Up for an expansive game?

I'm pretty certain I did not get Machinery.
 
Yep I confirm we do not have Machinery.

I'm OK with Folket's plan to self-tech Compass + Nationalism, trade for Calendar now and triple bulb Edu + Lib for MT.

Immediate suggestions:
- Forge in Fact, Awesome Venn, and Uzbek (uh... we need another name :mischief:)
- CH in Rustenberg?
- Grow Trojan Horse on Fur.​
Who's next y'all? Celebrations are over, let's keep this moving!
 
I think RRRaskolnikov is up.
 
I think RRRaskolnikov is up.

Sorry folks, I've been busy the last couple of days. Normally Rusten is up since I swapped with you but I can take it if he doesn't show up today.

Roster:

Folket -> just played
Rusten -> up!
Ras -> on deck.
pigswill
pomthom
Doshin (reserve)
 
I also thought it was RRR that was up, else I would've posted sooner.

Holiday got more busy than expected, so I haven't been following as much as I'd like, and I'm still at it. Would be best if you could take it first and then me after as I will struggle to get playing time the next few days.
 
No pb. I'll post a PPP tomorrow.

Roster:

Folket -> just played
Ras -> up!
Rusten -> on deck.
pigswill
pomthom
Doshin (reserve)
 
Is it worth researching sailing to see if compass is available?
 
We can research Nationalism first and if Isabella have compass by the time we finish we can trade for it.
 
The evidence is clear: the situation is quite nice. Well done Folket :goodjob:

We can research Nationalism first and if Isabella have compass by the time we finish we can trade for it.

I think you have the tech situation right... I will most likely do that. For the bulbing part we are short of one GS, are we planning on a short artist based golden age to grow an additionnal one, as Doshin suggested?

I am still looking the save to set up a plan for builds and micro.

edit: I'll post some pics for lurkers in the PPP, we are lacking cool screenies :lol:
 
MKy plan is to run a GA and generate two GSs to be able to finish our research in 10 turns.
 
MKy plan is to run a GA and generate two GSs to be able to finish our research in 10 turns.

Have you done some calculations on this? The evidence seems a bit short to generate both in GA, otherwise starving Rustenberg (:evil:) looks the best thing to do.

We still lack about 400 g ( or a bit less depending on GA bonus) to complete nationalism (after gold trades) so I guess we'll spend some turns at 0% science to collect it.

builds: We lack one lib in Awesome Venn for Oxford (I think building a uni in Trojan Horse is a waste), and forge/rax almost everywhere. I won't complete these in 10 turns but I'll start most. Stables would follow once we get HBR ofc. Speaking of which I wonder about the market value in the cap, when we will start a military build up in 10 turns. I would swith to gold so we can launch the forges elsewhere. But that's up for discussion.

Civics: switch in pacifism/caste during the GA, then back to the current one. I guess we'll switch in caste permantly once we get some workshops (after chemestry/guild).

workers should go on with the current improvements, then add some farms and mines. I'll let non riverside tiles for later shops (exception for Amphibia).

I'll play tmr, prolly till nationalism is in. (I'll let bulbs and lib to Rusten)

Here is the situation after Folket's round:

diplo:

Civ4ScreenShot04531_zps82560dad.jpg


techs:

Civ4ScreenShot04521_zpsf1b6258b.jpg


overwhole:

Civ4ScreenShot04511_zps4386b529.jpg


Ras
 
I was going to starve one city for a GS and get the second from the evidence.

I think it is more important to finish research sooner then getting raxs. As for univ in Trojan horse, it is a waste but it has a lot of forests.
 
Rax OK but forges? If we withdraw The evidence's market, I feel like we can start those without slowing down research. Agree about your other points.
 
Forges/Libraries/Barracks are fine. We really shouldn't be running Scientists in the only two cities that lack our religion: 1–pop whip some Forges, or whatever. Oxford is a distraction. 6 Universities = 1200H, Oxford = 400H, and our capital currently has 69 :science: after the Bureau boost applies... so we are essentially exchanging 16 Cuirassiers for less than +100 BPT. A University in a place like Trojan Horse will bring in 1BPT.

A few Stables will help in big production cities, but not everywhere. 3XP units that mop up quickly reach 5XP. We can also enter Vassalage or Theocracy, given the right techs.

Unless we are lucky and Isabella/HC are still at war (they won't be, it's too far away) we will need a lot of troops to attack Huayna. HC is a warmonger, now spamming units, with 13 cities, a warmonger vassal, and War Elephants. He won't be easy to take on unless we can get a lucky bribe to distract him.

I don't think it is worth starving a city to double bulb Education. If anything, a Great Merchant would offer more.

