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Unit requests thread

Discussion in 'Civ4 - Unit Graphics' started by Thunderfall, Feb 5, 2006.

  1. Kathy

    Kathy Prince

    Joined:
    May 28, 2008
    Messages:
    579
    Its a nice unit, if someone will do it, I think I will use it, too. But I am not skilled in blender and so can not to it, sorry.
     
  2. Anaerin

    Anaerin Pictish Chieftan

    Joined:
    Aug 19, 2010
    Messages:
    141
    Location:
    Scotland
    Hello,

    I have been working on a new Civ for quite some time now, and it is getting close to being finished. I have a post on this here if you want to know more:

    http://forums.civfanatics.com/showthread.php?p=10291519#post10291519

    I have used many units from this site and re-skinned them to make the Pictish units, which has worked really well. However, there are a few units that would look awesome if they could be made, and would fit much better than the units I currently have. My intention is to make a very detailed and artistically fun Civ that all can enjoy playing with or against, bringing the Pictish celtic-like nation to life in the game.

    I think these should be some interesting Units, if someone is interested in helping out and putting them together. Although I have some 3D skills and am a graphic artist by trade, I work on a Mac, which is not too freindly to nifskope and blender.

    Please have a look at these ideas and if you are interested, or think you can help, please post a reply here: http://forums.civfanatics.com/showthread.php?p=10291519#post10291519

    Thanks!! :)

    Requested Unit - Pict Spear Warrior - Concept

    Ok, so this unit may cause a stir as its a naked unit... we shall see.

    Many early Picts were reported to ambush enemys and surprise them even more by charging into battle naked except for weaponry and blue woad paint. It wasn't because the Picts walked around naked, far from it, it's freezing in Scotland, so the theory is that it was part of a double ended ritual, to show bravery and hardiness, as well as a psychological tactic in their guerilla warfare strategies. The blue woad patterns and their tattooed skin would have looked fearsome, and also worked in the same concept as today's camoflage, by breaking up the pattern of the human figure.

    I thought it would be fun to have a couple of early units like this, including the Pict Spear Warrior (Archer) and the Pict Axemen. Later units will wear kilts and eventually trousers. The unit will not be explicit as when I skin the unit, there will be plenty of woad to break up the image of the human anatomy

    I have attached the design concept and a few other pics to give an idea. I was hoping the unit could hold a small H-shield (a pictish weapon like shield) and a pictish hand axe in the shield hand. (also possibly a wolf headgear, maybe taken from the coyote unit?? If it looks good, otherwise not bothered - just an idea)

    Some of the illustrations in the imageshack link show Picts with bigger shields, which is an innacuracy, as is the red hair which is said not to have come along till the viking invasions. Shields would have been, oval, small round buckler, small sqaure buckler, and the H shield. I will post some images of weapons and shields later. Some of the images are from medieval times, a little innaccurate, but gives an idea, and is interesting.

    http://img859.imageshack.us/g/pictsp...orconcept.jpg/

    Hope someone feels like taking this one on


    Requested Unit - Pict Axeman - Concept

    This naked unit has a small Pictish hand axe and a pictish square buckler shield that is hand held.


    http://img855.imageshack.us/i/pictaxemanconcept.jpg/

    Requested 2 Units - Pict Brave & Pict Champion - Concepts

    The Pict Brave and Pict Champion can be created off the same model. The later will have armour and helmet, but other than that, will be exactly the same unit. The Champion is the upgrade of the Brave.

    This is a dueal wielding 'two-sword' unit. There does not appear to be a two-sword unit anywhere on here, and I have looked very hard, so I guess this will be the first. I did create one 'Pict Brave' already, from a duel weilding axeman, but ideally I would like this unit to be a dual wielding swords master. Also, I am not happy with my current Pict Brave as he seems a bit hunched over like a hunchback.

    I am not sure how possible this unit will be, due to animations and all, but I feel it would be an awesome unit, and not just for the Picts! If I had a PC, I would try and create this unit myself. Unfortuenately this is not possible for me on a Mac.

    It may be possible to take the vanilla swordsman, and ambrox62's Brit Swordsman, and combine using the Brit swordsman's smaller sword, leg armour, shoulder armour and helmet and put on the vanilla swordsman base. But maybe that is too hard. Ideally, it would be nice to see a Pictish sword, but that may be asking way too much

    http://img405.imageshack.us/g/pictbrave.jpg/
     
  3. j_mie6

    j_mie6 Deity

    Joined:
    Dec 20, 2009
    Messages:
    2,963
    Location:
    Bristol (uni)/Swindon (home)
    ah I would love to see the axeman so that I can finaly replace the standard axeman art for the pictish Druid in Jamie's Rome Mod
     
  4. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,481
    Maybe you can use this unit for your Champion:
    http://forums.civfanatics.com/downloads.php?do=file&id=12430
    Further I made an amazon unit that uses a two-handed-sword. Of course the model might not be usable for you, but maybe you can also use the maceman animation like I did for my unit.
     
