Up for an expansive game?

For the lazy folk, see TL;DR section at end of next post ;)

------------

2000 BC: the Barb counter strike is in motion
Spoiler :

Slider is set to 0% :science:


1960 BC: our Archer survives! (90.1%) He is wounded however so he swaps places with our newly built Archer.
Spoiler :

More strategic anti-barb positioning:
Spoiler :

And our fearless Worker moves towards the Wheat:
Spoiler :

Our other Worker starts on the ashes of our ravaged Pigs pasture.

An Archer is queued in Harillelujah (can't bother getting that one right...).


1920 BC: our Archer survives! (90.1%) The land is clear for our Worker to start on the Wheat! :woohoo:

More Barb shuffling:
Spoiler :


1880 BC: our Archer survives! (92.7%) Unharmed!

We meet a new dude!! (ok calm down now)
Spoiler :


A Workboat coming from the South (so he probably is to our East behind Izzy or something)


He is Hindu and best buds with Huyana. I open borders.


1880 BC: just Barb nuisance.


1840 BC: Granary is finished in capitole and Worker finished Pigs!

Cap wil grow to size 5 in 1 turn so I decide to put 1 turn in a Library then switch to Settler for 2-pop whip 5 -> 3 (expecting some Ras rant :mischief:) because I think the GL Farm is an expendable tile for a couple of turns... And OF in Library for a 1 turn Library.
Spoiler :

We find tundra Horses:
Spoiler :

Another Barb dies.

And a bit of renaming takes place... :D
Spoiler :


And what supports The Evidence?? Fact!



:hide:
Ok well I thought it was pretty clever... :lol:



1800 BC: incoming religious spread
Spoiler :

It's time to start a Road that will hook-up the Gold for happy faces and unlock foreign trade routes:
Spoiler :


1760 BC: I get a bit overwhelmed by Barbs...
Spoiler :

The one giving me trouble is the lonely Warrior to the West. In 2 turns he might be on our just-renovated Pigs pasture! I can't have that... but what can I do?? Either attack him on the hilled Pasture :( or move out the Archer garrisoned in The Evidence now and accept 4 turns of 1 unhappiness :(...

I bit the bullet and moved the Archer out, attacking the Warrior on a hill was a no-no that might have ended up very badly:
Spoiler :


BTW I screw here because it's the citizen working the Gold that goes on strike (instead of the forested GLH...) and I didn't notice. I fixed it the following turn however.

I also bring some back-up:


I queue a Warrior in Fact because I think we have enough Archers and that Warriors are enough to fog bust or explore. I also decide to promote the ranking Fact Archer to CG2 just to be safe.


1720 BC: the Barb Archer attacks Fact and dies, but the Warrior moves on towards The Evidence.

So I kill him:
Spoiler :

I then move other Archers to protect The Evidence improvements.

Tundra shinies:
Spoiler :

Wheat Worker is done and decides to go straight to the 2nd Gold!
Spoiler :

We don't see him clearly but there's an Archer on the Copper tile ready to block off more SE Barb trouble.

Buddhism spreads.


1640 BC: the dark days are over. All Ravaging Barbs are dead, a garrison is back in the Evidence.

I decide to go Warrior > Settler in Fact because there's not point in growing the city on too many unimproved tiles.
Spoiler :

A wounded Archer that was off to fog bust encounters a wounded Barb Warrior:
Spoiler :

Are you having a bad feeling about this????

------------

(image count bust, see following post)
 
(end of previous post)

-----------

1600 BC: you were right...
Spoiler :

Time to whip a new Settler!
Spoiler :




1560 BC: I kill off the mean Barb that had brutalized our wandering Archer
Spoiler :

We have a new Settler! I should have stopped here to discuss settling spot but I wasn't finished with all that I had started so I decided to move him in the direction of the 3rd Gold (the Copper was no longer an option):
Spoiler :

If we decide to not settle him there we have lost a couple of turns on the 3rd city... :blush:


1520 BC: my work is done.

We have a Library in The Evidence! We have to decide what to build next.

Oh and by the way, not turning the :science: slider was a good call :crazyeye::
Spoiler :

I changed the tech to Aesthetics (we can have in 13) since we have Marble in view, but I'm not married to the idea.

We have trade routes! (well not yet)
Spoiler :

@Doshin (or someone who knows): what other tricks than opening borders are there to prompt TR re-calculations?

