v 26, and above ALL Bugs/Crashes reporting thread

I'll take a look at (2) and (3) from the posted save later this weekend for you.

Thank you.
Here is a screen shot of the Great Commander issue


On a side note: I'm in a bit of a shock that I'm running a deficiet and am at less than 100% Science. Probably because one thing I learned since playing c2c (starting v25) is that I've become a (subdued) animal hoarder. :)
 
Tried to start three games with the GEM and crashes on first turn all three times.
 
3. Turned my first Great General into a Great Commander. He has no promotion, nor is able to choose one. He does have 5/5 EXP.
You might take a closer look. If your Great Commander hasn't participated in a battle he has no Exp. But he starts with 5 Control points.
 
I was just testing my new TW line changes, and for some odd reason the TWs now get Archer Bombard, which I did not add to them. :crazyeye: I'll have to look into this some more.
 
I was just running the v26 in debug mod, and have some assertion fail on startup :

Code:
  info type CIVIC_STANDING_ARMY not found, Current XML file is: modules\ori\Events\ori_CIV4EventTriggerInfos.xml
info type CIVIC_PARLIAMENT not found, Current XML file is: modules\ori\Events\ori_CIV4EventTriggerInfos.xml
info type CIVIC_ARISTOCRACY not found, Current XML file is: modules\ori\Events\ori_CIV4EventTriggerInfos.xml
info type CIVIC_BANDITS not found, Current XML file is: modules\ori\Events\ori_CIV4EventTriggerInfos.xml
info type CIVIC_PATRICIAN not found, Current XML file is: modules\ori\Events\ori_CIV4EventTriggerInfos.xml
info type CIVIC_TOTALITARIANISM not found, Current XML file is: modules\ori\Events\ori_CIV4EventTriggerInfos.xml
 
You might take a closer look. If your Great Commander hasn't participated in a battle he has no Exp. But he starts with 5 Control points.

Shouldn't he start with Morale I? But otherwise yes that is egg on my face.
 
Tengrii horse breeder and Tengri Song (buildings) are tagged as only being buildable if Tengriism is not only present, but is also the state religion. Is this intended ? (if so why does it give extra happiness if Tengriism is the state religion, since it always has to be for the building to be active?)

Note also that state religion requirements do not seem to show up in the pedia (it shows there as just requiring the religion, same as Eje song [which doesn't need state religion])
 
Tengrii horse breeder and Tengri Song (buildings) are tagged as only being buildable if Tengriism is not only present, but is also the state religion. Is this intended ?

This is as intended. In part because you can't turn off buildings by religion like you can by civic.

(if so why does it give extra happiness if Tengriism is the state religion, since it always has to be for the building to be active?)

It was suggested that a number of buildings be changed to state religion only. I did not bother to change the state only happiness to just happiness. At one stage all temples etc. only gave happiness when the state religion matched the temple.
 
@AIAndy in v25 and v26 the hover over is not showing science from outcomes. It is still showing culture and you still get science when you "press the button" it is just not showing up when you hover over the button.
 
I think something is wrong in the Espionage python?? I want to assassinate a unit, but it looks like a Noble, BUT it says longbowman, i have no idea what is going on here for the most part???

I think the problem is that you are in a city and you can assassinate specialists when in a city. The two assassinate functions look to be not playing nicely with each other. But what do I know that is all in the SDK somewhere.
 
Maybe this has been mentioned. But it seems when I add a tech (in WB) it automatically puts me in Future era!!???
 
@DH:

The only thing in common with the Dieselpunk and Clockpunk modules is that I had to replace some of their schemas with my own in order for the TrainCondition tag to work. I don't see how that could cause the problem though, as I have the same schema in parts of the Megafauna module and it works just fine. :confused:

So what units were changed and/or added to the Alt-Time stuff? I had something similar happen to me where I messed up on some minor text mistake in on building and it completely ruined all the buildings. The weird part is it did not show an error either. Which is what I think happened with your units.

Like yours it stopped at specific building and then would not show anything past that. Yours stopped at Clone. After that is the Clubman, but I don't think you altered that. So I am thinking it has nothing to do with the name of the unit. Unless it was maybe the Clockwork Golem. Did you alter that at all when doing you last update with the tank stuff?
 
Today I tried to start a giagantic map. After the 5-10 minutes it took to load. It gave me a blank screen and then exited no warning no error message.( this is with viewports)
 
Today I tried to start a giagantic map. After the 5-10 minutes it took to load. It gave me a blank screen and then exited no warning no error message.( this is with viewports)

If it did that, it still would have a minidump, you could provide then.
 
Today I tried to start a giagantic map. After the 5-10 minutes it took to load. It gave me a blank screen and then exited no warning no error message.( this is with viewports)

Same thing..... my old saves starts up well, but I attempted to set a new game on gigantic set in medieval and I got one CTD than next try I got initial game frame with black screen ... no map, no opponents only the game window frame and black screen until I gave up waiting.

Edit:
I started again brand new one same settings except starting point. This time initial was prehistoric and it went well.... so I guess later starts do not go well.
 
In V26 with the patch, the Congolese flag is white. The sevopedia doesn't show everything when I go into the index. It just displays up to barbarian. I noticed this in the last few versions. I'd prefer to use the index when trying to find something as there are so many units and buildings.
 
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