[MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

In my most recent game the turn times went from 20-30s per turn to 4 to 5 minutes per turn in less then 10 turns.
I know the game slows as the number of units and cities rise but was not expecting it to get that much slower in so few turns.
Also the AI are slow launch attacks(i was at war with 6 AI's at the same time and saw a total of 4 horsemen attack during the last war.
Some of the AI's do not expand despite having great oppertuneties to do so, the mongols are the worse they have only 3 cities and a fort south of those next to a river on the coast but have not created a city there despite it being a great spot for it.
Other AI's do expand and some are still ahead of me in score, army size, and research(i am at ancient ballistics, they are 4-5 techs into the next age).
The AI's have 100.000+ gold at times so my main source of income is selling tech to them as even the minor AI with single cities are rich.
I added a save game(updated yesterday with the svn) hopefully that can help improve the AI and or turn times.
 

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I have the latest SVN but I still get garrison units in my cities mired in and unable to move for a turn. I thought that was fixed, or did you decide to leave it?
 
Two screenshots of the same unit's odds for the same combat, one from two tiles away, one from the adjacent tile.

All the components of the calculation that are shown are the same, but the conclusion reached is very different.
 

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I think the enemy can only see one of the units so only one gets stealth attacks.
If the dogs have stealth attacks, it's a good suggestion. But this has been happening since long before stealth attacks were a thing. And it doesn't explain what is missing from one of the identical mouseovers.
 
If the dogs have stealth attacks, it's a good suggestion. But this has been happening since long before stealth attacks were a thing. And it doesn't explain what is missing from one of the identical mouseovers.
In the first screenshot the enemy cannot see your unit, so stealth combat is factored in, in the second screenshot the enemy can see your unit so stealth combat is not factored in.
That stealth combat is factored in in the first screenshot is a bug though, as the enemy will see your unit when it moves in to make the attack.
 
Doesn't CTD for me, is it repeatable for you?
When does it CTD?
ok did a clean up again and this time it worked, but there is that pop-up again, i really think something is wrong in the pop-up area, seems to me that is were the most problems occur .. .
 
In StrategyOnly test1.zip it crash on a random event, I will investigate which one it is.

EDIT: Ok, I've found the cause of the CTD, and the commit that introduced it, MattCA is fixing it now.
 
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That stealth combat is factored in in the first screenshot is a bug though, as the enemy will see your unit when it moves in to make the attack.
If you fixed that it would be amazing. I was just hoping the odds mouseover could show the stealth combat factor when it is being applied, rather than now where only the exact same factors are shown in both cases and only the end result shown to be different.
 
Not sure if it's a bug, but smells like one.
My one-era-ahead nation's 007 unit just tried a 'make the city revolt for 1 turn' to a neighbor nation's city. The action was performed succesfully, my 007 unit was thwarted by espionage defenses but managed to escape. The neighbor city didn't revolt as it should, but upon returning to my capital, the 007 unit caused a revolt to my capital!

Anyways, not a proper holidays message this one...so thanks everybody in C2C team for making this great mod, even with its bugs and misconfigures, it's been keeping me and a lot of people good company in these strange times. Hope the coming year treats you better, along with the rest of us!
 
Not sure if it's a bug, but smells like one.
My one-era-ahead nation's 007 unit just tried a 'make the city revolt for 1 turn' to a neighbor nation's city. The action was performed succesfully, my 007 unit was thwarted by espionage defenses but managed to escape. The neighbor city didn't revolt as it should, but upon returning to my capital, the 007 unit caused a revolt to my capital!
Hehe, yeah, that's probably a bug, could you upload a save where you have it set up to be repeated?
I also get a lot of ctd's with the latest svn (11278)

Edit:
Switched back to 11277 and all seems good for now
Next SVN rev will arrive within 30 minutes with a fix to that frequent CTD issue.
 
Hehe, yeah, that's probably a bug, could you upload a save where you have it set up to be repeated?
The city where my top secret agent performs 'support city revolt' is the Aborigines city of Larrakia, in my south-eastern border. Apparently it happens every time I tried it (and I thought it was random!)
 

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