Could you provide any images or at least a wikipedia link?
Sure.
http://www.globalsecurity.org/military/systems/ship/lhd-1-gallery.htm
Could you provide any images or at least a wikipedia link?
Well, i spoke without knowing. I adapted the great spy to the jag animations, but it came out strange. The neck was streched, the body was fat, and the pelvis compressed itself.
Firefox says i misspelled streched, whoever corrects me gets a cookie.
Or did you mean my assassin unit?
Well, i spoke without knowing. I adapted the great spy to the jag animations, but it came out strange. The neck was streched, the body was fat, and the pelvis compressed itself.
Firefox says i misspelled streched, whoever corrects me gets a cookie.
Or did you mean my assassin unit?
I put the HRE UU landsketch on the keshik for you, but unfortunately my internet is hating me, so i can't upload now an i'm not at my civ computer now (i'm at school). I'll try later but by tommorrow for sure.
@ Flying Pig, I also managed to do what i thought was impossible and put the GS on the Jag, and giving him the samurai's sword to make an awesome ninja unit I'll upload when i can.
I put the HRE UU landsketch on the keshik for you, but unfortunately my internet is hating me, so i can't upload now an i'm not at my civ computer now (i'm at school). I'll try later but by tommorrow for sure.
http://forums.civfanatics.com/showthread.php?t=311628
There you go.
A ninja, 2 border reivers, a buddhist warrior monk, a pirate, and several others.
As for you're engineer turned soldier, I may be able to help there, depending on what you want.
<UnitMeshGroups>
<iGroupSize>3</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>3</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>3</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_ARCHER</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<UnitMeshGroups>
<iGroupSize>3</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>3</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_ARCHER</EarlyArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
Sure! I'll help. If your'e interested, there's also a B.R. based on the Cossack i'm making for the Capo. I should have them all up by tommorow morning; my internet is sucking hard now. As for adding it, there are some tutorials in the Tutorial forums. I'll have them up very soon, as i have a reboned Keshik in my archives, so it's just copy and paste.