  5. Anaerin

    Anaerin Pictish Chieftan

    Joined:
    Aug 19, 2010
    Messages:
    141
    Location:
    Scotland
    Thanks. :)

    I have seen the Highland swordsman unit before. Not what I am looking for. He uses a great two-handed sword, such as a Claymore. For the Civ I am building, what I am looking for is two seperate short swords, one in each hand, as per the link for the concept: http://img405.imageshack.us/g/pictbrave.jpg/

    The Picts did not use two-handed great swords, so it doesn't really fit the Civ I am creating.
     
  6. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
    Messages:
    1,481
    Ah, looking at the posted images helps sometimes... :blush:

    Only other idea I have is to give the Viking Berserker swords instead of axes. Or maybe you could use the Archer's melee animation, using swords instead of knifes.
     
  7. tchristensen

    tchristensen Emperor

    Joined:
    Jul 21, 2010
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    Location:
    Grand Rapids, Mi
    I swore I saw a Japanese zero model on this site a while ago, but now I cannot seem to find it.

    Does anyone know of the location?

    Troy
     
  8. A_Hamster

    A_Hamster Small Furry Animal

    Joined:
    Dec 20, 2007
    Messages:
    627
    I know it is in Cultural Diversity, which is no longer supported by its creator, but I don't know if the model is available seperately.
     
  9. Anaerin

    Anaerin Pictish Chieftan

    Joined:
    Aug 19, 2010
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    Location:
    Scotland
    For the Pict Brave I have at the moment, I used a unit with two axes and the berserker animation... works ok... but still not really what I am looking for. Its the blue unit in the link.


    I like that idea! :) Wonder if that would work? Could the animation work with the vanilla swordsman, or would it have to work only with the archer?
     
  10. SaibotLieh

    SaibotLieh Emperor

    Joined:
    Sep 25, 2009
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    Might work, but there might be some glitches because the bone structure might differ. The easiest way should be using the archer model with swords instead of knifes, which should be a simple nifswap of weapons. If you don't like the archer model, that one can always be swapped via Blender.
     
  11. Dumanios

    Dumanios MLG

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    Oct 24, 2008
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    4,882
    There's a Zero in the Road to War mod.
     
  12. Anaerin

    Anaerin Pictish Chieftan

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    Scotland
    Hey SaibotLieh. Had a close look at the Archer animations in battle, and they would be perfect, except maybe if with long swords, there may be some glitches as the swords go through his own arms. But if not, it would be perfect!! Maybe the swords could be even shorter, like the Roman Gladius?? As the archer puts away his bow and draws out his knives, he pulls them from his back, so there is the potential of having the swords on the units back, until drawn. That might look cool. Although walking around with two swords in hands also looks good.

    If it is possible to attach the animations to other units of simular stature, I think Sepamu92's 'Celtic Scout' would be great for the iron age 'Pict Brave' with loin cloth. I have used this unit in my Mod for the 'Pict Scout'. Ambrox62's 'Brit Swordsman' has smaller and nicer swords, and good looking shoulder armour than the vanilla swordsman, and would look great as the 'Pict Champion' or 'Swordsmaster' (swordsmaster sounds better :) ).


    I did a little photoshop image to show what the units could look like IF they where to work, and IF someone was interested enough to take this on:

    http://img863.imageshack.us/g/swordmaster.jpg/


    Unfortuneately I only have a Mac, and while I can open blender and view figures, nifskope does not work on a Mac. So I will have to stick to what I do best (graphics) and just hope someone has the time and interest to create these two units. I think they would be a great addition to any Civ.

    If someone does take this on, I would certainly help in anyway I could, though other than creating the skins, not sure how I could help. Maybe exchange for some skinning of another unit?
     
  13. SaibotLieh

    SaibotLieh Emperor

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    I've put a unit together with Blender. It uses the standard archer animations.

    I hope it looks like you imagined. :)
     

    Attached Files:

  14. Anaerin

    Anaerin Pictish Chieftan

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    Scotland
    WOW brilliant, I will check this out. Won't get a chance to look at in detail till tonight. WOW thanks for doing that!!
     
  15. MrMNG

    MrMNG Chieftain

    Joined:
    Feb 7, 2011
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    6
    Hi guys, :king:J_mie6 and :king:SaibothLieh,

    After my few weeks break, I've put together my first Eurasian/East European (Hun/Hungarian) renaissance warlord. :)
    Thanx for SaibothLieh's tutorial:
    http://forums.civfanatics.com/showpost.php?p=9203025&postcount=3534

    (I used the "normal" renaissance warlord's movement with the skin of the Hungarian musketman. This musketman originally had an independent head, that's why the head and the body are not one mesh)

    But there is a thing what I couldn't fix yet: (please see my first attached picture)

    Do you know why the skin of the body is fully team-coloured (green)?
    Although, the relevant files are in the right folder.

