Unit requests thread

....and for the Turk. Here is your unit, I haven't tested it in-game yet but I'm pretty sure it should work. All I did was add a cross to the Relic unit. Use the Relic_FX.nif file only (so, in the XML you shouldn't use the Relic.nif file at all). I hope it works for you. Here is an image of it in case anybody else finds a use for it. :goodjob:

LOL~ I read your message before finding this, you can ignore that :p

That looks awesome The Capo! Thanks a lot! :worship:
Albiet I've never added a unit into a mod before, but this will be a great start to that though ;)
 
I'm hoping someone out there could help me streamline a few missionaries I have made for extra religions (Aesir, Anunnaki, Voodoo, Shamanism, and a Druid). For the most part it is simple teamcoloring, which I'm sure I can learn but I'm trying to finish a mod and six LHs at once, so not only would this save me a lot of time but you'd be helping me finish other projects too (in a roundabout way that is).

The only serious issue involved with these units is that the Shamanistic missionary I created causes a CTD when it comes into the game so I was hoping someone could look at it and see what I did wrong. Any help would be appreciated. :goodjob:

EDIT: Instructions are included in the zip.

EDIT 2: Sorry, I forgot to tell you which ones were the "final" units. The Aesir is the Missionary_General.nif file, the Anunnaki is the greatprophet_fx.nif file, the Druid is the greaprophet.nif file, the Shaman is the missionary_general.nif file, the Voodoo is the greatprophet_fx.nif file. Thanks in advance to anybody who helps me.
The problem with the Shaman is that it is shadered, but has no NiSkinInstance. That this property is missing is of course an even greater problem, since this means that the model isn't rigged to the skeleton. So, you'll have to go back to your Blender file for this one and rig it properly to the bone structure first.

The problem with the staff is that it is missing the NiTexturingProperty. But just copying that property to it in NifSkope won't do because it seems like you lost the UV (how the texture should be applied to the model) during the export from Blender. Again, you'll have to go back to the Blender file and have to follow what's written in the second post of C.Roland's tutorial (that one with all the confusing red arrows :D). I think that should solve the problem.

I took care of the teamcoloring of the other missionaries, and while I was at it I also merged some of the textured, cleaned up the nif files a bit and made a noshader and a shader version of each unit (must have too much free time at the moment as it seems :mischief:).

I hope they work correctly for you, great units by the way. :goodjob:
 

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Hi The_Capo,

I hope this picture helps. Some suggestions:
a) Perhaps make the cross a bit smaller
b) Remove the smaller cross from behind the bigger one. There is a small gold cross attached to the relic from before
c) Add three red "rubies" to the three ends of the Cross. In the second picture I provided, they are just "Black" dot markers, but if you could make them red, I think that would add more flavor to the units.
d) And lastly, again this is up to you but if you could make the priest relic carrier, a monk in black robes (as shown by the Civ3 picture, but minus the blue cross and perhaps a white satchel rather then a blue one), that would be great too, as it would diversify the unit away from the relic.

Also I realized that the icon is exactly the same as the relic's icon, do you know how to add a brown "cross" to the relic's button image, so that you can differentiate the two.

Thanks once again! :goodjob:
 

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The smaller cross is supposed to have been removed, I'll take a look at it again.

All of the other stuff is texturing, which I assumed you would be doing. Guess not though, gimme a couple of days.
 
The problem with the Shaman is that it is shadered, but has no NiSkinInstance. That this property is missing is of course an even greater problem, since this means that the model isn't rigged to the skeleton. So, you'll have to go back to your Blender file for this one and rig it properly to the bone structure first.

The problem with the staff is that it is missing the NiTexturingProperty. But just copying that property to it in NifSkope won't do because it seems like you lost the UV (how the texture should be applied to the model) during the export from Blender. Again, you'll have to go back to the Blender file and have to follow what's written in the second post of C.Roland's tutorial (that one with all the confusing red arrows :D). I think that should solve the problem.

I took care of the teamcoloring of the other missionaries, and while I was at it I also merged some of the textured, cleaned up the nif files a bit and made a noshader and a shader version of each unit (must have too much free time at the moment as it seems :mischief:).

