could someone make one for me? I don't have any real specifics on what it should look like, but I was thinking something like a guy holding a scroll.

I'd use the unit which is used as "great politician", there should be a modcomp with it in the database.

Does anyone happen to know of a good Mesoamerican Javelin thrower (atl atl or such) that could serve as a good Mayan Unique Unit?

I'm pretty sure we have one. I'd look after the units bakuel made, there's probably one.
 
mmm I am very interesed to know what that looked like....
It looked ... strange. If you're interested enough, you can still download the files. ;)
Looking for some help at adding a Custom Effect to a unit.

Basically I am trying to create an Illithid (mindflayer) using the Psion Custom Effect (as found in the Fantasy Download Models) and pair it up with a Snakeman Unit. I would just like the snakeman to attack using the psionic special effect graphic.

Toyed around for many hours on this but never have had any success.

Anyone have some tips?
I don't know about that particular effect, but maybe this thread helps you.
I don't want to use an already existing unit, for obvious reasons. If someone could make a few changes (maybe remove the beard, the funny looking hat, and change the color of the robe) I would happily use it. Anyone?
If you can settle with a female diplomate, I guess my female Jewish missionary covers your specifications.
 
I'd use the unit which is used as "great politician", there should be a modcomp with it in the database.

I found a modcomp by TheLopez with a Great Statesman for Warlords, but I can't find any with a great politician.
 
There's a Great Statesman in Mars, Now!
 
All the great statesman units I can find appear too modern for my liking. I was thinking more of a medevial unit. A (male ;)) Jewish Missionary minus the hat and beard, with a different colored robe would be excellent. If this hasn't been done, would anyone be willing to do it for me :D?
 
Hello Everyone,

Has anyone ever come across a submersible model that looks like the Nautilus for the 1950s movie "20,000 Leagues Under the Sea?".

I have a need for some kind of submarine -- preferably with a serrated edged ship prow for a vessel used in my Steampunk Technology line.

Thanks!

Troy
 
There's a Nautilus in Fictionalization.
 
If you have Civilization 4 Complete, you'll already have Colonization installed in one of the subfolders.

I don't have Civ4 Complete, just Bts (and vanilla obviously). I don't seem to be able to find anything that will work well...
 
A technical question. I am seeing a lot of potentially good Civ 4 units over in the Civ 5 forum that could be used by Civ IV players such as the T-39 and M-1 Abrams. Is it possible to port these over, or are the poly-counts and renderings of Civ V too different to Civ IV?
Healz.
 
A technical question. I am seeing a lot of potentially good Civ 4 units over in the Civ 5 forum that could be used by Civ IV players such as the T-39 and M-1 Abrams. Is it possible to port these over, or are the poly-counts and renderings of Civ V too different to Civ IV?
Healz.

The way I understand it, these are actually ports of Civ 4 units to Civ 5, so they already exist for Civ 4 ;)
 
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