Edit: to get some more content in this post: I just found out that with 30000 espionage points (on GEM at Eternity game speed), which translates into 4800 in my game due to different boni (see screenie), I can take my big neighbour into anarchy for 24 turns?? With this, plus the rebel aid and the city revolts, you can bring down even much more advanced civs down in no time!
I think its gamebreaking, regarding the fact that if I relied totally onto diplomacy and built only spies and had the slider on 100% espionage all the time, I could a) produce ~6800 points a turn, which means, translated to the actual points I have to pay, I could do this every turn, plus stealing a tech and creating rebels... Well I know it's no bug but I think the value for spreading anarchy is much too low atm at least at eternity/deity. Next game I am gonna play as deceiveful Japan on this GEM, I'm happily looking forward to that...
This game is nice, Getting so much cultures from Europe as Germany... tech leader was Australia but suddenly they stopped teching fast and I took the lead, due to some great people shortcuts (Germany is philosophical), pacifism helped as well as the other GP boni of the civil civics, specialization on rare techs to trade, and last but not least the enzyclopedia, which even takes me further away (bug report: prevent that PROJECT for working for the civ if the civ is #1 in points, please!! - with a twist maybe: you as player could decide to whom it shall it be gifted -- a wonder gift, much like the
Amber Room that Germany gave to Russia... which, by the way, is a new idea I think: imagine gifting wonders as a concept feature...and as new content possibilities: anyone know a of a wonder a civ gifted to another or that was produced in an other country but made impact in another? I am sure there are quite a lot, those could be like a new category: great wonders, national wonders and diplomatic wonders (that also increase trade and shared cultures, finally simulating some immigration layer as a possibility... Is the Tapestry of Bayeux in the game right now, by the way? I saw it in some mods, I believe...)
Edit2: teach the AI to start playing dirty.. they use espionage not very often, I only got some techs stolen and some mines destroyed, no anarchy, no unrest, no rebels, no assassinations when I massed some great people for some time in a city, for a GA... --which they dont have to be in the same city to start it, I know -- but couldn't it be implemented to be that way... and the AI could detect that and try to assassinate those locations? would be fun to make espionage much more dangerous^^ and GA -of which you can put one after the other after some time- much harder to achieve...)
Edit3: regarding the anarchy spread option: - does it work if the AI civ is in golden age?