j_mie6
Deity
ah, drest, son of erp; the pictish leader in my mod 

Very nice work, I'm glad I can help with it.Hey SaibotLieh!
Still need to make a couple of minor texture changes to both these units, but this is what they look like so far. They look great in game and am sure they will even better when finished.Currently working on skinning a few other units, so will finish these off soon.
Have a couple of small adjustments to the Pict Raider if you have time. Think the shield (buckler) could be reduced just a little bit more, while the main sword could actually stand to be a bit longer and slightly thinner (I was wrong with my idea of looking better being shorter, it doesn't stick in the ground correctly when the swordsman animations kick in.
Also, I have an idea on a version without the kilt, but have a feeling that a bare legged (naked warrior) version is not possible as the kilt is part of the unit mesh - is that correct?
'Pict Swordsmaster' and 'Pict Caitt Raider'
Very nice work, I'm glad I can help with it. :goodjob
Removing the kilt would need some Blender work, wouldn't be a big problem however. The real problem is putting something else in its place.![]()
If all these units really are based on the scout model creating these modified units shouldn't be too hard.My questions are do you think that it is possible to achieve a naked model, in an easy way with minimal work based on the scout unit, and if so, do you think this new naked scout unit can be used to replace the bodies in the above named units? Hope that is not too much questioning!![]()
As long as you don't ask me to sculpture the genitals and are happy with a flat pubic area
If all these units really are based on the scout model creating these modified units shouldn't be too hard.
1) The scout mesh has to be modified accordingly. As long as you don't ask me to sculpture the genitals and are happy with a flat pubic area I can and will do that.
2) I think the meshes will have to be swapped in Blender to get a correct connection to the skeleton. Not much of a problem normally. If they are not based on the scout, this might be a bit more complicated, but doable.
3) The new body will have to be nifswapped to the old unit. This is also not that much of work.
So, if this is okay with you I can test replacing the body of one of the units to see if it turns out like you want. Just tell me which unit I should start with.![]()
And there go my worries that this naked warrior thing might be against some forum rules.I think in contrast to Spore, Civ4 has way to less penis units.
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Okay, I've swapped the bodies with no major problems. Take a look at the unit and tell me if you like it this way.That's brilliant!! And don't worry, I will not ask you to sculpt any genitalsAlthough, if possible, a rounded area for the crotch and buttocks area would be cool, like the knee joint.
Haha don't worry, the textures will not be too graphic
If you are using the celtic scout body, maybe easiest to test it out on the axemen unit first then. I didn't put that link. Here it is: http://forums.civfanatics.com/downloads.php?do=file&id=13636 It is the one called max_brito in the package.
Can't wait to see if this works. I have some great ideas to try out for a uniquely early Pictish look![]()
And there go my worries that this naked warrior thing might be against some forum rules.![]()
Okay, I've swapped the bodies with no major problems. Take a look at the unit and tell me if you like it this way.
I've also added a jpg of the UV map to help you with the texturing. At the moment, the texture area of the new parts is not connected to the rest of the body. If this gives you too much problems, I could try to change it accordingly.
And there go my worries that this naked warrior thing might be against some forum rules.![]()
I hadn't even thought of that
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Honestly, i had not thought seriously of that too.
I think i have to ask now.
Okay, i rechecked it now with another mod: We had the question about modded stuff with genitalia already last year, and we did not allow it at that time. The circumstances have not changed since then, so there's no real reason to allow it now. We don't do that because we're prude or bigotted, but rather because we need somewhere a clear line, what we can allow at a side which also gets visited by "children" (13 - 18). Personally i don#t have any problems with that, but in this case i support the rules.
Looking at what you're telling in the post, i'd say make the blue paint first, then we'll take a look at it again.
No problem, I've attached the modified warrior to this post.SaibotLieh, can I too make a request? I wonder if you could but the Turban and the body of the Islamic Missionary on the body of the Oromo Warrior, using Oromo Warrior weapons and animations. I can do the texture![]()
Ah, bummer, but I thought as much and I can understand the reason for a clear line. I hope the blue version will be accepted.Okay, i rechecked it now with another mod: We had the question about modded stuff with genitalia already last year, and we did not allow it at that time. The circumstances have not changed since then, so there's no real reason to allow it now. We don't do that because we're prude or bigotted, but rather because we need somewhere a clear line, what we can allow at a side which also gets visited by "children" (13 - 18). Personally i don#t have any problems with that, but in this case i support the rules.
Looking at what you're telling in the post, i'd say make the blue paint first, then we'll take a look at it again.
Okay, I've rounded the parts a bit and moved them a bit further down. I also modified the UV map in order to connect them with the rest of the upper body.In terms of meshing the unit onto the axeman... it looks great and seems to work fine. Haven't tested it completely in game, just a couple of combat and fidget animations without any problems. So great job! Very pleased
The UV map was very helpful, thanks!
This is gonna be great as I also wanted to do a few Brythonic units wearing leather and fur trousers, or checkered troos with bare chest, this will also allow me to do that too!!
I think the body may need a couple of adjustments just now though.
1. The crotch and buttocks area of the model seem slightly too high and would look better nudged down a bit... if possible? maybe rounded off slightly?
I enclosed an illustration to show what I mean. - Also enclosed illustration of the naked unit to show the areas on buttocks and crotch that are too sqaure and high...
The unit will not look as naked as this when it is finished as it will be covered in body paint. At this moment I am just trying to get the body parts looking anatomically correctFuture pictures will be of the unit a little more camoflaged.
2. While the UV map helped, I think you were right, it's a little tricky matching things up. Will be even trickier when I put the Pictish tattoos and woad paint on as the symbols will be tricky to match up.
I have an idea of how it could be mapped, but do not know how that could be done in nifskope. It would mean moving a couple of the body parts around in the .png/.dds. I also enclosed in a zip in case you want to see if that will work. It's only a rough estimate of course. I would need to rely on your UV map to actually create the skin in this way.
I will just state a point that these units are in no way sexually obscene.
Where do I stand on posting images then?
Okay, i rechecked it now with another mod: We had the question about modded stuff with genitalia already last year, and we did not allow it at that time. The circumstances have not changed since then, so there's no real reason to allow it now. We don't do that because we're prude or bigotted, but rather because we need somewhere a clear line, what we can allow at a side which also gets visited by "children" (13 - 18). Personally i don#t have any problems with that, but in this case i support the rules.
Looking at what you're telling in the post, i'd say make the blue paint first, then we'll take a look at it again.
Okay, I've rounded the parts a bit and moved them a bit further down. I also modified the UV map in order to connect them with the rest of the upper body.