v 26, and above ALL Bugs/Crashes reporting thread

more global warming 636bc.. roughly 600 years after the first event in the same game. this is still pretty damn early lol.
 
Yeah that is a bit ridiculous.

It's purely cosmetic. We could add 'floor' and 'ceiling' tags to the property XML to cap the range they are allowed to move in, but it has no real effect in terms of game mechanics - just display, so I wouldn't say it was urgent.
 
But I like -100 Crime level in some of my cities! It just shows what exemplary citizenry I have. Honest, hard working, family oriented, law abiding, God fearing, all the things a thriving empire needs to show and lead the World with. :D

JosEPh
 
v26, non-SVN: Torpedo Boats can pass through Ice tiles. Somehow, I don't think that's quite right. It's probably because they upgrade to submarines, though.
 
@shenryyr

I think the automated houses buildings might have a bug here- we just researched communism, and now all my cities are building homeless housing every single turn. in every city, every turn.

the only wonder that completed recently is the lotus temple, so other than that, I can't think of anything besides a recent tech that finished that might be the cause. anyway, here's some pics

774bc: http://i48.tinypic.com/28s37dc.jpg

772bc: http://i48.tinypic.com/34834h5.jpg

770bc: http://i46.tinypic.com/k2juvo.jpg

Sorry its a left over from when you could build them. I will remove the obsolete techs soon as I can. Thanks for reporting.

EDIT: Pushed to the SVN.
 
this has probably been reported before, but the victory screen shows spaceships as being launched long before they have been researched. as you can see we're just now trying to figure out vertical flight, but we're getting 100 mastery points for a launched spaceship.

http://i50.tinypic.com/117xp5d.jpg
 
Great generals still don't gain XP as of SVN 8035. Justsoyaknow. ;)

Save: View attachment Hannibal BC-3104.zip

I doubt it will help, though, because it seems to work right for other people. Is the issue that is causing this known?
 
repeatable CTD on load. I was having a problem figuring out when this crash happened in game so was saving after each unit move. Now it happens as soon as you get to the map. Mini dump included latest SVN.
 
I cannot reproduce the pedia issues with the GW list being truncated to C (with latest SVN). Does it happen for you in all contexts - pedia from main menu, pedia from inside games, all games???

Yes, yes and yes.

I can't put my finger on it, it's no biggie but sometimes it comes in handy to look for a certain wonder or unit. ;)

Here is one way to reproduce the pedia issue:
- Activate the Praetyre module in MLF_CIV4ModularLoadingControls.xml (By default this module is off.)
Spoiler :
Code:
				<Module>
					<Directory>Praetyre</Directory>
					<bLoad>1</bLoad>
				</Module>
Maybe Flinx had this on too when experienced the problem.
 
No UI? When I load a game I am being put in the Tech screen and on exit I have no UI. Very latest SVN.

Ignore me I had accidently deleted my config rather than my cache folder:blush:
 
this has probably been reported before, but the victory screen shows spaceships as being launched long before they have been researched. as you can see we're just now trying to figure out vertical flight, but we're getting 100 mastery points for a launched spaceship.

http://i50.tinypic.com/117xp5d.jpg

That's an interesting bug, probably not many people get that far in C2C. :mischief: Could you post a save that has that?
 
Rev 3866:
XML errors on loading the game for the healthcare units. Will post screenshots soon.

Weird, on the second and subsequent loads these errors are not appearing anymore. Even after deleting the cache.

This was one of 4 error windows:

View attachment 332595
 
Rev 3866:
XML errors on loading the game for the healthcare units. Will post screenshots soon.

Stupid me, I forgot to update the schemas for those units, that would cause the issue. Should be fixed now on the SVN. :hammer2:

edit: No, that was one problem, but it failed to load the MLF now and the Globaldefines as well. That sounds like a DH issue to me.
 
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