[MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

My Mamoth Rider atacked pinguin, gained Sophistication IV perk and lost all his Arctic combat perks. Is it normal?
Same here. Also, newly built Mammoth Riders don't get the Arctic Combat promotions anymore in the first place.
 
I think Toffer recently made some promotion readjustments, and animal units were half-completed (as their combat infos are in different files, ofc) causing these animal promo oddities. I'll have some time this weekend to see about fixing this if nobody else does it before.
 
newly built Mammoth Riders don't get the Arctic Combat promotions anymore in the first place.
Same here. Arctic Combat promotion requires Combat 1 promotion. But newly built Mammoth Riders don't have Combat 1. Failed check results in not assigning Arctic Combat promotion.
For some reason after promoting to Combat 1 it is still impossible to promote Mammoth Riders to Arctic Combat using WorldBuilder.
 
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I'm playing with the latest SVN version. After ending my turn no Great Person appears in Houston for some reason (there was 1 turn before it was supposed to appear, and during the next turn it has the GP gauge reset to 0. I have enabled Random Seed re-generation upon reload, for save-scumming purposes, but after several reloads I still wasn't able to get a Great Person). I attached my save file and logs. Can someone please clarify why this happens?

Note: I'm not using any other Mods except for C2C. The only modmod I'm using is the latitude/longitude constraint removal

Update: apparently it had something to do with unit cap. I removed some of the subdued animals I had, and the Great Person appeared. It's kinda weird, though -- there are no errors, and, for example, cities like Portland, which were building units, didn't build anything...
 

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Any chance you already fixed it?
Or can you at least tell me where is the "build the railroad" part located, so I can fix it myself?
I can't find it so far, unless you already fixed it, and I just missed that note.
Like, there's nothing hinting of that sort on the XML.
BUMP.
 
Its not xml, its python - some wonders use python for extra effects, @Toffer90 can look at this wonder.

I just found out that [Golden Spike] freezes the game when built by a single civ with a single city on the entire map (a single-city map, that is).
He can look for this edge case of only one city on entire map.
 
Latest SVN

When training Camel Rider they dont have Heat1, 2, 3 free promotions as they always have been and according to description

p.s. Tried adding in WB misc. Camel mounted units, seems they all miss that promotion. Tried adding Maccabee unit - he have Heat1 promotion - everything correct.
p.p.s. After that i tried to manually add Heat 1,2,3 promotion to Camel Riders i built in WB - and i couldn't, i press promo button and nothing happened.
 
Latest SVN.
It seems Make Path doesn't work. I've researched Wheel. Worker's Make Path is not active. It says "Requires Road Building".
At the same time in a long distance from my empire my Worker can and did Make Path. However, not on all terrain. For example, it can Make Path on Plain, but not on Plain with Cows resource.
 
For example, it can Make Path on Plain, but not on Plain with Cows resource.
I'm pretty sure it's the terrain feature that makes the difference, not the resource.

It's inconvenient, but I think it's intended and I'm leaning towards not wanting it changed back.
 
It seems Make Path doesn't work.
Yudishtira has the right of it, it's an intended change to make features & terrain of map tiles relevant later into the game. I'm not fully satisfied with current implementation (and UI could also be improved, somehow), but it's an interesting mechanic. Please see the Worker Build Actions section of the pedia for a breakdown of the terrain/feature requirements if you want to see the full breakdown of build restrictions; there's also a post here where you can read about the changes/add your thoughts if you'd like.
It's inconvenient, but I think it's intended and I'm leaning towards not wanting it changed back.
Thanks for the response; are there things you'd like to see changed, or thoughts on the mechanic you'd like to share?
 
Thanks for the response; are there things you'd like to see changed, or thoughts on the mechanic you'd like to share?
Thanks for asking. Only that Road Building is taking forever in my current experience. I really think some terrains eg. plains hills should have paths buildable earlier eg Bronze Working. Some like deserts or at least dunes could maybe be later still. A nice range of techs would be better than this 'binary' state imho.
 
Only that Road Building is taking forever in my current experience.
Hmm. I don't think I changed the time-to-build (at least much) for routes, but will double check. Might be intended, because I know there were inconsistencies in the time-to-build values.
I really think some terrains eg. plains hills should have paths buildable earlier eg Bronze Working.
...
A nice range of techs would be better than this 'binary' state imho.
Hmm, currently routes are generally only partially-era behind if that terrain/feature becomes ignorable e.g. Jungle with bronze working (figuring that you can't really selectively burn down parts of the jungle with slash-and-burn...), but it's true that path does have the largest full-era behind routes....
Spoiler Table if interested :

"1" means you can't build until the following route tech (which is also generally delayed), "0.5" means can't build until a tech that occurs before the following route tech. Paved Road has the largest due to the longest time between Paved Roads and Rail (Late Classical to Early Industrial).
Let me know how it feels once you get thru Paved Roads tech, because there's more variance at that point.
 
Hmm. I don't think I changed the time-to-build (at least much) for routes, but will double check. Might be intended, because I know there were inconsistencies in the time-to-build values.
I was saying the tech (not the route which I don't have yet) was taking forever, part of what made me feel that some (more) terrains/features should be pathable before that.

I'm still in Ancient, so my comments only apply to paths.
 
Latest SVN

When training Camel Rider they dont have Heat1, 2, 3 free promotions as they always have been and according to description

p.s. Tried adding in WB misc. Camel mounted units, seems they all miss that promotion. Tried adding Maccabee unit - he have Heat1 promotion - everything correct.
p.p.s. After that i tried to manually add Heat 1,2,3 promotion to Camel Riders i built in WB - and i couldn't, i press promo button and nothing happened.

Same applies to Deer Rider (Sami culture mounted unit), supposedly having free promo Arctic I, II. Moreover, i cannot manually choose it after i take combat I.
Something in code prevents terrain damage afflicting promotions to be available for mounted units i suppose.
 
Something in code prevents terrain damage afflicting promotions to be available for mounted units i suppose.
Do you have the terrain damage option off?
 
Do you have the terrain damage option off?

No, Terrain damage option is on. And as i wrote earlier - it correctly applies to melee units, for example. Only mounted ones cannot get it free or get it any other way.
 
No, Terrain damage option is on. And as i wrote earlier - it correctly applies to melee units, for example. Only mounted ones cannot get it free or get it any other way.
OH that's because there's defense values in those promos and the mounted cannot take any promo with a defense value because they cannot get defensive benefits of any kind. It does often get in the way of other prerequisite issues too. I've known about that for a while and it's going to take some replanning of a few things, like removing that barrier and just making it so such defenses don't benefit the unit, OR restructuring the promotions, to fix I think. Sorry I've let this issue go this far without addressing it... I'm still not sure how best to work with that issue.
 
OH that's because there's defense values in those promos and the mounted cannot take any promo with a defense value because they cannot get defensive benefits of any kind.
Wow that's a serious deliberate bug, introduced recently. What about Mounted Infantry? They get all terrain defence benefits including fortification. Other units that don't get terrain defensive bonuses (eg. Rogues) can still get them through promos.

Please revert this mistake while you think about a better solution (personally I think none was needed before this change).
 
Arsonist and Akavai units have typos in their requisites to built (missing spaces)
 
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