v43.1 patch deal with some immediate errors reported after v43 was released.
It is just a couple files that one can drag and drop into the v43 install of C2C and overwrite files when prompted.
Feel free to report v43 bugs in this thread.
RC1
It is just a couple files that one can drag and drop into the v43 install of C2C and overwrite files when prompted.
Feel free to report v43 bugs in this thread.
RC1
- Fixed issue with advanced start where a city would interrupt the advanced start situation by insisting you chose what it should built with its regular pop-up window, effectively breaking advanced start as a viable option.
- Fixed culture lingering far away from cities after the owner of the culture has been the victim of conquest.
- By caching the culture rate players has on plots, if the owner of a plot cease to add culture to it each turn then it is no longer the owner of the plot, if no other player adds culture to the plot then it will be considered neutral even if the previous owner and others still has culture stored in the plot.
- Added plot tooltip text telling you how much culture each player added or lost on the plot last turn (mark that it is for the last turn, so any culture you might have gained at the start of or during the new turn might cause a discrepancy between the culture value that you remember was stored in the plot last turn, the new value right now this turn and the culture change displayed in the tooltip)
- Fixed an illusive CTD caused by UB from uninitialized vector, CTD was not reliably repeatable in saves.
- Fixed a read/write (save) problem introduced by RC1
- Added a minimum yield output limit of 1 for cities.
- Fixed a serious shortcoming/bug in the way the lack of a positive culture rate on a plot was used to determine if one lose any right to ownership to the plot.
- Made plot tooltip show culture values and its decay rate when a plot is owned by no one (neutral).
- Fixed air strike mission unable to identify valid targets.
- Fixed CTD when conquering cities sometimes.
- Fixed culture overflow in calc code for culture decay pointed out by @sp00n.
- Added a max cap on number of turns of revolt from culture flipping mechanism so it won't get absurd long revolt times in edge cases.
- Fixed golden age from great person born from traits being 1 turn shorter than it should be, making it possible for it to be 0 turns long on fast gamespeeds.
- Added a definitive min cap of 1 turn for golden age length.
- Fixed python bug related to the caching of data for wonders with pythons scripted events.
- Commented out extremely slow part of the value evaluation of units which made AI_bestUnit() take around 30 seconds more than it should on the save I tested on (it loops across all units which again were looping over all promotions per unit to see if any of them were free promotions for the unit, I commented out the promotion loop, so AI won't factor in free promotions when deciding what unit is best anymore, but it saves a lot of time, shaved off 16 seconds from end turn as well for me, from 27 to 11 seconds.)
- Patch version made on the request of @Nimek
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