The Taj Mahal is well worth building if we can grab it. At the very least, it will provide lots of :gold: for upgrades. I would aim to switch into OR in time for Nationalism at the very latest.

FWIW, we are well overdue to pop a Great Artist at low odds. :shifty:
 
FWIW, we are well overdue to pop a Great Artist at low odds. :shifty:
Oh that's right, I always forget to take that into account :lol:

--------------------

I don't think we need Forges everywhere now, but some high food and/or hammer cities don't have one. Should we prioritize Forge builds, I would go for these :
Immediate suggestions:
- Forge in Fact, Awesome Venn, and Uzbek (uh... we need another name :mischief:)
- CH in Rustenberg?
- Grow Trojan Horse on Fur.​
Not sure about the urgency of CH in Rustenberg...
 
In the evidence a market will get very good returns. If you plan to stock gold for a few turns you might consider whipping the market. Once we start warring we will need some gold.

Forge in Uzbek does not seem to pay off.

As for Trojan horse. We loose 1H and 1C to get 1H more in 21 turns. So it will pay off in 63 turns. Does not seem worth it. I prefer to work silver.

My mistake to not consider that we did not have our religion in Rustenberg. But we can starve our capital to size 7-8 to get two GSs. Seem cheap. We can also let it grow to size 12 during the golden age and then start to starve it. We would only need to starve to size 9-10. The capital only need five turns to get 5 GS if it grow to size 12. If we grow it to size 13 we can get the GS in four turns.

In other words. Start a GA now and grow our capital for four turns. Generate GSs by not starving the first turn. i.e. 12-13-12-11. We can go for a GM but it will not help us get cuirassiers faster.
 
My mistake to not consider that we did not have our religion in Rustenberg. But we can starve our capital to size 7-8 to get two GSs. Seem cheap. We can also let it grow to size 12 during the golden age and then start to starve it. We would only need to starve to size 9-10. The capital only need five turns to get 5 GS if it grow to size 12. If we grow it to size 13 we can get the GS in four turns.

In other words. Start a GA now and grow our capital for four turns. Generate GSs by not starving the first turn. i.e. 12-13-12-11. We can go for a GM but it will not help us get cuirassiers faster.

I did miss it as well. Rusty or sloppy? prolly both, anyway... I guess you meant 2 GS (5 would be awesome though :lol:). I'll go for this unless one of Fact or Awesome Venn can help (will have a look at the possibilities at the start of the GA, too lazy to do the math now), which I doubt.

I missed my chance to play tonight but I am free tmr afternoon so I'll play then. If anyone want to add something in the meantime, be my guest.

@Doshin: I agree totally about unis being useless right now, and also about HC being a tough nut to crack. That's why I insist on forges.

@Folket: I hardly see why a forge in Uzbek (indeed pomthom, we really need another name -> Samarkand or Bukhara would at least be proper city names, but we can do better) won't pay off. Whipped hammers get the bonus, and we will soon have access to improved workshops :evil: We have 6 decent cities (none stellar OK), I would get forges for all of them. It's not like we will stop building things, and most of those cities aren't worth cottaging (and it's too late to start cottages now anyway for them to be decisive - remember Troy's wisdom -), so production builds are the most profitable. Unless you meant for the next turnset only (sustaining research building gold)?

----

Whipping the market is not a good idea (I am not vetoing the market though, but I am still not convinced it will help us getting ride of HC, which is our priority I guess): we want to grow to generate GS.


Speaking of which, going for a GM seems a bit dangerous to me: it adds another polution to the GP pool and we might end up with a damn artist :sad: And without Oxford/unis, it feels less powerfull than running scientists anyway (am I missing something Doshin? prolly a lot, don't be too hard on me :lol:).

Taj Mahal: I guess we can speak about it after this set... (pre-chopping isn't in order with our short workforce)

@pigswill, Rusten: don't be shy :mischief:

@team: As SGOTM is over and he is in since the beginning, I am putting Doshin back into active player status, a 6 men roster is OK and more flexible for swap/skip.

Spoiler bonus nonsense screenie :
20131230_1155211_zps661bc8df.jpg


:cool:
 
:blush: shy :blush:.....

Welcome Doshin :thumbsup: :faint:.

Is it worth stopping growth to maximise starvation before losing pop?

If we want Taj then maybe use paper>education as trade bait.

Taj in Rustenburg? Somewhere that won't be starving anyway.
 
Even after starving the our capital for two scientists it will be larger then Rustenberg. Will we change to OR or theology after the GA? I think Theocracy is the better choice. It adds 32 hammers to the cost of the Taj but the extra experience is very nice.
 
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