I hope they work correctly for you, great units by the way. :goodjob:

Thanks a lot SL, I'll take these guys back to the drawing board for now and see if I manage to screw it up again. :blush:

That was quick BTW, if you are bored with nothing to do I have plenty of crap you could help me out with for my mod. Actually, I am having a really difficult time getting the damn religious cutscenes to work (for instance my Olympic cutscene causes a CTD), so I was wondering if it wouldn't be too much of a pain for me to send you some "first draughts" for you to look at?
 
Thanks a lot SL, I'll take these guys back to the drawing board for now and see if I manage to screw it up again. :blush:

That was quick BTW, if you are bored with nothing to do I have plenty of crap you could help me out with for my mod. Actually, I am having a really difficult time getting the damn religious cutscenes to work (for instance my Olympic cutscene causes a CTD), so I was wondering if it wouldn't be too much of a pain for me to send you some "first draughts" for you to look at?
No problem, was my pleasure. :)

And I can take a look at the cutscenes if you like, I'm also quite interested in what you now did for the Teotl/Mesoamerican religion cutscene.
 
Guess not though, gimme a couple of days.

Just take your time with it :)
I wish I could do what you do, but frankly I'm useless when it comes to things like that.... I can only do xml/python :(
 
It isn't a problem The Turk, I just don't have a lot of time so it may take a while. You should learn to do it though, there was a point where I couldn't do anything, while you might not be happy with the results at first you will definitely improve. Try something easy.

@ SL; I'll have some stuff ready for you in a few days for the cutscenes. But I have one last request, could you just teamcolor the alpha on this Shamanistic Missionary? I am trying to bang through a bunch of units, cutscenes and LHs today so something like this would really help me.
 

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because... the units I have created have either been simple reskins or changing weapons and simple animation editing or addings a cape and glow... hardly skill enough to undertake such a unit as this :p
 
because... the units I have created have either been simple reskins or changing weapons and simple animation editing or addings a cape and glow... hardly skill enough to undertake such a unit as this :p

Fair enough. If that is the case I would suggest pillaging Fall From Heaven for models. There are a couple, IIRC, that look exactly like what you want there. Not to mention the models are awesome, and a lot better than what most people around here are capable of creating.
 
well I assassin I found in FFH was umm... too fantasy like in regards to skin colour and clothing
... unless you speak of different ones? I will see if I still had it... (if I was to use it not only theskin would need editing but weapons and animation and some features of it to make it look as I would like it too...)

I do have it but somebody drew over it in black with a white eye :rolleyes: so I will have a go at a reskin and post a reply on what changes I would like make (for those who are willing and able to do them :D)
 
@ SL; I'll have some stuff ready for you in a few days for the cutscenes. But I have one last request, could you just teamcolor the alpha on this Shamanistic Missionary? I am trying to bang through a bunch of units, cutscenes and LHs today so something like this would really help me.
Okay, sounds good. Here is the fixed up Shamanistic Missionary.
 

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does anybody happen to have a copy of assassintc kopie.dds (the skin for the assassin in FFH) as mine is little multicoloured and destroyed for my liking :D
 
hmm actually I could handle the skinning myself however The modelling is the problem... SO, If anybody is able to tweak the assassin from FFH to look more like my idea (atleast hood, cape and swords) then I can skin it (as long as I have some sort of file to work with... maybee different areas could be different colours in the dds so I know where to draw the different parts)
then I have to work out how to make the animation possible... Can anybody atleast do hood, cape and swords (and boots :lol:) and leave legs arms and body (so long as the body is the right sort of shape) for me to skin (and hope it looks good)?

If so that would be great!
 
There is one in the FfH mod that looks nearly identical to what you are looking for, I don't remember which it is and it is kind of a pain to look through those folders. However, IIRC, it is a flavored unit. So if you go to the art/units/civs folder it will be amongst one of those civs. It will just take some time on your part to find it.

EDIT: Man, I really wish you would have taken two secnods to look in the database, it was right there all along. How does this look?

jace_te1.jpg

Here is the DOWNLOAD LINK.
 
see I did see that in my art folders but a different one. this one is pretty good but will need small amounts of editing... I will take a look

thanks

edit: I have been over the database hundreds of times but the problem is I don't look in fantasy :lol:
 
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