[MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

No drafting either, if need military quickly just buy it.
Sounds like you could misclick and use "hurry with population" button.
Or somehow those buttons are swapped :D

Hurry with population is locked behind slavery worldview it looks like.
Still that draft button could be clicked by accident.

This is very easy to do accidentally:
ctrl+click on city to select them all
Then click on draft button
You noticed mistake after some time

Spoiler :

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You've gotta be kidding me, that is the reason my population randomly decreased because of a misclick. Will have to be far more careful.
 
You've gotta be kidding me, that is the reason my population randomly decreased because of a misclick. Will have to be far more careful.
Yeah, mass hurrying buildings after selecting all cities with ctrl+click on city bar is fun until you hit that draft button :D
 
Yeah, mass hurrying buildings after selecting all cities with ctrl+click on city bar is fun until you hit that draft button :D
Well unfortunately I have increasingly frequent hand twitches due to a medical condition, so I will have to be very careful.
 
Oooookay, x0.3 production/food/commerce. I got it. It's a kind of genocide for my neighbours (cities with size 35~50 at XVII century), but still has some logic.
The other issue - frigate can't autohunt.
 

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Oooookay, x0.3 production/food/commerce. I got it. It's a kind of genocide for my neighbours (cities with size 35~50 at XVII century), but still has some logic.
The other issue - frigate can't autohunt.
Maybe you should turn off some statuses?
 
It still says stagnant :sad:
It will say stagnant, but the city will get food each turn without knowing about it, check food each turn, the city does grow.
City is unaware about the free food it gets from the great zimbabwe wonder when producing with food, this is because all excess food per turn will be converted to hammers, which is why the food is sneakily added in a seperate mechanic than the food output per turn for a city.
The city have no idea that this extra GZ food will be awarded it when it produce units with food.
 
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playing with latest SVN I found that I can't change Society Civics to previously researched Society choices. All other Civics are OK. Have researched Societies up to including Marxist. No revolution happening.
 

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playing with latest SVN I found that I can't change Society Civics to previously researched Society choices. All other Civics are OK. Have researched Societies up to including Marxist. No revolution happening.
Upload save, this shouldn't happen at all

There is only one way it can happen:
Do you have diplomatic victory?
If yes, then UN can be used to force everyone to choose one civic in civic option
This is vanilla UN feature

You or AI voted to set civic to Egalitarian for everyone.
 
Upload save, this shouldn't happen at all

There is only one way it can happen:
Do you have diplomatic victory?
If yes, then UN can be used to force everyone to choose one civic in civic option
This is vanilla UN feature

You or AI voted to set civic to Egalitarian for everyone.
I have UN enabled, but the only Victory Condition is: Conquest, eliminate all rivals
When choosing game options at the very beginning of the game, the explanation for UN/Apostolic Palace is fairly vague, basically saying that you can build the wonder without having Diplomatic Victory enabled. It is not really inferred that you are stuck with the outcome of a voting result (whether won by Player or by AI) for the rest of the game...
Should I try to disable UN in WorldBuilder?
 

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It will say stagnant, but the city will get food each turn without knowing about it, check food each turn, the city does grow.
City is unaware about the free food it gets from the great zimbabwe wonder when producing with food, this is because all excess food per turn will be converted to hammers, which is why the food is sneakily added in a seperate mechanic than the food output per turn for a city.
The city have no idea that this extra GZ food will be awarded it when it produce units with food.
You are right! (though it only does it for the city with GZ even though it says cities and not the/your city, on the other hand I guess it doesn't say all cities either, but then I built it in the wrong city)
 
I have UN enabled, but the only Victory Condition is: Conquest, eliminate all rivals
When choosing game options at the very beginning of the game, the explanation for UN/Apostolic Palace is fairly vague, basically saying that you can build the wonder without having Diplomatic Victory enabled. It is not really inferred that you are stuck with the outcome of a voting result (whether won by Player or by AI) for the rest of the game...
Should I try to disable UN in WorldBuilder?
It won't work - just that subsequent voting won't happen.
Also this is vanilla feature, where some voting results are permanent
Also diplomatic victory is force-enabled if you play with United Nations game option.

I'm not sure if disabling Diplomatic Victory AND United Nations gameoption would work too.
 
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Why do Limited Units (Heroes, Nobles) have a random chance of not being shown either on the turn you cancel their queue, or the next turn after you build (and use) them?
And that's a separate chance per each city - I often can't build a Noble in the same city the next turn, but another city can do it.
This is clearly buggy.
(There's nothing to upload - it's a RANDOM bug.)
 
Why do Limited Units (Heroes, Nobles) have a random chance of not being shown either on the turn you cancel their queue, or the next turn after you build (and use) them?
And that's a separate chance per each city - I often can't build a Noble in the same city the next turn, but another city can do it.
This is clearly buggy.
(There's nothing to upload - it's a RANDOM bug.)
A caching issue, known bug for many years now.
Low priority to fix, as well as being slightly complex, is why nobody has looked into it yet.
 
Not really a big bug but if you build nanotech complex, it replaces android factory which is needed to build an android worker.
 
Not really a big bug but if you build nanotech complex, it replaces android factory which is needed to build an android worker.
I'll ensure, that all building replacements will be listed as alternative unit requirements

This one you reported was one of many such issues
 
Minor bug using the latest SVN (11363). Start either a new game or a saved one, run through a turn, try to load another saved game and C2C will crash.
 
Minor bug using the latest SVN (11363). Start either a new game or a saved one, run through a turn, try to load another saved game and C2C will crash.
That's been the case for a while now, like the whole time IIRC unless it was somehow eliminated accidentally for a bit. I never open a different game without full shutdown and reload.
 
Seems like Marble is not enabled at all, or too late (my civilization did not achieve yet the Masonry). I have a source of Marble with Early Quarry connected to the city with Path and in city radius. I am unable to build Stonework Workshop, nor Stele.
I do not have an access to Stone and/or Obsidian.

v41.2.5345 - 2021-08-01
 
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