    I have tried to do something in Nifscope by change of the setting of the .nif file, but I'm not sure what's the source of this problem.
    Nevertheless, I know, if I change the shader line value to "no" in the .nif file's NiTriShape details (see the second picture) the body would be invisible in the Game. Even though in Nifscope looks everithing fine... :confused:

    Actually, what's the difference between the shader and nonshader units? I mean the file system and Nifscope setting?

    May I ask :bowdown: you or someone to clear this up for me, please? :)
     

    Attached Files:

  16. MrMNG

    MrMNG Chieftain

    Joined:
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    And some file differences like xxx.nif and xxx_fx.nif or xxx.dds or xxx_gloss.dds are also not really clear...
    :hammer2:
     
  17. King of Wiwi

    King of Wiwi Chieftain

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    Could somebody do this?

    :help::confused:
     
  18. SaibotLieh

    SaibotLieh Emperor

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    First the easy one. ;)
    xxx.nif are the unshadered units, xxx_fx.nif the shadered ones. xxx.dds are the skin artwork files with teamcolor/transparency information in the alpha channel. xxx_gloss.dds are the files for the gloss (shiny) information. Most of the time they are in greyscale. The brighter, the brigher will that part will shin. Just open the files of known units and you should get the idea how they work. :) Further, these tutorials might help:
    Skinning for Beginners
    Adding Teamcolor to Units in 5 steps
    The problem here is that you have mixed the settings for a nonshadered and for a shadered unit.

    For a nonshadered unit, you need these settings for all meshes:

    For the NiTriShape details:

    - Has Shader - no


    For the NiTexturingProperty details:

    - Has Base Texture - yes
    The respective NiSourceTexture must be named TeamColor.bmp if you want to have that mesh display teamcolor, otherwise it should be named the mesh's artwork dds (e.g. spearman_128.dds)

    - Has Gloss Texture - yes (if a xxx_gloss.dds is available)
    The respective NiSourceTexture must be named the mesh's gloss dds (e.g. spearman_128_gloss.dds)

    - Has Decal 0 Texture - yes (if the mesh displays teamcolor)
    The respective NiSourceTexture must be named the mesh's artwork dds (e.g. spearman_128.dds)


    NiSkinInstance should contain no NiSkinPartition (delete it if necessary)

    ----------------

    For a shadered unit, you need these settings for the meshes that should be shadered:

    For the NiTriShape details:

    - Has Shader - yes

    - Shader Name - TCiv4Skinning (with teamcolor), TCiv4SkinningGloss (with gloss and teamcolor), TCiv4SkinningNoTeamColor (with transparency and without teamcolor)

    - Unknown Integer - -1


    For the NiTexturingProperty details:

    - Has Base Texture - yes
    The respective NiSourceTexture must be named the mesh's artwork dds (e.g. spearman_128.dds)

    - Has Gloss Texture - yes (if a xxx_gloss.dds is available)
    The respective NiSourceTexture must be named the mesh's gloss dds (e.g. spearman_128_gloss.dds)

    - Has Glow Texture - yes (if a xxx_gloss.dds is available)
    The respective NiSourceTexture must be the Environment Light's NiSourceTexture
    Spoiler :



    - Has Decal 0 Texture - no


    NiSkinInstance should contain a NiSkinPartition. If that one is missing, you can creation one with NifSkope:
    Spoiler :



    If the mesh has no NiSkinInstance, it can't be shadered

    ----------------

    So, to come back to your unit, I think you can solve the problem by renaming the entry of your Base Texture from teamcolor.bmp to chinese_swordsman128.dds and changing your Has Decal 0 Texture from yes to no.
     

    Attached Files:

  19. Acronym2

    Acronym2 'Cedo Alteram'

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    Location:
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    Actually, one could....if they had the model and skin from CivV. (Now that would be a real twist! A CivV unit being ported to CivIV as opposed to the usual CivV unit "moder" practice of simply porting all the best CivIV user created units to CivV.)

    I am not sure, but 2K/Firaxis may not like the idea of doing this. Especially with this new system of Steam/DLC and that unit is from the Polynesian Civ5 DLC, isn't it?
     
  20. MrMNG

    MrMNG Chieftain

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    Feb 7, 2011
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    6
    Thank You for the very big help SaibotLieh!! :thumbsup::)

    I definitely will try it as soon as I can, and I'll tell you the result.
     

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