The 2nd Gold is improved! I think we should now grow in Fact because we have 3 very good tiles so I queued up a Library (Gold + decent food might justify better beaker output + running scientists), but we can change that. We could then operate another 5 -> 3 Settler whip.
Spoiler :


Final descriptive screenshots:​
Spoiler :










------------

TL;DR
The Good
- 9 Barbs killed
- Fog-busting is in progress
- All BFC specials are improved
- A Settler is ready
- A Library is built in capitole
- We have foreign trade routes
- We don't have to self-tech Alpha
- Fact supports The Evidence

The Not-So-Good
- 1 lost Archer (at 83.4% odds)
- Fog-busting isn't complete
- AIs are expanding fast
- I didn't prepare any roads for next city :blush: (but the 2 Workers will be reasonably available next turn)
- Probably a lot of other stuff​

------------

If you guys would be so kind as to point out what I did wrong?? :D

Good luck to Rusten! :mischief:
(the file)
 
So we should decide if we want to cultivate Spain into an Ally.

I prefer to have Spain as an ally and vote for converting to Buddhism. Possibly when she asks us to. Me reasons are as follows.
1. Should avoid an early war.
2. She is easy to get to friendly.
3. She is expansive. We should clean out the impure.
4. She is very unlikely to adopt free religion which makes her a stable ally.
5. She is doing well and we should have use of trading techs with her for quite a while.
6. We have lands to improve and exploit. Isabella will continue to be the worst enemy of Ragnar and Hyana.

On the other hand getting Ragnar and Hyana as friends will make tech trades easier.
 
Look at that.

This is good no matter what. Either we can get them to friendly with their religion or we can get them to cautious/pleased with a different religion.
 
Sorry for the lack of comments pomthom: I am not at home this week end, but I 'll have a closer look (and comment :lol:) tmr.

Awesome report though :thumbsup:

Roster:
pomthom -> just played!
Rusten -> up! (tell me if u indeed need a skip/swap)
myself -> on deck!
 
If you guys would be so kind as to point out what I did wrong?? :D

Cap wil grow to size 5 in 1 turn so I decide to put 1 turn in a Library then switch to Settler for 2-pop whip 5 -> 3 (expecting some Ras rant :mischief:) because I think the GL Farm is an expendable tile for a couple of turns... And OF in Library for a 1 turn Library.
Sorry for posting in this thread as I am not a member of the team. :)

I don't understand your whip-micro. Why 2-pop whip? 3-pop whip transforms more :food:->:hammers: with the same penalty and you have exactly 3 good tiles. It would take only 2 more turns to grow into size 6. Also, spending many turns slow-building a settler intending to overflow into library loses food/hammers (weak 1:food:->1:hammers: conversion instead of 1:food:->+2:hammers: via whip).

Grow to size 6, start a settler (T57), whip next turn and you have 61:hammers: in library already by T59 if my math is correct (leads to T62 library). Even if you insist on finishing the library with the overflow, 3-pop whip is stronger.
 
Roster:
pomthom -> just played!
Rusten -> up! (tell me if u indeed need a skip/swap)
myself -> on deck!
Yes, I still need the skip, Sorry for the lack of comments, can only echo that the report looks very good -- nice effort. ;)

I'll have a lot of time again from thursday and onwards, don't expect much from me until then. :(
 
I can't play before tuesday. I will draft a ppp monday.
 
Ok sorry for the delay, i am having some pc troubles (posting from the phone :lol:)

Builds:
The evidence:
archer ->archer or rax to grow then settler at happy cap

fact:
Settler for 2 turns then whip (i feel we can t miss the "ressource city" in the south) -> library -> 2 scientists

workers:
The south one:
mine riverside grassland hills near cap -> cut forests for more workers

The other one:
Follow settler -> improve pigs -> gold

Settlers:
Current one:
SE of pig or 2N1E of gold?

Settler from fact (to come):
2S1W of cows (marble site) or 2N1E of silver (6 ressource size 2 city, my vote )

Settler from the evidence (down the road):
the one we didn t choose with previous settler ;-)

Techs:
Ok for aesthetics but does someone know if ragnar will trade ?

That s all for now! Thougths?

@pomthom: happy one year on cfc :thumbsup:
 
Sorry for posting in this thread as I am not a member of the team. :)

I don't understand your whip-micro. Why 2-pop whip? 3-pop whip transforms more :food:->:hammers: with the same penalty and you have exactly 3 good tiles. It would take only 2 more turns to grow into size 6. Also, spending many turns slow-building a settler intending to overflow into library loses food/hammers (weak 1:food:->1:hammers: conversion instead of 1:food:->+2:hammers: via whip).

