The Capo
godless Heathen
The Capo: I looked at your cavalry and grenadier, and it seems that yuou have the wrong shader turned on. With the only the base map as the texture (thats how you have these two units set up) you need to turn the shader to TCiv4Skinning (this is only for non metallic units)instead of the one your using. That will make it anFX version. If you were wanting a non shader as well, you will have to turn your base texture as teamcolor.bmp then your normal texture as detail map.
I have no idea what that means.

Can I do this in NifSkope?
When dealing with the textures/shading I use sceneviewer alot. If you have the wrong shader or texture it is readily apparent or the model will break apart or appear all black ( as was the case with these units).
When I looked at them in Nifskope there was no discernable difference between the Grenadier and the Rifleman (in that the teamcolor area looked the same for both and was see-through/invisible) so I couldn't really figure out what to do about it. Is there a tutorial on this or anything?