Discussion in 'Bugs and Crashes' started by strategyonly, Sep 7, 2012.
Slaves are adding 1 food instead of taking 1 food on SVN revision 3546.
Culture (Zulu) keeps disappearing. I am playing as Carthage and I captured the Zulu capital, which contained the wonder. I pillaged the elephants, but some time later I was unable to construct Impis and the wonder had completely disappeared when I checked. Apparently it required elephants in the city vicinity, but I suspected that it actually meant a connected elephant resource. As an experiment I went into WB and put back the improvement AND the wonder, but when I came out, it was like nothing had happened. I mean, the elephants had a camp but the wonder never showed. Is there something I'm missing?
Btw, I am using v25, but J closed the thread so I'm just posting it here.
View attachment Hannibal BC-4460.zip
Yes that is correct.
Slaves add net food? What limits the number you can support then?
I couldn't really answer that. To save memory/time I don't have battle animations on. I don't make risky attacks with them, so I can guarantee that it was while the Tracker was on the defense. I can't help much more than that as I don't notice I'm down one until my city (Only have 1 city in this phase of the game) runs through the end of its build list.
I wonder if you compared the coding for Trackers vs. Hunters vs. Rangers and looked to see if there is anything different. If not, then there is the potential for this whole to affect those units as well.
I also try to get to Hunters pretty quickly because the Trackers tend to die often to Neanderthals.
Having just lost my on going game of 4 days I tried to start a new one only to get the problem that I can't get past turn 1. No I can't give you a mini dump - for some reason I seem to have broken my account and can not attach files any more.
That value was the outcome from the discussions the main limiting factors were going to be unhappiness, unhealthiness, crime and revolutionary sentiment. None of which there are tags for on specialists at the moment.
I think the aim was for 5x the non slave population of slaves was safe.
They don't add net food but cost 2 food (they are population, so -3 from being population).
So I started up a new game. All the normal settings I do (large, snail, Rome, PW2f, emperor, viewports, etc). And at the 2nd turn it crashed to the desktop without an error message. So here is my minidump.
I am also getting this. Also getting it when loading existing games.
Same symptom here. Game played yesterday on SVN 3569, upgraded to SVN 3589 today and immediate CTD on end of turn. Zip file contains save game and Minidmp.
Will start rolling back to see if I can isolate what SVN release is causing this.
EDIT: For me the game crashes consistently with the DLL changes introduced in SVN 3580. I am currently playing on 3590 having reverted the changes from 3580 and the game does not crash. I would not go beyond 3590 as it also involved DLL changes.
On occassion I have had random events remove a required resource for a Culture Wonder. I received notification text that the Culture was no longer functioning, and when I rebuilt the camp or pasture or farm the Culture wonder restored.
So yes based on my games the Culture Wonder require an improved resource in the vicinity and of course connected by the road network. If you used WB to place the camp then maybe just a recalc? Or save/load the game? See if either of those actions give you back the Zulu culture.
What SVN version? It's not the latest and I can't interpret the minidump without knowing which SVN version the DLL was.
Here is a minidump and a savegame from SVN 3592
It's the second turn, hit end turn and CTD.
Thanks. Fix will be on the SVN later today.
I can see what is going wrong here generally but a save game would be useful to be certain, if you wouldn't mind posting it.
If you don't still have the save game could you tell me:
1) What sort of unit was in the middle of building it? (sorry - my French sucks!)
2) Do you have access to other types of units that can build improvements (e.g. - elephant workers and so on)?
Version SVN 3582
Hit EoT and get CTD
Yes, I have a fix, but there are also a lot of issues generated by TB's changes, which I'm also fixing as I test. Hoping to get it all done today, but so far I've eliminated all the crashes (that I have found at least), but it's still running approximately 500% slower than before due to TB's new promotion code, which I'm currently working out how to optimize...
Looks like from Vacation to Frying Pan to Fire for You my friend.
Where would this mod be without you? I shudder to even think that.
I recently updated and it says its missing the Barb Hunter promotion and it could not load some file from The_J's folder.
DH has half fixed that (his version won't report an error). I have the full fix ready to push to SVN as soon as I can get performance to an acceptable level (my 500% estimate was way of - it's closer to 5000% at the moment)
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