Grow to size 6, start a settler (T57), whip next turn and you have 61:hammers: in library already by T59 if my math is correct (leads to T62 library). Even if you insist on finishing the library with the overflow, 3-pop whip is stronger.
Hi and thanks for the comments :)

I don't know really, you're pointing out 2 things: slow building Settlers and 3-pop vs 2-pop.

I hadn't realized that slow building Settler to maximize OF was in fact a production loss compared to whipping as soon as can because of growth stall... :think: Does the math always add-up?

Growing to pop 6 in 2 turns and whipping the mad dude away was probably better but I guess I had the stupid idea that growing on unimproved tiles was not so good :dunno:

fact:
Settler for 2 turns then whip (i feel we can t miss the "ressource city" in the south) -> library -> 2 scientists
Doesn't that whip away working an improved tile? Maybe it's not so bad because if that's the case The Evidence can claim back the Cows. Hello tile sharing flexibility :crazyeye:

Settlers:
Current one:
SE of pig or 2N1E of gold?
2N1E of Gold is interesting I hadn't tought of that. Problem is it won't really be able to develop as long as the Barb city's there. BTW do we want to keep that city? If we do, we lose a PH Gold tile...

Otherwise SE of Pigs is fine.

Settler from fact (to come):
2S1W of cows (marble site) or 2N1E of silver (6 ressource size 2 city, my vote )
:think:
None are very good, but for the sake of expansion I'd have to vote for the one claiming all the shinies: Horses for the Barb city and +2 :) for growth and whip anger management (not to mention trading Fur for other shinies). Don't need Marble yet and settling the shiny site virtually secures the Marble site for later.

EDIT: or Trojan 3E of Capitole? see comments below.

Techs:
Ok for aesthetics but does someone know if ragnar will trade ?
Ah right, Gimli trades at Pleased... The only way I see of getting him to Pleased any time soon would be to convert when Hindusim spreads to us (pisses off Izzy), gift him a city, or share a war... Don't sound too good :lol:

Unless we decide now to gift Ragnar a Trojan (he only has 3 cities) 3E of The Evidence... that would bring him to Pleased, allowing us to trade Aesth for Alpha and set up a good steal site with the same stone... seems an expensive investment though (but I'm sure kossin approves ;))

@pomthom: happy one year on cfc :thumbsup:
Merci !
:cheers:
 
Yeah i intend to give cows to the cap after whipping the second city :-)

Trojan city is a nice move on occasion but
1 we have 2 cities1500 bc and that worries me a lot
2 ragnar won t take it since it s far from him


I feel we should go for another tech also unless we think hc or izzy will do alpha shortly (which i doubt hard)... col seems a good alternative (monarchy trade and bulbing). Math currency is another possible path though ragnar likes math for catapults (silly scandinavians :rolleyes: )

i ll watch some foot before playing so we can get more input...
 
Trojan city is a nice move on occasion but
1 we have 2 cities1500 bc and that worries me a lot
2 ragnar won t take it since it s far from him
Point 1 is very true but we'll have a 3rd city in 2/3 turns.

However Ragnar will take the city because he only has 3 cities! (an AI will accept any city until it has 4)

It was just a funky idea... if we don't intend to kiss up to Rags why not pursue with the Alpha beeline?
 
You have a point : alpha beeline is still very valid.

about trojan: that means we would surely miss the southern site with shiny ressources. Good info about that 4 city threshold...

@folket , pigswill, rusten, (doshin): how do you feel about techs?
 
We need to decide on diplo before deciding on tech trades before deciding on research. I'd favour being nice to Izzy assuming she's blocking both Rags and HC, this is of course an assumption. Swopping to Hinduism (assuming the chance arises) would likely annoy Izzy more than it would please anyone else.

There's also an issue that we haven't fully explored the west coast yet so we don't know what resources may be hidden in the fog.

Regarding Trojan city its a major assumption that Rags won't settle a fourth city before we settle Troy.

I'd favour aesthetics>lit before alphabet regardless.

Another worker might be nice before next settler.
 
I do not have any opinions at the moment as I'm sick with the flu and does not have the energy to make informed statements.
 
I didn't finish the round since I am bit tired and need to get up early tmr.

Here is the save as things stand. the rax in the cap is still a placeholder for now. I am waiting for Izzy request to switch into buddhism, but maybe that's mistake. I'll finish till completion of aesthetics tomorrow, and then make a report.

We desesperatly need more workers :cry:

Feel free to have a look and comment!

Ras
 

Attachments

Back
Top Bottom