[MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

2. I have 2 horse resouces and i cant build a pasture or anything on these, starting to tee me off, and also i have a cow resourse i cant build because it on marsh, thats BS . .cant wait for the destruction of the marsh to build??
See worker builds in pedia - some builds require later techs due to certain features.
 
dont know when and what SVN did it, BUT the latest has added between 20-45 seconds PER turn???? cant give u saved game because i am using a modular civ .and i am only in Ancient era . . ...

now this last turn took over a minute / / / / /infact 2 of the 3 cities i have is NOT even building anything . .

but if u want to look at the save, it will give u another civ instead, here it is ..

EDIT: could this be the reason, see pics of JUST a local Barb civ and units it building???
I think I might need to nerf barb production bonuses slightly or something, that horde slows down turns a lot for you I bet..
 
I think I might need to nerf barb production bonuses slightly or something, that horde slows down turns a lot for you I bet..
this is with Barb World, dont know if its anyone of the other options, i like barbs in a regular game, but in Barb World they build alot of crap units that r useless. . .
 
Funny event bug. In ancient era had a Nanite event which I found highly amusing but could have ruined my game if I could not pay for it lol.. ALso some time later had a Flotilia of WW1 ships spawn in another event. Save-a-roni atatched below. <3
 

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Funny event bug. In ancient era had a Nanite event which I found highly amusing but could have ruined my game if I could not pay for it lol.. ALso some time later had a Flotilia of WW1 ships spawn in another event. Save-a-roni atatched below. <3
Some civ must have ALL techs, if not most of them
Can we have scenario, that you found somewhere?

Did you add all techs to some civ at some point?
Some techs are needed for events to fire.

If not then possibly your save is already corrupt, since those events are symptom of some civ having all techs.

Found broken civ
Spoiler :

Civ4BeyondSword 2022-02-14 17-53-06-48.png


What modmods are you using? Its likely that modmod has civ with all techs by default.

Its possible that Neanderthal/Barbarian NPC had revolt and it created civ with all techs too as bug.
 
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No scenario just C2C_world script but I am using Joji's Civ Mod. Using the Barb Civ option though so could be a bug between both Joji's mod and the Bard Civ option maybe? Not sure. I didn't use world builder at all so never added any techs to anybody.
 
No scenario just C2C_world script but I am using Joji's Civ Mod. Using the Barb Civ option though so could be a bug between both Joji's mod and the Bard Civ option maybe? Not sure. I didn't use world builder at all so never added any techs to anybody.
I'll check this civmod then.
Joji civ mod doesn't have civs with free techs...

Did you chose any teams?
So its rare bug between barb civ and revolutions mod most likely
 
No teams. yeah must be a rare bug then if it isn't anything to do with Joji's mod. Never seen anything like this. It happens I guess haha no sweat ! Thank you for your help :)
Yeah you need to start new game
 
Yeah you need to start new game
Or play THE Survival Game, loool.

Which just gave me an idea for a scenario.
Imagine:
Giving the Barbs not techs, but units - namely, a version of an UFO, lol.
Play an Earth map (say, Pit's) with LOTS of civs.
Place that UFO somewhere in Antarctica.
Wait for it to randomly appear somewhere and randomly wreck havoc.
MWAHAHAHA!!!
(And yes, I'm really thinking of Spore now, yes-yes, I am!)
 
I'm thinking about doing just that! Bassicly playing this game as some ancient Civ with hyper advanced tech for RP :)
Nah, I meant it "worse" (and really like Spore, lol).
Like, you're still in Ancient, and there's a Barb UFO flying around randomly zapping your units, loool.
It should be set to not be able to capture cities or reproduce, but other than that... oh, my. :eek:
 
I'm thinking about doing just that! Bassicly playing this game as some ancient Civ with hyper advanced tech for RP :)
You can upload user settings too - maybe we will manage to recreate it if we use your exact settings...
 
Funny event bug. In ancient era had a Nanite event which I found highly amusing but could have ruined my game if I could not pay for it lol.. ALso some time later had a Flotilia of WW1 ships spawn in another event. Save-a-roni atatched below. <3
Source of bug is fixed - apparently if you set BarbCiv Tech to 0 (BUG setting), they would get all techs present in game.
Also there was inverted logic with minor civs - it caused them all to get NPC leaders, if you had unrestricted leaders :D

You need to start new game, since damage was done almost on start of game.
It was reported by someone else year or so ago too.
So this is why everyone should upload their user settings, not just saves :D
 
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Haha thanks Raxo! So when I start a new game shall I set the Barb tech to 5 or something now or will it be fixed in the svn? And can I still play with unrestricted leaders?
Its fixed in SVN, and you can update now - that is barb tech can be set to 0 safely.
Also now unrestricted leaders won't cause minor civs to get NPC leaders, so you can play with that game option :D
 
Its fixed in SVN, and you can update now - that is barb tech can be set to 0 safely.
Yeah, I made the code cap the value to 1 at minimum.
I decided not to change the lowest option choice to 1 because theoretically a "clever" player could even set the option to a negative value by modifying the UserSetting ini files, or messing with the BUG option xml in general.
 
Captured cities are named incorrectly in the Event Log.

Steps:
- Capture Goz

Result:
- Messages like "The %building% in the City of Rostov is no longer functioning" are shown in the Event Log. At the same time player does not have a city named Rostov. After clicking on such entries in the Event Log camera is centered on tile on which Goz city was.

Expected result:
- Messages like "The %building% in the City of Goz is no longer functioning" are shown in the Event Log.

v42.0.BETA.6623
 

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Captured cities are named incorrectly in the Event Log.

Steps:
- Capture Goz

Result:
- Messages like "The %building% in the City of Rostov is no longer functioning" are shown in the Event Log. At the same time player does not have a city named Rostov. After clicking on such entries in the Event Log camera is centered on tile on which Goz city was.

Expected result:
- Messages like "The %building% in the City of Goz is no longer functioning" are shown in the Event Log.

v42.0.BETA.6623
Thanks for the report, I'll look into it tonight.
 
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