Hello,
I finally played the 2.8beta long enough to make some rough feedback for you, Zappara.
First off, positive stuff...
1. I love Ancient, Classical, Medieval and Renaissance eras. Their techs, units, buildings plus Afforess' modmods that give Health (forgot its name) are just perfect! Oh, there may be need for improvement in time compatibility but I played Chieftain difficult level (plans to move up one level next game).
2. The upgrade paths in these above-mentioned eras are clearly understood and followed. I play with my units with ease of use from this path.
BSecondly, negative stuff...
1. I agree that Slavery needs change into serfdom earlier. I noticed that you put serfdom in one civic group and not in the group where slavery is. I disagree with that one because both slavery and serfdom are both economic and social state of being for the political entities in history.
2. In Industrial era where I stopped in now, is where my greatest complaints comes in.
The upgrade paths are too knotted together close by each other in tech tree. I saw one time Light tank, tank and heavy tank being available at the same time. There are way too many units that cause my eyes and brain aches.
I don't like flamethrowers because they are more a part of infantry's area of responsibility.
But to distill my examples above: I think the units and their upgrade paths need to be unloosed more. That basically means removing some units to allow for more smooth upgrading process.
I understand that these units are historically realistic but let us face it; this is a game with a definite goals set by the players. And way too many units mess that up.
Or make a way more stricter tech tree instead, if that help upgrade paths to be more understandable.
That is it for now. I love this mod and am DEFINITELY looking forward ot how you will use that new era thingy that comes with new BBAI that adapt the speed of eras

!
Keep up the great job and you have my loyalty to your mod!
