OP updated!
Any more ideas, improvements or tips.
I'm not against a guerilla or commando like unit BTW, but haven't really seen a suggestion that seems to suit the role perfectly and be usefull without being overpowered.
OP updated!
Any more ideas, improvements or tips.
As for the commando. I think it should be a unit with increased movement, a retreat chance and the ability to plunder without movement cost. It can really be used to try and cause damage behind enemy lines. And it should paradrop of course. Though it'd be a bit too expensive and weak to function well in direct warfare.
Special Forces Units - I was considering giving the Special Forces unit a No Defensive Bonus to illustrate their use as an offensive arm of the military.
1. Recon and Pillaging / Commando. Supposed to match the role of gathering intel and completing sabotage missions. Not supposed to stand up to Mech Inf, Tanks, etc.
Special Forces Requires Mass Media to build. Cost 500. Combat 40. +1 movement. Begins with Siege I. Ignores ZOC. Pillaging doesnt use movement points. Ignores terrain movement costs.
3. Irregular Tactics
Guerilla - Requires Mass Media to build. Cost 400. Combt 40. Ignores terrain movement costs. May move after attacking.
What do you guys think?
One thing that was ambiguous in your updated post (for me, that is) was whether the "Great Explorer" is a civilian unit like all the other Great People, or is actually a military unit that isn't automatically going to lose in combat.
My proposal:
Scout (as it is) (Early eras) [Upgrades to Commando] -> Great Explorer (All eras) -> Balloon (Medieval/Renaissance) [Upgrades to Helicopter Gunship] -> Commando (After Renaissance)
Excellent ideas! I think 1 : Commando / Recon and Pillaging would be my choice and ideal what I was hoping for as the late game recon unit. Just one small adjustment, I think it would be better to start with "May move after attacking" than "Begins with Siege I".![]()
So, for a commando unit:
Special Forces – Requires Mass Media to build. Cost 500. Combat 40. 4 movement total. May move after attacking. Ignores ZOC. Pillaging doesn’t use movement points. Ignores terrain movement costs.
The GEX is a civilian (does this mean no retreat chance?)
Upgrade paths
Scout->explorer->commando
Balloon->helicopter gunship
And commando should come around WWII?
That would be pretty much perfect.
Yes, I think GEX 95% retreat change needs to be removed from the idea. It seems very powerful and useful GP (would be probably my most used, as Exploration is my favorite emphasization) even without it.
Not sure how the Techs / Eras play in G&K (with the new Enlightment era added), but around WWII seems appropriate.
Why not Hot air ballon as a new unit chain:
Baloon > Zeppeliner > UAV
Or maybe spy satelite as the last, and a recognation plane inbetween?
Baloon -> Zepplin -> Strategic Reconaissance Aircraft (SR-71 Blackbird) -> UAV sounds better to me.
Would the Blackbird behave like a normal unit or like fighters and bombers?
Isn't this going a bit too deep?
I mean, the balloon has it uses for being the first flying unit and thereby the first to be able to do recon runs. However, ones planes come into play the balloon obseletes, since planes have the ability to do recon runs as well. IMO planes are good enough for recon runs, making a seperate unit just for that purpose is taking it a bit too far.
How about promotions? I only know the first four, never got further than that on my scouts. What other promotions are there? Do we need more?