pomthom
Drive & Reverb
For the lazy folk, see TL;DR section at end of next post 
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2000 BC: the Barb counter strike is in motion
Slider is set to 0%
1960 BC: our Archer survives! (90.1%) He is wounded however so he swaps places with our newly built Archer.
More strategic anti-barb positioning:
And our fearless Worker moves towards the Wheat:
Our other Worker starts on the ashes of our ravaged Pigs pasture.
An Archer is queued in Harillelujah (can't bother getting that one right...).
1920 BC: our Archer survives! (90.1%) The land is clear for our Worker to start on the Wheat!
More Barb shuffling:
1880 BC: our Archer survives! (92.7%) Unharmed!
We meet a new dude!! (ok calm down now)
He is Hindu and best buds with Huyana. I open borders.
1880 BC: just Barb nuisance.
1840 BC: Granary is finished in capitole and Worker finished Pigs!
Cap wil grow to size 5 in 1 turn so I decide to put 1 turn in a Library then switch to Settler for 2-pop whip 5 -> 3 (expecting some Ras rant
) because I think the GL Farm is an expendable tile for a couple of turns... And OF in Library for a 1 turn Library.
We find tundra Horses:
Another Barb dies.
And a bit of renaming takes place...
1800 BC: incoming religious spread
It's time to start a Road that will hook-up the Gold for happy faces and unlock foreign trade routes:
1760 BC: I get a bit overwhelmed by Barbs...
The one giving me trouble is the lonely Warrior to the West. In 2 turns he might be on our just-renovated Pigs pasture! I can't have that... but what can I do?? Either attack him on the hilled Pasture
or move out the Archer garrisoned in The Evidence now and accept 4 turns of 1 unhappiness
...
I bit the bullet and moved the Archer out, attacking the Warrior on a hill was a no-no that might have ended up very badly:
I queue a Warrior in Fact because I think we have enough Archers and that Warriors are enough to fog bust or explore. I also decide to promote the ranking Fact Archer to CG2 just to be safe.
1720 BC: the Barb Archer attacks Fact and dies, but the Warrior moves on towards The Evidence.
So I kill him:
I then move other Archers to protect The Evidence improvements.
Tundra shinies:
Wheat Worker is done and decides to go straight to the 2nd Gold!
We don't see him clearly but there's an Archer on the Copper tile ready to block off more SE Barb trouble.
Buddhism spreads.
1640 BC: the dark days are over. All Ravaging Barbs are dead, a garrison is back in the Evidence.
I decide to go Warrior > Settler in Fact because there's not point in growing the city on too many unimproved tiles.
A wounded Archer that was off to fog bust encounters a wounded Barb Warrior:
Are you having a bad feeling about this????
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(image count bust, see following post)

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2000 BC: the Barb counter strike is in motion
Slider is set to 0%

1960 BC: our Archer survives! (90.1%) He is wounded however so he swaps places with our newly built Archer.
More strategic anti-barb positioning:
And our fearless Worker moves towards the Wheat:
Our other Worker starts on the ashes of our ravaged Pigs pasture.
An Archer is queued in Harillelujah (can't bother getting that one right...).
1920 BC: our Archer survives! (90.1%) The land is clear for our Worker to start on the Wheat!

More Barb shuffling:
1880 BC: our Archer survives! (92.7%) Unharmed!
We meet a new dude!! (ok calm down now)
He is Hindu and best buds with Huyana. I open borders.
1880 BC: just Barb nuisance.
1840 BC: Granary is finished in capitole and Worker finished Pigs!
Cap wil grow to size 5 in 1 turn so I decide to put 1 turn in a Library then switch to Settler for 2-pop whip 5 -> 3 (expecting some Ras rant

We find tundra Horses:
Another Barb dies.
And a bit of renaming takes place...

1800 BC: incoming religious spread
It's time to start a Road that will hook-up the Gold for happy faces and unlock foreign trade routes:
1760 BC: I get a bit overwhelmed by Barbs...
The one giving me trouble is the lonely Warrior to the West. In 2 turns he might be on our just-renovated Pigs pasture! I can't have that... but what can I do?? Either attack him on the hilled Pasture


I bit the bullet and moved the Archer out, attacking the Warrior on a hill was a no-no that might have ended up very badly:
Spoiler :
I queue a Warrior in Fact because I think we have enough Archers and that Warriors are enough to fog bust or explore. I also decide to promote the ranking Fact Archer to CG2 just to be safe.
1720 BC: the Barb Archer attacks Fact and dies, but the Warrior moves on towards The Evidence.
So I kill him:
I then move other Archers to protect The Evidence improvements.
Tundra shinies:
Wheat Worker is done and decides to go straight to the 2nd Gold!
We don't see him clearly but there's an Archer on the Copper tile ready to block off more SE Barb trouble.
Buddhism spreads.
1640 BC: the dark days are over. All Ravaging Barbs are dead, a garrison is back in the Evidence.
I decide to go Warrior > Settler in Fact because there's not point in growing the city on too many unimproved tiles.
A wounded Archer that was off to fog bust encounters a wounded Barb Warrior:
Are you having a bad feeling about this????
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(image count bust, see following post)